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* * Commit a slightly modified OpenMetaverse compiled as a .NET 2.0 targetTeravus Ovares (Dan Olivares)2009-08-051-4/+2
| | | | | | | | * Hopefully this allows older mono versions to still work. * A couple of points of note: * TimeZoneInfo.. replaced with DateTime.UtcNow - TimeSpan.FromHours(7); * HashSet<uint> replaced with Dictionary<uint,object> * Force use of the managed version of ReaderWriterLockSlim (don't use the pre-processor defs)
* * This updates LibOMV to the current release 0.6.0 on March 19 2009Teravus Ovares2009-03-271-1/+1
| | | | | | * Important: HttpServer.dll was changed to HttpServer_OpenSim.dll so that the HttpServer references do not conflict if you've copied the OpenMetaverse.Http.dll and requirements to the OpenSimulator bin folder. This means that if you reference HttpServer.dll in any projects, you will need to change the reference to HttpServer_OpenSim.dll. It still uses the Same HttpServer namespace though.
* Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the newMelanie Thielker2008-11-191-3/+3
| | | | | | libOMV.
* Reverting the texture sending patch and the new libOMV. This makes thisMelanie Thielker2008-11-191-3/+3
| | | | | | | | | release a direct descendant of the stable 7364, with all the features and none of the issues. This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373 r7372 r7370 r7369 r7368 r7367 r7366
* * Update libOMV to r2359. This is necessary for the progressive texture patchJustin Clarke Casey2008-11-171-3/+3
| | | | | | | | * Update libopenjpeg as well for this patch. * Appears to be okay on a very short sniff test * Source code will be placed in opensim-libs shortly
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-0/+5
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.