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* * updated build fileslbsa712007-03-301-0/+1
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* * Moved LoginServer and LocalUserProfileManager to OpenSim.Serverslbsa712007-03-291-0/+2
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* Added lbsa71's http server changes. MW2007-03-291-0/+2
| | | | | | So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
* RIP OpenSimRoot. (removed)MW2007-03-281-1/+0
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * revert the revert - begin the beguinelbsa712007-03-271-1/+2
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-1/+1
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-1/+1
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-0/+1
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-1/+0
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-0/+43
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)