| Commit message (Collapse) | Author | Age | Files | Lines |
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scripting Engines.
Added the work in progress JVM scripting engine.
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Removed asset/user config in grid mode in the region server
Added "create user" command in the user server console
Begun buggy code to send sim details to the grid at startup
Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
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* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
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* Apparently, Prebuild thinks DEBUG should be in there.
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Can login but no config data sent/updated yet
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configuration method, so that it is easier to load configuration data from a ogs server
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Made sim profiles load from DB
Updated build files for grid server
Added sim login
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So it now has a single http listener that passes incoming requests to the correct handler.
This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
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Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
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* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
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show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
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