| Commit message (Collapse) | Author | Age | Files | Lines |
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SmartThreadPool code comes from http://www.codeproject.com/Articles/7933/Smart-Thread-Pool
This version implements thread abort (via WorkItem.Cancel(true)), threadpool naming, max thread stack, etc. so we no longer need to manually patch those.
However, two changes have been made to stock 2.2.3.
Major change: WorkItem.Cancel(bool abortExecution) in our version does not succeed if the work item was in progress and thread abort was not specified.
This is to match previous behaviour where we handle co-operative termination via another mechanism rather than checking WorkItem.IsCanceled.
Minor change: Did not add STP's StopWatch implementation as this is only used WinCE and Silverlight and causes a build clash with System.Diagnostics.StopWatch
The reason for updating is to see if this improves http://opensimulator.org/mantis/view.php?id=6557 and http://opensimulator.org/mantis/view.php?id=6586
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
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This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
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have an AssemblyInfo file.
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(like the original implementation)
* Only initialize Util's SmartThreadPool if it is actually being used
* No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
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poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
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at http://forge.opensimulator.org/gf/project/loadbalancer/
config key: svn.rmdir
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starting something different
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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"Plugin Error: Node 'Type' not allowed" messages during region server startup.
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Refactor proxy encode/decode methods out of the PacketPool into
their own class.
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Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
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config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that.
Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
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plugin. This makes it easy for developers to experiment with alternative communication protocols
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however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
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Rename SearializableRegionInfo to SerializableRegionInfo (class was already named correctly)
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This patch just tightens up console handling in BasOpenSimServer
and removes (or redirects) a couple of messages that were being issued
using Console.Writeline.
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* Still more needs to be done.
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* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
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changes.
* It's slightly hackish in that it will not work with another client type, but LoadBalancerPlugin is very dependent on the LL Architecture and is unlikely to be useful with a different protocol anyway.
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Johan, if you are still around, please shoot me a message.
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* Removed all references where possible.
* Renamed lots of variables from UDPServerXYZ to clientServerXYZ
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ASCIIEncoder in places we shouldn't.
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* Made a bunch more members static, removed some dead code, general cleaning.
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* Committing namespace/usings fixes for ThirdParty directory, missed in previous commit.
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* Normalized some UUID handling
* Compacted a few Contains/Add into Set
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