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* * vs croaked on strong name keylbsa712008-01-151-4/+2
| | | | | * updated disclaimer
* * Renamed a bunch of Data baseclasses for clarity and readabilitylbsa712008-01-158-232/+199
| | | | | (Slowly getting there)
* * Some morw work on specializing the database framework for OpenSimlbsa712008-01-152-15/+19
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* * Mother of all commits:Adam Frisby2008-01-151-0/+28
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper ↵lbsa712008-01-145-78/+18
| | | | | | | | | to support LLVector3, LLQuaternion and LLUUID * Added PrimitiveBaseShapeTableMapper to show how it's done NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
* Set svn:eol-style.Jeff Ames2008-01-148-1010/+1010
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* * Added ThirdParty node for external library sources that are shipped with ↵lbsa712008-01-138-0/+1018
the solution. * Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data * OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions