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This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
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(like the original implementation)
* Only initialize Util's SmartThreadPool if it is actually being used
* No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
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however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
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