| Commit message (Collapse) | Author | Files | Lines |
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should make sure the wiki is updated.
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*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login
*Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
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* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
* handle is calculated
* it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
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*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
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that in the OpenSim solution.
Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O).
Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
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* Made them build
* They don't work though, gotta have a look see at that later.
* ignored a shitload of bins
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* Rebuilt project files
* ignored some bins
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* Updated vs2005 files as well
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*Updated prebuild.xml
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* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
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classes
*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
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*Adding every .build and .csproj to get ccnet working (hopefully)
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Added some more prompts and stuff to ServiceManager
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class a bit and added a WorldBase class (that World now inherits from)
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Imported crappy monodevelop GTK# manager app (tis embarrassing)
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same database as in world prims are stored.
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Made sim profiles load from DB
Updated build files for grid server
Added sim login
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* Genning proj Guids from name hash, for great justice
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* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
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show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
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* Prebuild exe is now built in /bin dir
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