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| * | | | | | Add check to always push terse updates for presences that have new velocities...Robert Adams2012-12-271-3/+8
| * | | | | | BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-274-15/+44
| * | | | | | BulletSim: fix odd code that wasn't really recomputing the mass of aRobert Adams2012-12-271-7/+7
| * | | | | | BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams2012-12-274-11/+15
| * | | | | | BulletSim: complete applyImpulse function in BSCharacter (like I saidRobert Adams2012-12-271-8/+17
| * | | | | | * Merges BulletSim Updates to BulletSimN(BulletSNPlugin)teravus2012-12-1819-79/+116
| * | | | | | BulletSim: scale the force for external AddForce by the simulationRobert Adams2012-12-263-1/+19
| * | | | | | BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams2012-12-253-5/+13
| * | | | | | BulletSim: stop avatar from sliding VERY slowly after walking byRobert Adams2012-12-251-3/+2
* | | | | | | Merge branch 'master' into careminsterMelanie2012-12-2640-76/+12222
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| * | | | | | BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-249-13/+412
| * | | | | | BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams2012-12-242-9/+9
| * | | | | | BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-247-54/+83
| * | | | | | * Update BulletSimN terrain implementation to default to Heightfield, it's le...teravus2012-12-231-1/+1
| * | | | | | * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...teravus2012-12-2323-0/+11718
* | | | | | | Revert "Whitespace change to trigger ircbot"Melanie2012-12-231-1/+0
* | | | | | | Whitespace change to trigger ircbotMelanie2012-12-231-0/+1
* | | | | | | Merge branch 'master' into careminsterMelanie2012-12-2317-911/+967
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| * | | | | | BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-223-35/+45
| * | | | | | BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...Robert Adams2012-12-221-82/+30
| * | | | | | BulletSim: add Enabled parameter and operation to motors.Robert Adams2012-12-221-2/+16
| * | | | | | Add helper routine Util.InRange()Robert Adams2012-12-221-0/+7
| * | | | | | BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams2012-12-212-101/+20
| * | | | | | BulletSim: remove the movement decay while flying. Made flying slow down over...Robert Adams2012-12-211-6/+0
| * | | | | | BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams2012-12-212-4/+29
| * | | | | | BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-213-66/+104
| * | | | | | BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams2012-12-214-572/+598
| * | | | | | BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-2113-606/+681
* | | | | | | Merge branch 'avination' into careminsterMelanie2012-12-212-0/+36
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| * | | | | | Add the interfaces for the new Avination baked texture cache serviceMelanie2012-12-192-0/+36
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* | | | | | Merge branch 'master' into careminsterMelanie2012-12-2110-134/+396
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| * | | | | BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams2012-12-211-1/+2
| * | | | | BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-212-4/+81
| * | | | | BulletSim: Better detail logging of VMotor actions.Robert Adams2012-12-211-7/+8
| * | | | | BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2012-12-212-7/+19
| * | | | | BulletSim: fix incorrectly defined property changed flag.Robert Adams2012-12-201-3/+1
| * | | | | BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...Robert Adams2012-12-201-9/+43
| * | | | | BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams2012-12-201-26/+43
| * | | | | BulletSim: angularMotorUp working again (seems a little slow as it takes long...Robert Adams2012-12-202-32/+66
| * | | | | BulletSim: reorganize motor step code to separate error computation allowing ...Robert Adams2012-12-201-51/+91
| * | | | | BulletSim: improve angularVerticalAttraction calculation to compute angular c...Robert Adams2012-12-181-18/+15
| * | | | | BulletSim: initial implementation of a PID motor. Not hooked up yet.Robert Adams2012-12-181-6/+38
| * | | | | BulletSim: comments and TODO list updateRobert Adams2012-12-182-3/+9
| * | | | | Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als...Robert Adams2012-12-183-9/+19
| * | | | | Disable UDPPacketBuffer pooling for now to resolve an issue on Windows of int...Justin Clark-Casey (justincc)2012-12-191-5/+8
* | | | | | Merge branch 'avination' into careminsterMelanie2012-12-1828-584/+1425
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| * | | | | Fix locking for goodMelanie2012-12-181-3/+3
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| * | | | Merge branch 'ubitwork' into avinationMelanie2012-12-175-176/+250
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| | * | | *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
| | * | | * TEST * unscripted sitUbitUmarov2012-12-173-176/+244