| Commit message (Collapse) | Author | Files | Lines |
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mesh asset decoding
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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(as much as is possible). There was a report of non-finite avatar positions after the update
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avoid repeated requests for missing avatar IDs
* Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
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OpenMetaverse.Http.dll dependency) + r3378 (treat MediaPermission as a bitfield)
As far as I can determine, r3287 + r3294 patch was the previous update to the OpenMetaverse libraries
This change just adds r3378 to overcome problems storing media textures with certain permission combinations in inventory
This is a limited change in order to isolate moap from any other possible libomv update issues
An update to the forthcoming libomv 0.8.3 is expected in due course to replace this
This commit also deletes OpenMetaverse.Utilities.* as it's unused (on the advice of jhurliman).
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and remove the unused OpenMetaverse.Http.dll and Mono.Security.dll
* Fixed a password hash comparison error in SimianAuthenticationServiceConnector.Authenticate()
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systems and adds protocol support for Viewer 2.0 (still needs work in OpenSim to get things fully functional)
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* Prints a warning for any future packet splitting failures
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instead of throwing and catching exceptions
* Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command
* Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
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* Hopefully this allows older mono versions to still work.
* A couple of points of note:
* TimeZoneInfo.. replaced with DateTime.UtcNow - TimeSpan.FromHours(7);
* HashSet<uint> replaced with Dictionary<uint,object>
* Force use of the managed version of ReaderWriterLockSlim (don't use the pre-processor defs)
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* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
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Fixes Mantis #3362
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* Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder.
This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
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* Updates LibOMV to r2362
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- Mantis #2655
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libOMV.
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release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
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texture sending. Grain of salt not included.
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* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
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* Updates to libomv r2243,
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman.
* Will update OpenSim-libs in 10 minutes..
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* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference.
* It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods.
* Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment.
* initial version... could use improvement I'm sure.
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* Testers, please try rezzing your inventory on this revision and sending me feedback in mantis.
* Users, it's not time to update yet. The dust still hasn't settled.
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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