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* Merge git://opensimulator.org/git/opensimSean McNamara2011-05-0244-621/+1293
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| * Fixed confusing OSDMap that comes as the response of QueryAccess in the case ↵Diva Canto2011-05-011-9/+12
| | | | | | | | it fails.
| * Increased Timeout to 30 secs.Diva Canto2011-04-301-3/+3
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| * Removed XXX Debug. Increased ReadWriteTimeout on ServiceOSDRequest, because ↵Diva Canto2011-04-302-13/+3
| | | | | | | | it was _way_ too low and is probably making writes abort in the middle.
| * XXX DEBUGGING!Diva Canto2011-04-302-2/+12
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| * Check for RegionID instead of RegionHandle. Other minor tweaksDiva Canto2011-04-302-3/+3
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| * When coming in from a legacy region without fatpacks, start scripts theMelanie2011-04-301-0/+16
| | | | | | | | usual way
| * Delaying starting the scripts on TPs and crossings until the agent is root.Diva Canto2011-04-292-23/+40
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-04-291-1/+2
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-04-2959-4442/+1311
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| | * | Fix crash when [Mesh] section is missing from configuration filesDan Lake2011-04-291-1/+2
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| * | | Remove the scripts of the attachments in the departing region and recreate ↵Diva Canto2011-04-292-2/+12
| | |/ | |/| | | | | | | them if fail.
| * | Minor correction to yesterday's changes. Make normal prim crossing (no ↵Diva Canto2011-04-292-2/+3
| | | | | | | | | | | | attach) work well again.
| * | Minor improvement in version checking (Simulation service)Diva Canto2011-04-291-1/+1
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-04-283-6/+14
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| | * \ Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-2811-32/+199
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| | * | | Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.Justin Clark-Casey (justincc)2011-04-283-6/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Addresses http://opensimulator.org/mantis/view.php?id=5444 Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct. This did not effect scripts.
| * | | | Fatpack message on agent transfers: 1 message only (UpdateAgent) containing ↵Diva Canto2011-04-2813-155/+156
| | | | | | | | | | | | | | | | | | | | the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service.
| * | | | One less [Serializable] -- ClientInfo.Diva Canto2011-04-281-1/+0
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| * | | | Eliminated sAgentCircuitData, a data structure that has been obsolete for ↵Diva Canto2011-04-283-71/+2
| | |/ / | |/| | | | | | | | | | quite some time.
| * | | Thank you MrMonkE for a patch that seems to bring the MSSQL data layer up to ↵Diva Canto2011-04-2811-32/+199
| |/ / | | | | | | | | | speed with 0.7.x.
| * | Fix a bug where physical objects rezzed with an initial velocity by script ↵Justin Clark-Casey (justincc)2011-04-281-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | do not receive this velocity. This is a minimal fix for the 0.7.1 release, pending a non copy/paste solution. This hopefully addresses http://opensimulator.org/mantis/view.php?id=5457 The bug was introduced in commit 3ba5eeb
| * | Thank you Snoopy for a patch that adds some filtering to client versions ↵Diva Canto2011-04-272-5/+74
| | | | | | | | | | | | allowed at login and HG-login times. NOTE: additional (optional) configuration variables in [LoginService] and [GatekeeperService]. See .examples.
| * | network traffic reduction - decrease update frequency for moving avatars ↵dahlia2011-04-261-10/+24
| | | | | | | | | | | | when velocity is unchanged
| * | Add back the high prioritization for other avatars in theMic Bowman2011-04-261-6/+8
| | | | | | | | | | | | BestAvatarResponsiveness prioritizer.
| * | Merge branch 'master' into queuetestMic Bowman2011-04-267-3827/+9
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| * | | Removed debug message in the token bucket codeMic Bowman2011-04-251-1/+1
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| * | | Fix the totals shown by show throttleMic Bowman2011-04-251-1/+1
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| * | | Merge branch 'master' into queuetestMic Bowman2011-04-252-11/+32
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| * | | | Fixed the transmission of throttles from root agent to childMic Bowman2011-04-253-34/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | agents. Child throttles are based on the number of child agents known to the root and at least 1/4 of the throttle given to the root.
| * | | | Merge branch 'master' into queuetestMic Bowman2011-04-251-6/+4
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| * | | | | Cleaned up various configuration options. Removed the category throttleMic Bowman2011-04-254-87/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | limits because the only ones used now are the defaults (which are overwritten by the client throttles anyway). Updated the default rates to correspond to about 350kbps. Also added a configuration to disable adaptive throttle. The default is the previous behavior (no adaptation).
