aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)2013-01-251-2/+0
|
* Add "debug scene pbackup true|false" console command. This enables or ↵Justin Clark-Casey (justincc)2013-01-252-13/+36
| | | | | | disable periodic scene backup. For debug purposes. If false, scene is still saved on shutdown.
* revert accidental change to MemoryWatchdog stat calculation in previous b1b4687Justin Clark-Casey (justincc)2013-01-251-1/+1
|
* Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)2013-01-254-36/+82
| | | | Also, "show sensors" changes to "show script sensors".
* Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)2013-01-253-32/+153
|
* minor: Remove unnecessary commented out code from last commit c28a2f05 and ↵Justin Clark-Casey (justincc)2013-01-251-4/+1
| | | | fix up code comment
* minor: make spacing consistent in console help outputJustin Clark-Casey (justincc)2013-01-251-3/+6
|
* minor: Fix command match of "debug script" command to "debug scripts" to ↵Justin Clark-Casey (justincc)2013-01-251-1/+1
| | | | match other scripts commands (and it's own short help text)
* minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)2013-01-251-30/+32
|
* Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-251-2/+20
| | | | work.
* Flip version to 0.7.5.RC10.7.5-rc1Justin Clark-Casey (justincc)2013-01-041-1/+1
|
* Set default particle burst count to 1 instead of 0 in any set particle ↵Justin Clark-Casey (justincc)2013-01-041-3/+3
| | | | | | system script call that does not have an empty list. As per http://opensimulator.org/mantis/view.php?id=6353
* Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)2013-01-041-1/+1
| | | | Was hand-typing in a line of code I had tested before but not retested this time
* Automatically grant sit-related llRequestPermissions() for subsequent ↵Justin Clark-Casey (justincc)2013-01-041-15/+1
| | | | | | avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog. Resolves http://opensimulator.org/mantis/view.php?id=6478
* refactor: simplify llGetNumberOfPrims() to return prim count + sitting ↵Justin Clark-Casey (justincc)2013-01-041-7/+1
| | | | avatar count rather than independently inspecting every scene presence
* Fix llGetLinkName() to return the name of the last avatar sat as the last ↵Justin Clark-Casey (justincc)2013-01-041-41/+35
| | | | | | link number. As per http://wiki.secondlife.com/wiki/LlGetLinkName
* Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)2013-01-043-63/+99
| | | | | | | | As per http://wiki.secondlife.com/wiki/LlGetLinkKey This is done by keeping a scene-object wide list of sitters. This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim. This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists Addresses http://opensimulator.org/mantis/view.php?id=6477
* minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ↵Justin Clark-Casey (justincc)2013-01-041-1/+4
| | | | we're deselecting the prim in code before scheduling an update on attachment
* Fix problem where object attached from ground often does not get attached ↵Justin Clark-Casey (justincc)2013-01-041-9/+1
| | | | | | | | properly. It seems this is happening because we send a kill for objects that are selected when attached. A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill. Aims to address http://opensimulator.org/mantis/view.php?id=6456
* Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs ↵SignpostMarv2013-01-041-8/+15
| | | | based on doxygen error output
* updating documentation in SampleMoneyModule based on doxygen error log ↵SignpostMarv2013-01-041-6/+8
| | | | output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter
* Fixed: the AvatarEnteringNewParcel event wasn't triggered in some casesOren Hurvitz2013-01-041-0/+6
| | | | If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'.
* minor: Change channel digger replacement message in TerrainModule to Info ↵Justin Clark-Casey (justincc)2013-01-041-1/+1
| | | | | | from Warn. This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
* Added locking in NullRegionData.Oren Hurvitz2013-01-041-20/+44
| | | | This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region.
* Fix indenting on ConsoleDisplayTable, align indenting on "show animations" ↵Justin Clark-Casey (justincc)2013-01-042-3/+4
| | | | console command
* minor: Allow objects to be added directly to a row on a ConsoleDisplayTable ↵Justin Clark-Casey (justincc)2013-01-042-2/+2
| | | | rather than having to ToString() them first
* Implemented Return Objects when it's invoked from the Top Colliders or Top ↵Oren Hurvitz2013-01-041-5/+55
| | | | Scripts dialogs
* Add "show animations" console command for debug purposes.Justin Clark-Casey (justincc)2013-01-043-4/+220
| | | | This shows the current animation sequence and default anims for avatars.
