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path: root/Servers/OpenSim.Servers.csproj (follow)
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* * updated build fileslbsa712007-03-301-0/+3
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* * Moved LoginServer and LocalUserProfileManager to OpenSim.Serverslbsa712007-03-291-0/+6
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* * Naaw, -realphysx is too much to asklbsa712007-03-291-26/+23
| | | | | * Genning proj Guids from name hash, for great justice
* Added lbsa71's http server changes. MW2007-03-291-0/+2
| | | | | | So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
* * worked a little bit more on straigthening the startup procedure outlbsa712007-03-281-17/+21
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* * revert the revert - begin the beguinelbsa712007-03-271-10/+17
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-2/+2
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* * vaseline + duct-tape.lbsa712007-03-271-1/+1
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* * Fixed yet another project ref fuck-up in Prebuild.lbsa712007-03-271-24/+18
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-18/+24
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-1/+4
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-4/+1
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-0/+96
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)