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* * minor: start saving current prims xml to an objects/ directory in the archiveJustin Clarke Casey2008-06-211-1/+1
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* * minor: override the name of the sog such that it gets/sets the root part nameJustin Clarke Casey2008-06-212-1/+10
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* Changes selection criteria to allow meshing of more sphere prim configurations.Dahlia Trimble2008-06-212-2/+18
| | | | | Adds comments to some functions in Meshmerizer.cs.
* * Persists region banlists across reboots for the sqlite datastore also now.Teravus Ovares2008-06-213-3/+119
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* * Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares2008-06-2118-17/+557
| | | | | | | | World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
* lots of futzing with nhibernate to make it more efficient. ISean Dague2008-06-204-212/+136
| | | | | | | don't think this works, but I don't want to loose the work before the weekend, and it doesn't break the build.
* * Handle parcel telehub location corruption gracefully. DBNullTeravus Ovares2008-06-202-8/+18
| | | | | * mySQL this time.
* * Handle parcel telehub location corruption gracefully. DBNullTeravus Ovares2008-06-201-6/+15
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* * Patch from nlin to enable DIF state file writing from the ODEPluginTeravus Ovares2008-06-201-0/+28
| | | | | | * Rebuilt libode.so, ode.dll * If you roll your own ODE library, make sure to update your opensim-libs.
* Implemented plugin support for ClientStack, with LindenUDP as the default ↵Johan Berntsson2008-06-206-6/+107
| | | | plugin. This makes it easy for developers to experiment with alternative communication protocols
* Mantis#1573. Thank you kindly, Mikem for a patch to ourCharles Krinke2008-06-201-1/+1
| | | | | | LSL subroutine implementation to solve an infinite loop in llParseString2List() under certain circumstances.
* fixed to inventory for nhibernate that actually make it so I canSean Dague2008-06-192-8/+8
| | | | | | | log in using it as the driver for users, assets, inventory. User driver is still missing a lot of function.
* more work towards nhibernate working with mysql, not there yet,Sean Dague2008-06-194-7/+9
| | | | | | but moving in the right direction.
* Mantis#1572. Thank you kindly, Lulurun for a patch that addresses:Charles Krinke2008-06-191-2/+6
| | | | | | In function "ReadInExtraParamsBytes", parameter "data" is used without a boundary check. if data.Length==0, an "out of index" exception will be thrown.
* Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke2008-06-197-11/+104
| | | | | | Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
* * Patch from Dahlia - 0001576: Exception of type ↵Teravus Ovares2008-06-191-0/+4
| | | | | | | 'System.OutOfMemoryException' was thrown .Void set_Capacity(Int32), with regards to sphere mesh. Thanks Dahlia! * Also allows a sphere to be hollow with no cuts or dimples. (walking around inside the sphere).
* * Temporary workaround for mantis 1568. If the avatar apperance factory now ↵Justin Clarke Casey2008-06-192-12/+27
| | | | throws any exception, we will carry on with the default appearance rather than terminating the client login
* oops, build break. needed to include another reference.Sean Dague2008-06-191-0/+1
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* add migrations support for mysql log store. This should completeSean Dague2008-06-193-1/+41
| | | | | | all the mysql bits for migration.
* fix an edge case with migrations in the region store.Sean Dague2008-06-193-2/+54
| | | | | | Add migration support to gridstore.
* oops, it helps to reference the *right* migrationSean Dague2008-06-192-2/+2
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* * 0001571: (PATCH) patch to implement editable sphere meshes for ↵Teravus Ovares2008-06-191-17/+111
| | | | | | | meshmerizer/ode (Initial Implementation) from Dahlia! Thanks Dahlia!!! * The included patch implements the editor parameters twist, dimple, path cut, and profile cut to the sphere mesh for meshmerizer. The mesh will default back to the geodesic sphere if the parameters are adjusted to beyond a reasonable arbitrarily chosen threshold that would expose too many inverted normals on the mesh.
* * Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares2008-06-186-68/+165
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* clean up the nhibernate definitions to work with mysqlSean Dague2008-06-188-117/+30
| | | | | | integrate migration support into nhibernate
* add mysql migrations for nhibernate driverSean Dague2008-06-183-10/+136
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* Mantis#1567. Thank you kindly, Dmiles for a patch that addresses:Charles Krinke2008-06-181-1/+10
| | | | | | Add a .Trim() that was forgotten in a previous patch titled: [PATCH] Adds an API for for plugins to create new Console commands and Help
* add inventory store migration Sean Dague2008-06-181-0/+40
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* * By popular demand, skipping trees from the map tile generation routine. ↵Teravus Ovares2008-06-181-0/+6
| | | | Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items.
* revert 5134. Changing these bitmaps to 24bit just breaks things, and they ↵Sean Dague2008-06-182-2/+2
| | | | | | | | never display on the client.
* Minor formatting cleanup.Jeff Ames2008-06-185-72/+55
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* make neb happy. I found where we initialized the dynamic textures toSean Dague2008-06-182-2/+2
| | | | | | 32bit images and changed them to 24bit images.
* change the default drawing font from Times -> Arial, asSean Dague2008-06-181-4/+12
| | | | | | | | san serif fonts are a bit easier on the eyes on textures. Add a new "FontName" attribute that can be used to override the font type.
* tweak dynamic texture stuff after the meeting today. This shouldSean Dague2008-06-171-1/+7
| | | | | | | now preserve the bulk of the texture attributes, and force on full bright. Not tested yet, but shouldn't bother most people.
* * Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey2008-06-176-52/+16
| | | | | | | | | | initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
* * refactor: Remove largely duplicate code from ↵Justin Clarke Casey2008-06-174-29/+18
| | | | SceneXmlLoader.CreatePrimFromXml2()
* Update svn properties.Jeff Ames2008-06-172-187/+187
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* * Increase WEBMAP tile jpeg quality.Teravus Ovares2008-06-171-1/+29
| | | | | * I'm not sure if this method works on Linux.. but I guess I'll find out :P
* * Fix a bug in the archiver where I didn't realize a shape still needs its ↵Justin Clarke Casey2008-06-162-3/+13
| | | | default texture as well as its face textures
* * Enables binary data in BaseHttpServer with 'image' in content type.Teravus Ovares2008-06-162-2/+90
| | | | | | | | | * Enables regular jpeg map images to be served directly from the region. * EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5 * This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes> * The Webmap image location gets printed on the console when the simulator starts up. * JPEG data is cached so we only create the webjpeg once.
* * minor: Get rid of rogue "Current node RootPart" message in the ↵Justin Clarke Casey2008-06-161-2/+0
| | | | SceneObjectGroup
* * Allow archiver to save and load objects within other objects to arbitrary ↵Justin Clarke Casey2008-06-163-55/+100
| | | | | | | | | | levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use
* I really didn't expect that one to work out of the box, but just managedSean Dague2008-06-161-0/+14
| | | | | | to get NHibernate + MySQL + Assets working.
* set CommandTimeout = 0 in the migration commands so that longSean Dague2008-06-161-0/+2
| | | | | | | migrations (like converting asset ids) don't run into the normal 30 second kill switch.
* be a bit more verbose about what we are doing on the migrationSean Dague2008-06-161-0/+7
| | | | | | side so that people don't think we're hung.
* fix nhibernate driver so that it starts (based on the appearanceSean Dague2008-06-163-4/+5
| | | | | | | | | | changes it wouldn't come up). include embedded dialect specific sql files for nhibernate migrations figure out how to get the raw db connection so that migrations can work with nhibernate. create initial migration for NHibernate + SQLite + Assets.
* futzing around on the NHibernate side again trying to connectSean Dague2008-06-163-8/+25
| | | | | | migrations into it.
* * refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey2008-06-164-40/+96
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* change some messages on the migrations front to be Sean Dague2008-06-161-5/+4
| | | | | | more clear
* * Refactor: Break out AssetsRequest to a separate file in the Archiver moduleJustin Clarke Casey2008-06-163-70/+113
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* the beginning of the great id format migration. This makesSean Dague2008-06-163-6/+15
| | | | | | | | | asset uuids no longer binary. I've tested this migration a few times, and it seems working in all the scenarios I've found but it wouldn't hurt to backup your asset db before running this as it does touch a very sensitive part of our content system.