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* | Add Vector3.Zero return on TryParseConsoleVector() which fails on mono 2.4.3 ↵ | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -0/+3 | |
| | | | | but not mono 2.10.9 | |||||
* | Add missing ConsoleUtil from last commit | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -0/+111 | |
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* | Add "show object pos <start-coord> to <end-coord>" command to simulator console. | Justin Clark-Casey (justincc) | 2012-10-05 | 2 | -0/+80 | |
| | | | | | | This allows you to display details of all objects in a given bounding box. Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30. See "help show object pos" for more details. | |||||
* | minor: Add missing license information from the top of IUserManagement | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -1/+28 | |
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* | Finally fix build break by allowing UserManagementModule (which constructs a ↵ | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -0/+1 | |
| | | | | | | packet directly) to reference OpenSim.Region.ClientStack.LindenUDP. This time I actually properly did a clean build | |||||
* | Print number of objects found with "show object name" and "show part name" ↵ | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -12/+4 | |
| | | | | simulator console commands | |||||
* | Forgot to actually remove the packetpool set code from scene. | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -7/+0 | |
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* | Read PacketPool config in LLUDPServer with other config params rather than ↵ | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -0/+9 | |
| | | | | | | | in Scene. This is to resolve previous build break. This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing. | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -2/+7 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-10-04 | 29 | -348/+954 | |
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| * | | One more abstraction for GridUser so that it can be overridden in a sub-class. | Diva Canto | 2012-10-04 | 1 | -2/+7 | |
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* | | | refactor: Move OpenSim.Framework.PacketPool to ↵ | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -3/+5 | |
| |/ |/| | | | | | | | | | | | OpenSim.Region.Clientstack.Linden.UDP This is to allow it to use OpenSim.Framework.Monitoring in the future. This is also a better location since the packet pool is linden udp specific | |||||
* | | Make the asset retrieval concurrency a config switch. The current value | Mic Bowman | 2012-10-04 | 1 | -3/+8 | |
| | | | | | | | | | | of 30 is still hanging badly on some mono versions. The switch defaults to 30 to preserve current behavior. | |||||
* | | Allow default animation to be stopped to be replaced with another one. | Melanie | 2012-10-04 | 2 | -16/+29 | |
| | | | | | | | | Fixes Mantis #6327 | |||||
* | | Output monitor data in response to console command on MainConsole.Instance ↵ | Justin Clark-Casey (justincc) | 2012-10-04 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | rather than m_log This should really be happening for all console commands (though many don't). However, things might get difficult if both a console command and other code invoke the same paths. | |||||
* | | Add generic PercentageStat. | Justin Clark-Casey (justincc) | 2012-10-04 | 2 | -3/+34 | |
| | | | | | | | | Not yet used. | |||||
* | | Add experimental "slow frames" stat, available in "show stats" and via the ↵ | Justin Clark-Casey (justincc) | 2012-10-04 | 3 | -2/+158 | |
| | | | | | | | | | | | | | | | | | | monitoring module. This increments a SlowFrames counter if a frame takes over 120% of maximum time. This commit also introduces a generic OpenSim.Framework.Monitoring.Stat which is available to any code that wants to register a statistic. This is more granualar than asking objects to create their own reports. At some point this will supersede earlier IMonitor and IAlert facilities in MonitoringModule which are only available to scene code. | |||||
* | | Soliciting for comments on smoothness of physics objects for this build. | teravus | 2012-10-03 | 2 | -8/+46 | |
| | | | | | | | | | | This introduces expected contact point hints to the ODE Collider to better determine when to throttle updates as excessive. This /should/ smooth physics objects out again, however, I cannot know every configuration of OpenSimulator, so I'm requesting that testers please examine this change on their build. Thanks! | |||||
* | | Fix the use of the wrong index when locating the assets associated | Mic Bowman | 2012-10-03 | 1 | -1/+2 | |
| | | | | | | | | | | | | | | with wearables. The fact that this hasn't caused problems earlier suggests either that no one is using multiple layers of wearables or that this code is useless because the assets are coming in with the wearables request. | |||||
* | | Fix a viewer crash issue | Melanie | 2012-10-03 | 1 | -1/+12 | |
| | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||||
* | | I propose that 0.5m/step change for linear velocity is too big of a change ↵ | teravus | 2012-10-03 | 1 | -1/+15 | |
