| Commit message (Collapse) | Author | Files | Lines |
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should make sure the wiki is updated.
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*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login
*Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
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* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
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*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
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*Removed .user, .suo, and unneccessary files in /bin/Physics/
*OpenSim.sln should compile with nant and on windows now
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that in the OpenSim solution.
Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O).
Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
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Added(from trunk) the loading of terrain files defined in the region.xml files.
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* Made them build
* They don't work though, gotta have a look see at that later.
* ignored a shitload of bins
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* Rebuilt project files
* ignored some bins
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* Updated vs2005 files as well
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* And, as always, some bin ignores
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*Updated prebuild.xml
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* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
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classes
*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
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*Adding every .build and .csproj to get ccnet working (hopefully)
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Added some more prompts and stuff to ServiceManager
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* Enabled fastmode by default on world map requests (ordinary mode is just too slow)
* Reset some params involving agent appearance
* Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
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changed something.
* Updated solution files & build files via prebuild.
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class a bit and added a WorldBase class (that World now inherits from)
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Imported crappy monodevelop GTK# manager app (tis embarrassing)
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Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
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* ignored bin directories
* regenerated nant files
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I'M THAT NUTS!!!!!!!!
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* Deleted empty directory
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very basic skeleton
First commit since we lost JesseMalt - Dedicated to their memory
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scripting Engines.
Added the work in progress JVM scripting engine.
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Removed asset/user config in grid mode in the region server
Added "create user" command in the user server console
Begun buggy code to send sim details to the grid at startup
Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
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* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
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* Apparently, Prebuild thinks DEBUG should be in there.
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Can login but no config data sent/updated yet
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configuration method, so that it is easier to load configuration data from a ogs server
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same database as in world prims are stored.
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