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* * Started working on LlsdMethod for BaseHttpServerlbsa712007-07-026-25/+44
| | | | | *Renamed IRestHandler.cs to RestMethod.cs which is the correct name.
* * Added support for SL-style RAW export similar to the official simulators ↵Adam Frisby2007-07-021-0/+68
| | | | operation (low resolution)
* * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712007-07-026-48/+41
| | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build
* * Applied Weathros/tedd's IP v6 patchlbsa712007-07-021-1/+19
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* * worked some more on the RegionInfo attr fugglinesslbsa712007-07-021-61/+15
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* Just committing this because I want my commit to be on the front page of ↵MW2007-07-013-8/+18
| | | | www.opensimulator.org rather than lbsa71's being there.
* * removed try-catchall from scene constructorlbsa712007-07-014-39/+52
| | | | | | | * added reference server-side addnewprim prototype to Scene - not implementet yet though.
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-017-23/+129
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* * replaced some more of those butt-fuggly attr constructs with nice Get<> ↵lbsa712007-07-011-80/+4
| | | | calls; somebody should finish the job.
* Can change the name and description of a prim.MW2007-07-0110-10/+112
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-0123-673/+1168
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* * now saves ExternalHostName in configlbsa712007-07-012-8/+13
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* MAJOR IP RESTRUCTURINGlbsa712007-07-0113-155/+271
| | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division
* Fixed SimpleApp - aka thankgoditssundaycommitlbsa712007-07-0155-338/+392
| | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
* * Project files fixed for OGS.Adam Frisby2007-07-011-15/+22
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* * Fixed scripting engine with a few minor updated namespace issues.Adam Frisby2007-07-012-0/+2
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* * Small bugfix comparing equal UUIDsAdam Frisby2007-06-291-2/+2
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* * Created new "UUID" class to override LLUUID in general. (Unable to inherit ↵Adam Frisby2007-06-292-15/+153
| | | | from LLUUID, so written as a wrapper + extra functions), 1:1 Feature compatible with LLUUID designed as "Drop In" replacement.
* * Experimental patch: Replaced IPAddress.Any with IPAddress.Parse("0.0.0.0") ↵Adam Frisby2007-06-292-6/+6
| | | | to force IPv4
* * Applying Danx0r's BasicPhysics update.Adam Frisby2007-06-291-16/+23
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* *Deleted Logger.cs from OpenSim.Frameworkmingchen2007-06-2935-252/+163
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* * just making sure build files are latestlbsa712007-06-297-21/+21
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* *Hopefully fixed the empty dialog box error on client when logging in on ↵mingchen2007-06-297-7/+7
| | | | sandbox mode
* * Removed J# language support because it has issues with Mono.Adam Frisby2007-06-2841-307/+191
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* *Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen2007-06-2820-64/+89
| | | | | | | in sandbox mode) *Various small renamings
* enabled physics plugin flying flags.MW2007-06-282-2/+3
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* *Renamed GridCommsManager to CommunicationsOGS1 to match CommunicationsLocal ↵mingchen2007-06-284-26/+33
| | | | -- its sandbox mode counterpart
* *Master User is now set upmingchen2007-06-2840-174/+293
| | | | | | *Added support for getting user profile information from remote grid server (untested) *Updated prebuild.xml
* Applied ScenePresence movement patch from Darok.MW2007-06-282-33/+60
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* *User Profile requests on OGS UserServer now uses XMLRPC instead of REST mingchen2007-06-285-70/+107
| | | | | *Added base support for setting up a master user
* Finished removing the old scripting code, Scene.Scripting.cs and ↵MW2007-06-2813-251/+43
| | | | OpenSim.Framework.Interfaces.Scripting.
* Imported the scripting changes, so now should be up to date with sugilite. MW2007-06-2869-712/+2315
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* should now work.MW2007-06-282-2/+1
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* *Fixed UserServer and OpenSim so now they start without crashing.mingchen2007-06-285-6/+6
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* *Moved all the classes into their own file from LLSDHelpers.csmingchen2007-06-2739-400/+639
| | | | | | *Some folder renaming to follow project Name *Updated prebuild.xml
* *Moved VersionInfo.cs to its correct place in OpenSim.csprojmingchen2007-06-2718-40/+40
| | | | | | *Added OpenSim.Region.Caps *Updated prebuild.xml and ran prebuild
* *Fixed OpenGridServices.sln and prebuild.xmlmingchen2007-06-271-4/+6
| | | | | *NameSpaceChanges branch now fully compiles!
* *Fixed all renaming for OpenGridServices.sln, still a reference issue in ↵mingchen2007-06-2726-61/+62
| | | | prebuild.xml though
* *More compile fixes (should be it on OpenSim.sln)mingchen2007-06-276-67/+60
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* *Updated prebuild.xml and ran prebuild againmingchen2007-06-2747-572/+179
| | | | | | *Removed .user, .suo, and unneccessary files in /bin/Physics/ *OpenSim.sln should compile with nant and on windows now
* *Added some missing files I forgot to add...OpenSim.sln should compile nowmingchen2007-06-2711-0/+1096
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* *Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen2007-06-2769-1328/+228
| | | | to add/remove something
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-27267-0/+35176
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.