| | | | | | | | | to control the reporting of a new angular velocity. I think that this could be here for one of two reasons, 1. vehicles and llMoveToTarget with axis lock, or 2. To attempt to make things look more stable in the physics scene then they really are, however, this also really affects the angular velocity reporting negatively causing things to spin wildly and jump back into place repeatedly. To compromise, if the prim is a vehicle or is being used as a motor target, the original functionality is still applied. If that's not the case, angular velocity is reported with a linear velocity of 0.02m/step. To be clear on the effect of the physical world... When you push things, there's still a lag time where you walk into the object but once the object is in motion, it begins to move as you would expect so results in slightly more realistic motion. | |||||
* | | Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity | teravus | 2012-10-02 | 1 | -4/+4 | |
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* | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-10-02 | 15 | -309/+598 | |
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| * | | correcting typo | SignpostMarv | 2012-10-02 | 1 | -3/+3 | |
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| * | | taking into account the recent introduction of implicit operators | SignpostMarv | 2012-10-02 | 1 | -3/+1 | |
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| * | | added perms checking, duplicated functionality to methods that do not ↵ | SignpostMarv | 2012-10-02 | 3 | -6/+86 | |
| | | | | | | | | | | | | require perms and have higher threat level | |||||
| * | | fixing copypasta | SignpostMarv | 2012-10-02 | 1 | -1/+1 | |
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| * | | implementing osDropAttachment & osDropAttachmentAt | SignpostMarv | 2012-10-02 | 5 | -3/+72 | |
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| * | | string format arguments in wrong order | SignpostMarv | 2012-10-02 | 1 | -1/+1 | |
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| * | | BulletSim: Make parameter value defaults match what should be the default ↵ | Robert Adams | 2012-10-02 | 2 | -14/+14 | |
| | | | | | | | | | | | | and what is in OpenSimDefaults.ini. Comment and debug printout changes. | |||||
| * | | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ↵ | Robert Adams | 2012-10-02 | 3 | -5/+64 | |
| | | | | | | | | | | | | children of BSPrim and BSCharacter. | |||||
| * | | BulletSim: Fix problem where box shapes were not being rebuilt if the shape ↵ | Robert Adams | 2012-10-02 | 1 | -4/+6 | |
| | | | | | | | | | | | | type changed. | |||||
| * | | BulletSim: Fix linkset problem where delayed manipulations of child objects ↵ | Robert Adams | 2012-10-02 | 1 | -10/+8 | |
| | | | | | | | | | | | | was using the child shape address at call time rather than the one created at taint time. | |||||
| * | | BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ↵ | Robert Adams | 2012-10-02 | 1 | -39/+57 | |
| | | | | | | | | | | | | no lag between what the vehicle code sees and what the physics engine is using. | |||||
| * | | Add Flush() method to LogWriter. Also correct line endings to Linux form. | Robert Adams | 2012-10-02 | 1 | -161/+170 | |
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| * | | BulletSim: fix the FloatOnWater code so avatars can normally go underwater. | Robert Adams | 2012-10-02 | 1 | -1/+1 | |
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| * | | BulletSim: impliment FloatOnWater OS function. | Robert Adams | 2012-10-02 | 3 | -22/+104 | |
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| * | | Correct my name in CONTRIBUTORS.txt | Robert Adams | 2012-10-02 | 1 | -35/+16 | |
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| * | | BulletSim: remove warnings for unused variables. | Robert Adams | 2012-10-02 | 3 | -14/+7 | |
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* | | | Attempt to fix Mantis #6311. Honor a destination folder if one is given | Melanie | 2012-10-02 | 1 | -0/+39 | |
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* | | Add money event routing to the script engine. | Melanie | 2012-10-02 | 1 | -0/+3 | |
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* | | Send money() events to the clicked prim. Reverting a change I made over a ↵ | Melanie | 2012-10-02 | 1 | -1/+1 | |
| | | | | | | | | year ago. | |||||
* | | Prevent the ExtraSettings code from crashing SQLite driven sims. | Melanie | 2012-10-02 | 1 | -0/+6 | |
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* | On more virtual method | Diva Canto | 2012-10-01 | 1 | -1/+1 | |
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* | Allow setting connection limits, part 2 | Melanie | 2012-09-30 | 1 | -1/+26 | |
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* | Allow setting max connections for an endpoint | Melanie | 2012-09-30 | 2 | -4/+4 | |
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* | Add using clause I missed | Melanie | 2012-09-30 | 1 | -0/+1 | |
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* | Allow up to 12 simultaneous connections to a given endpoint rather than 2 | Melanie | 2012-09-30 | 1 | -0/+1 | |
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* | Revert "Added request.Proxy=null everywhere, as discussed in ↵ | Diva Canto | 2012-09-30 | 25 | -41/+8 | |
| | | | | | | | | http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." But the patch is here, in case anyone wants to try it. This reverts commit 531edd51d82ecd6a842a2611c99e9919634491ef. | |||||
* | Added request.Proxy=null everywhere, as discussed in ↵ | Diva Canto | 2012-09-30 | 25 | -8/+41 | |
| | | | | | | http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow. Thanks R.Gunther (rigun@rigutech.nl) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html |