Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Mantis #7713: fixed bug introduced by 1st MOSES patch. | Diva Canto | 2015-08-30 | 1 | -7/+9 |
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* | Revert "BulletSim: delay adding a scene presence to the list of presences" | Robert Adams | 2015-08-24 | 3 | -33/+19 |
| | | | | | | Remove these changes until the region crossing problems can be figured out. This reverts commit 062ec0efbda0e4ca6df5541039569e023d0d0e79. | ||||
* | BulletSim: delay adding a scene presence to the list of presences | Robert Adams | 2015-08-23 | 3 | -19/+33 |
| | | | | | until it is fully configured. Another addition to fixing the collisions stopping problem. | ||||
* | In ScenePresence, when removing from the physical scene, unsubscribe | Robert Adams | 2015-08-23 | 1 | -1/+1 |
| | | | | | from collisions before removing the collision callbacks. Should not make operational differences. | ||||
* | Add Culture.FormatProvider to String.Format, like it is done for LSLFloat | lillith xue | 2015-08-24 | 1 | -3/+3 |
| | | | | Signed-off-by: Melanie Thielker <melanie@t-data.com> | ||||
* | Just replace all m_data accesses with accesses to Data, which is | Melanie Thielker | 2015-08-24 | 1 | -62/+62 |
| | | | | protected against nullrefs | ||||
* | Revert "Revert "Fix a possible nullref caused by accessing m_data rather ↵ | Melanie Thielker | 2015-08-23 | 1 | -4/+4 |
| | | | | | | | | than Data"" Needed after all This reverts commit 26094c21feb8f63d7e6ed46ec2668f213d9dc623. | ||||
* | Fix the nullref in scripts - the right way | Melanie Thielker | 2015-08-23 | 1 | -3/+3 |
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* | Revert "Fix a possible nullref caused by accessing m_data rather than Data" | Melanie Thielker | 2015-08-23 | 1 | -4/+4 |
| | | | | | | My bad! This reverts commit 20326e1947f56c6c39a9e701859c286ebee062e0. | ||||
* | More plumbing on agent states | Melanie Thielker | 2015-08-20 | 2 | -0/+17 |
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* | Fix multiple moving_end and add moving_start to llSetKeyframedMotion | Jeff Kelley | 2015-08-20 | 1 | -10/+15 |
| | | | | Signed-off-by: Melanie Thielker <melanie@t-data.com> | ||||
* | Partial plumbing for the agent stateful module features negotiation | Melanie Thielker | 2015-08-20 | 10 | -14/+41 |
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* | Merge branch 'master' of opensimulator.org:/var/git/opensim | Melanie Thielker | 2015-08-19 | 2 | -2/+2 |
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| * | Add explicit initialization because mono 3 doesn't like what mono 2 allows | Melanie | 2015-08-19 | 2 | -2/+2 |
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* | | Fix a possible nullref caused by accessing m_data rather than Data | Melanie Thielker | 2015-08-19 | 1 | -4/+4 |
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* | Convert the lsl list type into a struct. EXPERIMENTAL! This may affect | Melanie Thielker | 2015-08-19 | 4 | -172/+172 |
| | | | | the llSetPrimitiveParams family of functions adversely. Please test! | ||||
* | Some unit tests are simply broken and create an API with a null m_item. | Melanie Thielker | 2015-08-19 | 1 | -0/+6 |
| | | | | | This isn't supposed to be done and should be changed in the tests. For now, add a protective check. | ||||
* | Try to address Mantis #7689. When adding a scalar to a list, make a copy | Melanie Thielker | 2015-08-19 | 1 | -2/+5 |
| | | | | as is done when adding another list. | ||||
* | Change the IScriptApi back to it's original form, removing XEngine | Melanie Thielker | 2015-08-17 | 22 | -69/+101 |
| | | | | | specific additions that should not have been there in the first place. Sleeping and time measurement are now completely internal to XEngine | ||||
* | Revert "When scripts are sleeping, don't count that as execution time" | Melanie Thielker | 2015-08-17 | 18 | -95/+49 |
| | | | | | | | The approach is good but the way it is written breaks the architecture. Rewrite follows. This reverts commit a568f06b7faea807149205d0e47454e4883e4836. | ||||
* | Merge branch 'master' of opensimulator.org:/var/git/opensim | Melanie Thielker | 2015-08-17 | 1 | -15/+15 |
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| * | Minor improvement of previous patch. | Diva Canto | 2015-08-16 | 1 | -6/+10 |
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| * | MANTIS-7684 - Use the user management module to get username for script dialogs | Cinder | 2015-08-16 | 1 | -13/+9 |
| | | | | | | | | Signed-off-by: Diva Canto <diva@metaverseink.com> | ||||
* | | Prevent the spammy "many event" message from appearing in normal use. | Melanie Thielker | 2015-08-17 | 1 | -2/+4 |
|/ | | | | | | Console command debug xengine now turns that on. Also, per orenh, remove the triggers at 1000 and 10000 as they are not useful now that top scripts works. | ||||
* | Make Setup_XXX=disabled not even load the module at all, rather than | Melanie Thielker | 2015-08-16 | 1 | -0/+7 |
| | | | | loading and not using it | ||||
* | Create want and need lists for agent data interchange formats. | Melanie Thielker | 2015-08-16 | 1 | -0/+44 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2015-08-15 | 1 | -0/+61 |
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| * | Adding the IAgentStatefulModule interface. It is used in addtion to | Melanie Thielker | 2015-08-15 | 1 | -0/+61 |
| | | | | | | | | | | one of the existing module interfaces to denote a module that holds agent specific state that should be transferred to other regions | ||||
* | | Removed ignoreCase=true from the call to Type.GetInterface, because, well, ↵ | Diva Canto | 2015-08-15 | 4 | -5/+5 |
