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2011-12-07Update libomv to 0.9.1BlueWall1-0/+0
2011-05-31update libomv libraries to 0.9.0Justin Clark-Casey (justincc)1-0/+0
this is a prerequisite to fixing llDialog issues for the latest Linden viewers, since they are now making use of a new OwnerData field in the ScriptDialog message
2011-04-27add the executable bit to all bundled DLLs so that these are preserved when ↵Justin Clark-Casey (justincc)1-0/+0
using git or untarring releases under cygwin on windows Mono doesn't care if the
2010-10-30* Thank you lkalif for fixing the {array[array[]]} json OSD serialization issue.Teravus Ovares (Dan Olivares)1-0/+0
* This is libOMV SVN revision 3463.
2010-10-24* Updated libomv to r3461Latif Khalifa1-0/+0
Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
2010-10-14libomv update to support headerless llsd binary deserialization needed for ↵Latif Khalifa1-0/+0
mesh asset decoding Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-14Updated to libomv-opensim r3449Latif Khalifa1-0/+0
2010-10-04Use libomv 0.8.4.3445Latif Khalifa1-0/+0
2010-10-04Revert "Add linden prim renderer and update libOMV"Melanie1-0/+0
This reverts commit 766ce9a14146dc9814d488364f5c931d0fa96a17.
2010-10-04Revert "Replaced OpenMetaverse dlls with ones compiled in Windows."Melanie1-0/+0
This reverts commit eb0cde7959a03ccbf3551b725cd6b559071857fb.
2010-10-03Replaced OpenMetaverse dlls with ones compiled in Windows.Diva Canto1-0/+0
2010-10-04Add linden prim renderer and update libOMVMelanie1-0/+0
2010-09-07Rolling back the recent libomv update but keeping the ExpiringCache cleanups ↵John Hurliman1-0/+0
(as much as is possible). There was a report of non-finite avatar positions after the update
2010-09-07* Cache null account responses in the SimianUserAccountServiceConnector to ↵John Hurliman1-0/+0
avoid repeated requests for missing avatar IDs * Updated to OpenMetaverse r3442 to fix a timezone issue with ExpiringCache
2010-07-27Update OpenMetaverse libraries to r3287 + r3294 (removal of ↵Justin Clark-Casey (justincc)1-0/+0
OpenMetaverse.Http.dll dependency) + r3378 (treat MediaPermission as a bitfield) As far as I can determine, r3287 + r3294 patch was the previous update to the OpenMetaverse libraries This change just adds r3378 to overcome problems storing media textures with certain permission combinations in inventory This is a limited change in order to isolate moap from any other possible libomv update issues An update to the forthcoming libomv 0.8.3 is expected in due course to replace this This commit also deletes OpenMetaverse.Utilities.* as it's unused (on the advice of jhurliman).
2010-03-20* Updated libomv libraries to fix JSON (LLSD) decoding errors on null values ↵John Hurliman1-0/+0
and remove the unused OpenMetaverse.Http.dll and Mono.Security.dll * Fixed a password hash comparison error in SimianAuthenticationServiceConnector.Authenticate()
2010-03-07* Updated to libomv r3268 which fixes the mapping for OpenJPEG on 64-bit ↵John Hurliman1-0/+0
systems and adds protocol support for Viewer 2.0 (still needs work in OpenSim to get things fully functional)
2009-10-30* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dllJohn Hurliman1-0/+0
* Prints a warning for any future packet splitting failures
2009-10-27* Tweak to region module loading to check for a matching constructor first ↵John Hurliman1-0/+0
instead of throwing and catching exceptions * Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command * Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
2009-10-25Added a missing reference to System.Core for OpenSim.Region.FrameworkJohn Hurliman1-0/+0
2009-08-05* Commit a slightly modified OpenMetaverse compiled as a .NET 2.0 targetTeravus Ovares (Dan Olivares)1-0/+0
* Hopefully this allows older mono versions to still work. * A couple of points of note: * TimeZoneInfo.. replaced with DateTime.UtcNow - TimeSpan.FromHours(7); * HashSet<uint> replaced with Dictionary<uint,object> * Force use of the managed version of ReaderWriterLockSlim (don't use the pre-processor defs)
2009-07-25* Updates libOMV to version 0.7.0Teravus Ovares1-0/+0
* Uses mantis #3811 as a base (thanks jhuliman) with changes. * E-mail regarding interface changes sent to the opensim-dev list * Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-03-31Committing LibOMV 0.6.1.1 (r2568) binaries. Sources are in -libsMelanie Thielker1-0/+0
2009-03-30Committing the changed binaries to get jhurliman's patch into our repoMelanie Thielker1-0/+0
Fixes Mantis #3362
2009-03-27* This updates LibOMV to the current release 0.6.0 on March 19 2009Teravus Ovares1-0/+0
* Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder. This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
2009-01-19* Progressive texture patch + PriorityQueue put into the LLClient namespace.Teravus Ovares1-0/+0
* Updates LibOMV to r2362
2009-01-10Revert progressive texture patch from r8001 until issues can be addressedDahlia Trimble1-0/+0
2009-01-10Thanks jhurliman for a patch that implements progressive texture downloading ↵Dahlia Trimble1-0/+0
- Mantis #2655
2008-11-19Update the binaries to the latest version as per patch r7382Melanie Thielker1-0/+0
2008-11-19Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker1-0/+0
libOMV.
2008-11-19Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker1-0/+0
release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
2008-11-18Patch from jhurliman. Fixing the texture decoding issues in progressiveMelanie Thielker1-0/+0
texture sending. Grain of salt not included.
2008-11-17* Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey1-0/+0
* Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
2008-09-26* Patch from JHurlimanTeravus Ovares1-0/+0
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-25* Adds some WindTeravus Ovares1-0/+0
* A little wind wouldn't hurt anyone, right? This is the 'slightly breezy' setting.. hopefully you won't notice 'much' of a difference. * It turns out the terrain patch routine is similar enough to the wind version that it can be used to hack together a breeze generator with a few mods. * Not much configuration.. yet. You only get breeze updates in the general vicinity of your camera now to keep bandwidth usage down.. and we're not talking about 'much' movement at the moment. * initial version... could use improvement I'm sure.
2008-09-07Update svn properties.Jeff Ames1-0/+0
2008-09-06* Fixes a few type changes that caused the XML Format to break.Teravus Ovares1-0/+0
* Testers, please try rezzing your inventory on this revision and sending me feedback in mantis. * Users, it's not time to update yet. The dust still hasn't settled.
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-0/+0
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.