* If an NPC is unowned, then always auto-grant permissions requested via ↵Justin Clark-Casey (justincc)2013-01-041-1/+1
| | | | | | | llRequestPermissions() This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated. Aims to address http://opensimulator.org/mantis/view.php?id=6483
* BulletSim: add parameter to have Bullet output performance statisticsRobert Adams2013-01-014-7/+11
| | | | every so many frames. Default to off.
* BulletSim: move selection of the unmanaged Bullet DLL from BSPluginRobert Adams2013-01-012-6/+8
| | | | into the unmanaged Bullet interface class.
* BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-017-315/+623
| | | | | | | | Copied BulletSNPlugin.BulletSimAPI to a new BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to comply with the BSAPITemplate definition. Not totally debugged but the code is all there for an INI variable to select either unmanaged C++ Bullet or the C# version of Bullet.
* BulletSim: fix line endings.Robert Adams2013-01-012-52/+52
|
* BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams2013-01-016-278/+1806
| | | | | to have pointers and managed to have objects. Initial paste of XNA code. Commented out.
* Fixed bugs when getting the root folder.Oren Hurvitz2013-01-021-1/+10
| | | | | | | | 1. The error checking for the case where there's no "My Inventory" folder was incorrect: it checked the wrong variable. 2. If GetSystemFolderForType() is called to get AssetType.RootFolder then it should return the root folder immediately; not look for another root folder below it.
* minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)2013-01-012-0/+2
| | | | | A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462 that doesn't involve further forking of SmartThreadPool
* refactor: call Util.InitThreadPool() if we are initializing an uninitialized ↵Justin Clark-Casey (justincc)2013-01-011-1/+1
| | | | | | pool on first use rather than constructing it ourselves. No functional change.
* BulletSim: remove unused unmanaged memory reference functions from ↵Robert Adams2012-12-312-2/+4
| | | | BSAPITemplate.
* BulletSim: remove rigid body contruction functions from BSAPITemplate that ↵Robert Adams2012-12-312-61/+0
| | | | relied on prebuilt construction info structures.
* BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2012-12-314-42/+20
| | | | | Remove all related calls from the unmanaged and BSAPITemplate interfaces. Update DLLs and SOs to include the version without HeightMapInfo structures.
* BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-3110-194/+311
| | | | Update BulletSim DLLs and SOs with simplier step function interface.
* BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ↵Robert Adams2012-12-3115-201/+372
| | | | Only initialization and debug fuctions left.
* BulletSim: remove all the debug printing of pointer formatting ↵Robert Adams2012-12-317-25/+58
| | | | (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...
* BulletSim: another round of conversion: dynamics world and collision object ↵Robert Adams2012-12-3115-1248/+1454
| | | | functions.
* BulletSim: add the implementation files for the two versions of Bullet:Robert Adams2012-12-312-0/+1146
| | | | unmanaged (C++) and managed (C#).
* BulletSim: first round of conversion from direct BulletSimAPI interfacing by ↵Robert Adams2012-12-3111-839/+234
| | | | BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.
* BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-315-15/+29
| | | | | | instantiations for PhysBody and PhysShape when BSPhysObject is created to account for them being classes and not structures. Update TODO list.
* Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)Robert Adams2012-12-311-2/+11
| | | | | | | | by reversing the sign on the recoil computation and adding a [XEngine]RecoilScaleFactor parameter which defaults to zero. Testing in SL seems to show that there is not a recoil action there. Or, at least, it is very small. If someone knows how small, the default for the scale factor should be changed.
* Comment out test messages that go directly to the console.Robert Adams2012-12-311-2/+2
|
* BulletSim: remove check for small motor movement because, while itRobert Adams2012-12-292-3/+6
| | | | | | did the right thing for stopping (speed reducing to zero), it prevented movement from starting (speed increasing from zero). Will revisit when the generalize PID motor is debugged.