|/ | | | | we don't want to ignore case. And this seems to be causing problems in mono 4.3. | ||||
* | Only send the requested ObjectPropertiesFamily in the ↵ | Drake Arconis | 2015-08-15 | 1 | -1/+1 |
| | | | | | | RequestObjectPropertiesFamily reply and not the actual ObjectProperties packet Signed-off-by: Melanie Thielker <melanie@t-data.com> | ||||
* | Send a proper ownerid for Object messages to conform with what viewer expects | Drake Arconis | 2015-08-15 | 1 | -2/+5 |
| | | | | Signed-off-by: Melanie Thielker <melanie@t-data.com> | ||||
* | Remove DOS line endings from LSL_API.cs | Melanie Thielker | 2015-08-13 | 1 | -15278/+15278 |
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* | Whitespace borkness? | Diva Canto | 2015-08-12 | 1 | -15277/+15277 |
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* | Send correct uuids in the FromID and ID packet fields for llInstantMessage | Drake Arconis | 2015-08-12 | 1 | -5/+2 |
| | | | | Signed-off-by: Diva Canto <diva@metaverseink.com> | ||||
* | When the user stops a script, have it remain stopped | Oren Hurvitz | 2015-08-11 | 3 | -3/+28 |
| | | | | | | Previously the script state was never saved for a !Running script, so upon region restart the script would be Running again. The use of the 'StayStopped' flag is needed because all scripts are automatically stopped when the region shuts down, but in that case we shouldn't save in their state that they're !Running. | ||||
* | When scripts are sleeping, don't count that as execution time | Oren Hurvitz | 2015-08-11 | 18 | -49/+95 |
| | | | | Sleeping doesn't use the CPU. | ||||
* | Show Script Time in the statistics panel | Oren Hurvitz | 2015-08-11 | 3 | -38/+69 |
| | | | | The value shown is the number of milliseconds per frame that were spent executing scripts in this region. | ||||
* | Changed "Script Execution Time" to be the gross time, i.e. including ↵ | Oren Hurvitz | 2015-08-11 | 1 | -164/+176 |
| | | | | | | handling it in XEngine Previously the "Net Time" was reported: only the time actually spent in the script's code. This is not a correct indication of how much load the script places on the simulator, because scripts that change state often or have many events use up a lot of time just in the event handlers, and previously this time wasn't counted. | ||||
* | Report "Script Execution Time" as the time spent executing the script in the ↵ | Oren Hurvitz | 2015-08-11 | 4 | -51/+241 |
| | | | | | | | | last 30 seconds. Use a sliding window to calculate this. Notes: - This metric provides a better indication of which scripts are taking up a lot of CPU (and therefore should be optimized). - Previously the execution time was reset to 0 in every new measurement period, causing the reported time to fluctuate for no reason. This has been fixed by using a sliding window. | ||||
* | Improved calculation of Script Execution TimeStarted | Oren Hurvitz | 2015-08-11 | 2 | -7/+13 |
| | | | | | | 1. Use a Stopwatch (a high-resolution timer) 2. Whenever we start a new measurement period, zero out the total execution time (previously it just kept accumulating) 3. Changed the measurement period from 30 minutes to 30 seconds. This is much more useful in the "Top Scripts" dialog, as it shows currently active scripts | ||||
* | Fixed mistakes related to confusion between Environment.TickCount ↵ | Oren Hurvitz | 2015-08-11 | 2 | -3/+3 |
| | | | | (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds) | ||||
* | Log scripts that have processed many events: this is probably an indication ↵ | Oren Hurvitz | 2015-08-11 | 1 | -0/+8 |
| | | | | of a problem | ||||
* | Removed unused code that checked wait_timeout in MySQLEstateData | Oren Hurvitz | 2015-08-11 | 1 | -34/+0 |
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* | Fixed calling "debug xengine log" without the 'level' parameter: this should ↵ | Oren Hurvitz | 2015-08-11 | 1 | -1/+1 |
| | | | | show the current log level; not crash | ||||
* | Prevent a crash if "debug jobengine log" is entered without a log level | Oren Hurvitz | 2015-08-11 | 1 | -0/+6 |
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* | Better handling of invalid XML: a) prevent infinite loop on EOF; b) better ↵ | Oren Hurvitz | 2015-08-11 | 5 | -69/+115 |
| | | | | | | | | logging If the XML was truncated for some reason then ExecuteReadProcessors() would get into an infinite loop, using high CPU. Now it detects EOF (and several other error cases) and aborts. The rest of the changes just improve logging of XML in case of errors, so that we can see what the bad XML is. | ||||
* | Fixed mistakes in string format specifiers (e.g., "{0)" instead of {0}") | Oren Hurvitz | 2015-08-11 | 2 | -2/+2 |
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* | BulletSim: rearrange code and add different locking to eliminate chances | Robert Adams | 2015-08-09 | 3 | -43/+40 |
| | | | | | | | | of race conditions and, especially, race conditions when an object is removed and quickly re-added to a scene. This hopefully reduces the occurance of problems when avatars TP within a region -- the main problem being the loss of collisions. | ||||
* | BulletSim: update the motion actors so they completely clean themselves | Robert Adams | 2015-08-09 | 7 | -29/+41 |
| | | | | | | | when Dispose() is called. This reduces chance of object leakage when destroying objects. Rearrange initialization and shut down of BSActorLockAxis so it is consistant with other actors. | ||||
* | Corrected spelling of SQLITE. Fixes mantis #7675. | Kevin Cozens | 2015-08-08 | 1 | -1/+1 |
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