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* Mantis#1455. Thank you kindly, Mikem for a patch that addressesCharles Krinke2008-06-051-1/+0
| | | | | the client thread terminating when creating a new script.
* Mantis#1450. Thank you kindly, Boscata for a patch that addresses:Charles Krinke2008-06-052-2/+3
| | | | | | | | | | I have detected a bug of conversion data type in OpenSim.Data.MSSQL.MSSQLInventoryData.addInventoryItem(InventoryItemBase item) in the GroupOwned field. My sollution is to change the flield to bit in the table. In the readInventoryItem(IDataReader reader) change too item.Flags = (uint) reader["flags"]; to item.Flags = Convert.ToUInt32(reader["flags"]); Now Inventory runs fine.
* Mantis#1451. Thank you kindly, Mikem for a patch that addresses:Charles Krinke2008-06-052-10/+65
| | | | | | | | | | | | | LSL scripts in which a float type is cast to a string or a string type is cast to a float do not compile. When the script is translated from LSL to C#, the LSL float type is translated into double. There is no string <-> double cast in C#, so compilation fails. There is a LSLFloat type, however it seems unfinished and is not used. I am attaching a patch that implements the LSLFloat type. I have also added two methods to the LSLString type to facilitate float <-> string casts.
* * This sends collision events to the script engine. Teravus Ovares2008-06-057-28/+402
| | | | | * Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher... so llDetected functions don't work with collision events at the moment....
* * Don't create ghost prim when rezzing objects from inventoryTeravus Ovares2008-06-051-1/+2
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* Update svn properties.Jeff Ames2008-06-051-25/+25
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* * minor: Yet another minor logging message tweak following on from the last ↵Justin Clarke Casey2008-06-051-1/+1
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* * minor: Increase verbosity of "new user request denied" incoming session ↵Justin Clarke Casey2008-06-051-1/+4
| | | | warning for debugging purposes
* * refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey2008-06-051-5/+5
| | | | | | * 5000 commits in this repository!
* * If a client thread crashes, make an attempt to notify the client and clean ↵Justin Clarke Casey2008-06-051-4/+58
| | | | up the resources
* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-054-13/+34
| | | | | | * Not yet ready for public use
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-054-7/+7
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* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-043-19/+199
| | | | | | * However, still not actually archiving anything except textures
* Update svn properties.Jeff Ames2008-06-041-129/+129
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* * Start writing out assets metadata file for archiverJustin Clarke Casey2008-06-043-18/+133
| | | | | | * Ignoring it on reload as of yet
* * adding XmppPresenceStanza and deserialization/reification supportDr Scofield2008-06-044-6/+105
| | | | | | | | | | | | having reached the intermediate level of .NET's XmlSudoku, i've now figured out how to do deserialization using different XmlSerializers (this stuff begins to grow on me, sigh). [still not used code, work-in-progress] * adding convenience property on OSHttpRequest.cs (from awebb)
* change clientCircuits_reverse to a synchronized hash table. ThisSean Dague2008-06-041-35/+45
| | | | | | | removes a lock on every SendPacketTo call, which was shown to have good performance benefits by the IBM China Research Lab.
* * Start recording abnormal client thread terminationsJustin Clarke Casey2008-06-042-1/+25
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* * Added a check for a non-finite heightfield array value passed to the ↵Teravus Ovares2008-06-041-0/+9
| | | | ODEPlugin. This may, or may not fix anything.
* Mantis#1447. Thank you kindly, Kinoc for a patch that:Charles Krinke2008-06-041-3/+4
| | | | | | | llKey2Name fix to show avatar name instead of "Basic Entity" One line fix. Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
* Mantis#1441. Thank you kindly, Kinoc for a patch that:Charles Krinke2008-06-041-4/+30
| | | | | | | This patch adds the prolog interperter helper object ONLY for YP code, and not every script compiled. Mirrors the other languages like JS and VB more closely.
* Mantis#1440. Thank you kindly, Melanie for a patch thatCharles Krinke2008-06-041-0/+1
| | | | | "Hooks up the plumbing from previous patch"
* Mantis#1446. Thank you kindly, Grumly57 for a patchCharles Krinke2008-06-041-0/+22
| | | | | that solves "trees are too small when rezzed"
* Mantis#1439. Thank you kindly, Melanie for a patch thatCharles Krinke2008-06-044-1/+53
| | | | | plumbs in the events for on_rez.