| * | | | | Merge branch 'master' into queuetestMic Bowman2011-04-2515-51/+132
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| * | | | | | Fix a bug looping through the priority queues. This should fix the problemMic Bowman2011-04-231-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | of not all prims being sent without reprioritization.
| * | | | | | Added a second immediate queue to be used for the BestAvatar policyMic Bowman2011-04-222-21/+112
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and currently used for all of an avatars attachments by the other policies. Also changed the way items are pulled from the update queues to bias close objects even more.
| * | | | | | Set the initial rate for the adaptive throttle to 160KpbsMic Bowman2011-04-221-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | or about 15 packets per second.
| * | | | | | Various clean ups. Removed some debugging code. Added a new "show pqueues"Mic Bowman2011-04-224-29/+110
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | command to look at the entity update priority queue. Added a "name" parameter to show queues, show pqueues and show throttles to look at data for a specific user.
| * | | | | | Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into ↵Mic Bowman2011-04-212-26/+34
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| | * | | | | | Refactor UnackedPacketCollection so ProcessQueues will handle Adds, Acks, ↵Dan Lake2011-04-212-26/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and Removes in that order.
| * | | | | | | Add some locking on the child list for the token bucketMic Bowman2011-04-211-15/+22
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | hiearchy. A few other cosmetic changes.
| * | | | | | Merge branch 'master' into queuetestMic Bowman2011-04-215-43/+108
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| * | | | | | | Added ability to remove unacked packet from UnackedPacketCollection without ↵Dan Lake2011-04-212-2/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | an acknowledgement from the network. This prevents RTT and throttles from being updated as they would when an ACK is actually received. Also fixed stats logging for unacked bytes and resent packets in this case.
| * | | | | | | bug fix. Now when an unacked update packet is handled through ↵Dan Lake2011-04-203-16/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ResendPrimUpdates, it is removed from the UnackedPacketCollection.
| * | | | | | | Added an "immediate" queue to the priority queue. This isMic Bowman2011-04-202-17/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | per Melanie's very good suggestion. The immediate queue is serviced completely before all others, making it a very good place to put avatar updates & attachments. Moved the priority queue out of the LLUDP directory and into the framework. It is now a fairly general utility.
| * | | | | | | Adds the first pass at an adaptive throttle to slow start newMic Bowman2011-04-204-18/+95
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | clients. If the sent packets are ack'ed successfully the throttle will open quickly up to the maximum specified by the client and/or the sims client throttle. This still needs a lot of adjustment to get the rates correct.
| * | | | | | | Converted the property request queue to use the same retransmissionMic Bowman2011-04-191-23/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mechanism as the entity update queues.
| * | | | | | | Requeue unacknowledged entity updates rather than resend then "as is".Dan Lake2011-04-195-66/+176
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Often, by the time the UDPServer realizes that an entity update packet has not been acknowledged, there is a newer update for the same entity already queued up or there is a higher priority update that should be sent first. This patch eliminates 1:1 packet resends for unacked entity update packets. Insteawd, unacked update packets are decomposed into the original entity updates and those updates are placed back into the priority queues based on their new priority but the original update timestamp. This will generally place them at the head of the line to be put back on the wire as a new outgoing packet but prevents the resend queue from filling up with multiple stale updates for the same entity. This new approach takes advantage of the UDP nature of the Linden protocol in that the intent of a reliable update packet is that if it goes unacknowledge, SOMETHING has to happen to get the update to the client. We are simply making sure that we are resending current object state rather than stale object state. Additionally, this patch includes a generalized callback mechanism so that any caller can specify their own method to call when a packet expires without being acknowledged. We use this mechanism to requeue update packets and otherwise use the UDPServer default method of just putting expired packets in the resend queue.
* | | | | | | | First pass at fixing justincc's feedback v2 ( ↵Sean McNamara2011-05-022-768/+868
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5440 ) Fixing everything here (I think) except the per-region config. That's next.
* | | | | | | | Merge git://opensimulator.org/git/opensimSean McNamara2011-04-2612-3846/+47
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| * | | | | | | Removed stale client components: MXP and VWoHTTP.Diva Canto2011-04-256-3826/+0
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