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* | | | refactor: split out the code which actually copies a particular bundle to ↵Justin Clark-Casey (justincc)2011-04-181-106/+115
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* | | | refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)2011-04-183-3/+20
| | | | | | | | | | | | | | | | DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
* | | | Fix bug where objects were being coalesced in the wrong positions.Justin Clark-Casey (justincc)2011-04-181-2/+2
| | | | | | | | | | | | | | | | | | | | This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored position
* | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-1814-425/+537
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| * \ \ \ Merge branch 'master' into test-merge0418Mic Bowman2011-04-1822-801/+626
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| * | | | | Remove the call to remove tokens from the parent. Under heavy loadMic Bowman2011-04-152-5/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | this appears to cause problems with the system timer resolution. This caused a problem with tokens going into the root throttle as bursts leading to some starvation. Also changed EnqueueOutgoing to always queue a packet if there are already packets in the queue. Ensures consistent ordering of packet sends.
| * | | | | Merge branch 'master' into queuetestMic Bowman2011-04-141-1/+5
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| * \ \ \ \ \ Merge branch 'testmerge' into queuetestMic Bowman2011-04-1349-540/+1074
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
| | * | | | | | remove packet monitoring debugging codeMic Bowman2011-04-131-116/+2
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| | * | | | | | Fixed the update of items in the priority queue to enable bothMic Bowman2011-04-133-7/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
| | * | | | | | fixed a couple bugs with the property queuesMic Bowman2011-04-131-1/+37
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| | * | | | | | First pass at moving object property requests into a queue similarMic Bowman2011-04-1311-208/+262
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
| | * | | | | | New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman2011-04-134-145/+259
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
| * | | | | | | Merge branch 'master' of /home/git/repo/OpenSim into queuetestBlueWall2011-04-135-32/+85
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| * | | | | | | | remove packet monitoring debugging codeMic Bowman2011-04-121-116/+2
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| * | | | | | | | Fixed the update of items in the priority queue to enable bothMic Bowman2011-04-123-7/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
| * | | | | | | | fixed a couple bugs with the property queuesMic Bowman2011-04-121-1/+37
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| * | | | | | | | Merge branch 'test-select' into queuetestMic Bowman2011-04-1211-208/+262
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| | * | | | | | | | First pass at moving object property requests into a queue similarMic Bowman2011-04-1211-208/+262
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
| * | | | | | | | | Merge branch 'master' into queuetestMic Bowman2011-04-126-26/+68
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| * | | | | | | | | New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman2011-04-114-145/+259
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
* | | | | | | | | | Provide a configuration setting to control whether multiple taken objects ↵Justin Clark-Casey (justincc)2011-04-182-15/+47
| |_|_|_|_|/ / / / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | are coalesced to inventory This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini Default is true.
* | | | | | | | | Mantis #5442: Add admin_save_heightmapMelanie2011-04-171-0/+56
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* | | | | | | | | More descriptive debug msg for ServiceOSDRequest failures.Dan Lake2011-04-161-2/+2
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* | | | | | | | | Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more ↵Diva Canto2011-04-152-25/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | testing to make sure HG inventory isn't broken by this (it shouldn't).
* | | | | | | | | Make remote admin error messages more helpful on windows.Justin Clark-Casey (justincc)2011-04-151-88/+73
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also, make log messages conform more with convention.
* | | | | | | | | refactor: separate out code that adds permissionsJustin Clark-Casey (justincc)2011-04-151-42/+59
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* | | | | | | | | Merge branch 'master' of /home/opensim/lib/develop/BlueWallBlueWall2011-04-151-1/+34
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| * | | | | | | | | Thanks Snoopy for a patch that allows setting of perms on items given to new ↵BlueWall2011-04-151-1/+34
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| * | | | | | | | Add ColladaMesh switchBlueWall2011-04-132-3/+21
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* | | | | | | | | minor: remove a small amount of code duplicationJustin Clark-Casey (justincc)2011-04-151-4/+3
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* | | | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-152-3/+21
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| * \ \ \ \ \ \ \ \ Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-04-148-53/+20
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| * | | | | | | | | | Add ColladaMesh switchBlueWall2011-04-142-3/+21
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* | | | | | | | | | | refactor: split out some rez code into a separate CreateItemForObject() methodJustin Clark-Casey (justincc)2011-04-151-143/+159
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* | | | | | | | | | get rid of all traces of the now used mock service infrastructureJustin Clark-Casey (justincc)2011-04-158-45/+17
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* | | | | | | | | | remove old code for a mock grid service, which got removed some time backJustin Clark-Casey (justincc)2011-04-151-8/+3
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* | | | | | | | | remove any reference to a mock authentication service since it doesn't exist ↵Justin Clark-Casey (justincc)2011-04-151-12/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | and we don't use it
* | | | | | | | | remove mock asset service for tests in favour of always using the real oneJustin Clark-Casey (justincc)2011-04-153-133/+8
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* | | | | | | | | Remove the mock inventory service for tests and just use the real one all ↵Justin Clark-Casey (justincc)2011-04-152-199/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the time with an in-memory data plugin
* | | | | | | | | extend TestLoadCoalesecedItem() to check loaded object ids and positionsJustin Clark-Casey (justincc)2011-04-151-1/+7
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* | | | | | | | | Make all the objects in a coalescence reappears after being loaded from an ↵Justin Clark-Casey (justincc)2011-04-1510-39/+134
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
* | | | | | | | | implement stub TestLoadCoalesecedItem(). Doesn't do what it's meant to do yet.Justin Clark-Casey (justincc)2011-04-143-6/+64
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* | | | | | | | | simplify InventoryArchiveTestCase setupJustin Clark-Casey (justincc)2011-04-141-18/+2
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* | | | | | | | | simplify TestSaveItemToIarV0_1()Justin Clark-Casey (justincc)2011-04-141-18/+2
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* | | | | | | | | simplify TestRezObject()Justin Clark-Casey (justincc)2011-04-141-17/+1
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* | | | | | | | | Make scene object parts created by the test utils unit sized.Justin Clark-Casey (justincc)2011-04-142-5/+3
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* | | | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-141-1/+5
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| * | | | | | | | Comment out the warning if the prioritizer runs without a fullyMic Bowman2011-04-131-1/+5
| | |_|_|/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | initialized scene presence. Not sure why we are dumping updates to a client that isn't there yet...
* | | | | | | | simplify coalesced object tests by using existing scene object set up utilsJustin Clark-Casey (justincc)2011-04-142-41/+20
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | this change makes it possible to set an absolute position on a group before it is put into a scene.