* * fleshing out XMPP entities, adding XmppWriter and XmppSerializerDr Scofield2008-06-046-17/+315
| | | | | | | | | | | | | | having spent the last couple of days wrestling with .NET XmlSerializer and trying to get it to do what is required by XMPP (RFC 3920 & 3921) this is the preliminary result of that wrestling (you should see the other guy!): XmppSerializer allows us to serialize Xmpp stanza (and theoretically deserialize [or reify] them), XmppWriter helps avoiding various gratuitous crap added in by off-the-shelf XmlSerializer. this is currently not used anywhere but the plan is to use it for at least an XMPPBridgeModule.
* applied patch from mantis #1268 , thanks mikemMW2008-06-041-0/+4
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* * From DahliaTeravus Ovares2008-06-041-21/+36
| | | | | | | * Committing : 0001449: Patch implements X and Y Top Shear parameters for torus prim physical mesh generation (PATCH attached) * The included patch implements the X and Y Top Shear parameter adjustments to the mesh generator for the torus prim physical mesh. These are approximations as I was unable to determine their exact function but they appear to generate meshes which quite closely duplicate their counterparts in the viewer. * Thanks Dahlia!!!!
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-0459-831/+848
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* * If a ThreadAbortException reaches AuthUser() then let it pass through ↵Justin Clarke Casey2008-06-041-0/+4
| | | | | | | | | unmolested * These are only thrown on client shutdown anyway * This stops the console (harmlessly) spewing stack traces when a client logs off
* * minor: Remove my own stupidity in the last doc comment - it wouldn't ↵Justin Clarke Casey2008-06-031-3/+1
| | | | | | | | actually be all that tricky to try better clean up on a client thread crash. Haven't actually implemented this, though
* * minor: Change comment on last commit. My English - not so good.Justin Clarke Casey2008-06-031-3/+4
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* * Stop the crash to bash of the entire region server when a client thread ↵Justin Clarke Casey2008-06-031-22/+36
| | | | fails by catching the exception in AuthUser() instead of letting it propogate out of the thread
* * experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey2008-06-031-0/+9
| | | | | | * no other prim items are archived yet
* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-033-6/+5
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* temporarily disable the last bit of code as it prevents startup on Sean Dague2008-06-031-1/+2
| | | | | | mono. Need to sort that out with DJ shortly.
* From: Dong Jun Lan <landj@cn.ibm.com>Sean Dague2008-06-031-0/+6
| | | | | | | Set udp flags correctly to prevent "Socket forcibly closed by host" errors.
* * minor: Attempted method documentation clarifications related to last two ↵Justin Clarke Casey2008-06-031-3/+3
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* * Remove what should be unnecessary locking in InnerScene.GetEntitites()Justin Clarke Casey2008-06-031-8/+1
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* * Remove what should be unnecessary locking of GetScenePresences()Justin Clarke Casey2008-06-031-9/+3
| | | | | | * May help with mantis 1434 though I doubt it
* * This should fix presence issues.Teravus Ovares2008-06-035-16/+33
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* * It's probably safe to remove the 'Warning Duplicate packet detected Packet ↵Teravus Ovares2008-06-031-1/+1
| | | | Dropping.' message
* provide slightly more sane defaults in the file based asset loaderSean Dague2008-06-021-3/+3
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* remove the prolog parser from all LSL/C# scripts (it was adding overheadSean Dague2008-06-021-12/+6
| | | | | | | | to every script in most environments). This will break prolog support. Prolog code needs to generate it's template script more like how javascript does.
* * Fixed default ports on the MessagingServer config.Teravus Ovares2008-06-021-2/+2
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* * experimental: Once we've received all the required assets from the asset ↵Justin Clarke Casey2008-06-021-1/+13
| | | | service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread)
* * experimental: Make OpenSim archiver save and reload all prim textures when ↵Justin Clarke Casey2008-06-023-4/+14
| | | | not all faces have the same texture
* * Submitting 3 files for the messagingserver that I've kept to myself.Teravus Ovares2008-06-023-0/+157
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* * Add 'show version' help information into base OpenSim serverJustin Clarke Casey2008-06-021-1/+2
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* * This update enables grid wide presence updates.Teravus Ovares2008-06-029-44/+374
| | | | | | | * You'll need to start-up the MessageingServer and set it up. It sets up like any of the other grid servers. * All user presence data is kept in memory for speed, while the agent is online. That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline. * Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache.
* * Fixes a bug saving the current sun phase to the estate_settings file.Teravus Ovares2008-06-023-2/+25
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