| Commit message (Collapse) | Author | Age | Files | Lines |
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a couple of minutes that should fix that.
Some work towards persisting Avatar Appearance (what is being worn).
Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets.
stub code to subscribe to this event in AvatarFactoryModule.
Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called.
Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.
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seperate container for this probably makes the limits easier to
understand
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doesn't link into the rest of the code yet, and won't until it
is complete.
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reference exception.
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properties window
From Justin Casey (IBM)
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*Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client.
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Should fix libsl login ability. No long breaks my login
to test environment.
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make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so..
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* Various code convention compliance
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show a user's client that it can't edit a prim if it doesn't have permission.
* Permissions is due for a big revamp. The current way it's done is a hack at best.
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specific user.
* This helps people who have multiple records in their useragent table.
* This update should be looked at.. because really what it should be doing is initiating a grid wide logoff.
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and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
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* Revert this once we get a working logoff.
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Linux clients.
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identified as the reason libsl can't currently connect to OpenSim.
Patch from Justin Casey (IBM)
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is really happening the way we want it to.
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* Various refactorings
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that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
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during the sim, regionup message.
*Added the main cause for the remoting error to the console display.
*This will make it easier to debug future remoting issues.
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come up to give servers that host a lot of sims a long time to start listening.
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have its own
* Locking on value, then changing it does not make sense - lock will happen on old reference
* Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy
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we are not requesting too much in one gulp.
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issues. This includes the issue that MW described this morning.
There's a lot of little nit picky changes that make a world of difference.
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that the Queue would come in by reference, but it didn't
appear to be.
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make it easier to start breaking this up into
more discreet functional classes
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LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
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sim is restarting in the area.
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to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up.
* Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
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code.
Fix typo on throttling Task packets incorrectly
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avatar when that user teleported to a different region.
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As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
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on map should return a decent portion of it.
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move parcels into a module.
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working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
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asset server
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to if their logon region is down. Known good region, sort of.
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the estate tools.
* The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
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