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* Cleaned up a couple compiler warnings.Jeff Ames2008-03-042-9/+9
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* Fixed a region split synchronization bugJohan Berntsson2008-03-041-30/+24
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* More minor cleanup.Jeff Ames2008-03-041-22/+22
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* Update svn properties. Minor formatting cleanup.Jeff Ames2008-03-045-713/+708
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* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-049-0/+2791
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* * Started the ardous task to rename the TribalMedia.Framework.Data to ↵lbsa712008-03-038-906/+0
| | | | | | | | | OpenSim.Framework.Data.Base It's you !! How are you gentlemen !!
* First part of avatar persistence, currently only really works in standalone ↵MW2008-02-041-0/+1
| | | | | | | | | mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
* Ugly workaround for mono-1.2.6 compile failure in TribalMedia code.Jeff Ames2008-01-261-40/+75
| | | | | | Future versions of mono should not need this. Please revert if this makes you cry.
* * More work on getting the database framework to actually worklbsa712008-01-166-109/+24
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* * vs croaked on strong name keylbsa712008-01-151-4/+2
| | | | | * updated disclaimer
* * Renamed a bunch of Data baseclasses for clarity and readabilitylbsa712008-01-158-232/+199
| | | | | (Slowly getting there)
* * Some morw work on specializing the database framework for OpenSimlbsa712008-01-152-15/+19
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* * Mother of all commits:Adam Frisby2008-01-151-0/+28
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper ↵lbsa712008-01-145-78/+18
| | | | | | | | | to support LLVector3, LLQuaternion and LLUUID * Added PrimitiveBaseShapeTableMapper to show how it's done NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
* Set svn:eol-style.Jeff Ames2008-01-148-1010/+1010
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* * Added ThirdParty node for external library sources that are shipped with ↵lbsa712008-01-138-0/+1018
the solution. * Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data * OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions