Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵ | Robert Adams | 2012-03-22 | 3 | -15/+11 |
| | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID. | ||||
* | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵ | Robert Adams | 2012-03-21 | 2 | -17/+17 |
| | | | | friction and restitution runtime settable parameters. | ||||
* | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵ | Robert Adams | 2012-03-21 | 2 | -3/+9 |
| | | | | buoyancy for flying. Tweek avatar default friction and resititution | ||||
* | BulletSim: set buoyancy in only one place | Robert Adams | 2012-03-21 | 1 | -5/+3 |
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* | BulletSim: add some new runtime setable parameters to match the dll. | Robert Adams | 2012-03-21 | 2 | -7/+16 |
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* | BulletSim: Update list of TODO tasks | Robert Adams | 2012-03-21 | 1 | -0/+13 |
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* | Updated the UserAccountsClient a little bit, plus some more sanity checks on ↵ | Diva Canto | 2012-03-21 | 2 | -22/+53 |
| | | | | the service connector. | ||||
* | HG Friends: reroute the status notifications to the HGFriends service, so ↵ | Diva Canto | 2012-03-21 | 9 | -8/+248 |
| | | | | that they can scale better. They were previously being handled by the UAS; that is still there, but it's now obsolete and will be removed in a future release. | ||||
* | HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that ↵ | Diva Canto | 2012-03-21 | 3 | -20/+58 |
| | | | | we can better manage this traffic. | ||||
* | Removed extraneous debug message | Diva Canto | 2012-03-21 | 1 | -1/+0 |
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* | Removed extraneous debug message | Diva Canto | 2012-03-21 | 1 | -3/+0 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-03-20 | 5 | -60/+143 |
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| * | If "debug scene updates true" then print out to log when a garbage ↵ | Justin Clark-Casey (justincc) | 2012-03-21 | 2 | -0/+65 |
| | | | | | | | | collection occurs. | ||||
| * | Add Scene.DebugUpdates switch which, if turned on, will print out a warning ↵ | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -10/+32 |
| | | | | | | | | | | | | | | when a frame updates takes longer than twice the desired time This is controlled via "debug scene updates true|false" on the region console. Also fix an oversight with "debug scene teleport true|false" | ||||
| * | Incorporate scene teleporting debugging into "debug scene teleport ↵ | Justin Clark-Casey (justincc) | 2012-03-21 | 3 | -18/+6 |
| | | | | | | | | true|false" command | ||||
| * | Replace "scene debug true false true" console command with "scene debug ↵ | Justin Clark-Casey (justincc) | 2012-03-21 | 3 | -37/+45 |
| | | | | | | | | | | | | scripting true" or other parameters as appropriate. This is to allow individual switching of scene debug settings and to provide flexibiltiy for additional settings. | ||||
* | | Removed extraneous debug messages. Added a check for UUID.Zero. | Diva Canto | 2012-03-20 | 1 | -16/+23 |
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* | Refix the fixed fix! | Melanie | 2012-03-21 | 1 | -2037/+2037 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-03-20 | 1 | -1/+1 |
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| * | fix compile error from last commit | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -1/+1 |
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* | | Fixed borkness with map search introduce by my last changes to it. | Diva Canto | 2012-03-20 | 1 | -1/+1 |
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* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-03-20 | 1 | -18/+7 |
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| * | refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -18/+7 |
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* | | Fixed borkness with previous merge. | Diva Canto | 2012-03-20 | 1 | -16/+1 |
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* | | Line endings | Diva Canto | 2012-03-20 | 1 | -89/+89 |
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* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-03-20 | 25 | -308/+509 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Framework/Util.cs | ||||
| * | Add ability to log warn if a frame takes longer than twice the expected ↵ | Justin Clark-Casey (justincc) | 2012-03-21 | 1 | -7/+14 |
| | | | | | | | | time. Currently commented out. | ||||
| * | Add prim name to "[MESH]: No recognized physics mesh..." log message | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -1/+1 |
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| * | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -2/+0 |
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| * | remove unnecessary tmpFrameMS, use maintc instead for frame time calculation | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -3/+2 |
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| * | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2012-03-20 | 2 | -2/+2 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -1/+1 |
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| | * | slight increase in jump power to make running jump slightly better. | nebadon | 2012-03-20 | 1 | -1/+1 |
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| * | | Move frame loop entirely within Scene.Update() for better future performance ↵ | Justin Clark-Casey (justincc) | 2012-03-20 | 8 | -179/+213 |
| |/ | | | | | | | | | | | | | | | analysis and stat accuracy. Update() now accepts a frames parameter which can control the number of frames updated. -1 will update until shutdown. The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame. | ||||
| * | reduce avatar verticle jump from the absurd 5 meter jump to a less | nebadon | 2012-03-20 | 1 | -1/+1 |
| | | | | | | | | | | absurd 3m vertical jump to better match what you would see in Second Life and be more in line with what users would expect. | ||||
| * | refactor: precalculate the fixed movement factor for avatar tilting ↵ | Justin Clark-Casey (justincc) | 2012-03-20 | 2 | -8/+16 |
| | | | | | | | | (sqrt(2)) rather than doing it multiple times on every move. | ||||
| * | refactor: Eliminate unnecessary duplicate avCapsuleTilted | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -3/+7 |
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| * | Remove pointless ThreadAbortException catching in a test that isn't run anyway. | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -11/+5 |
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| * | Remove some pointless catching/throwing in the scene loop. | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -7/+0 |
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| * | Fix small typo | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -1/+1 |
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| * | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at ↵ | Justin Clark-Casey (justincc) | 2012-03-20 | 1 | -10/+16 |
| | | | | | | | | | | | | the same time. Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time. | ||||
| * | Add some doc about the EventManager.OnLoginsEnabled event. | Justin Clark-Casey (justincc) | 2012-03-19 | 1 | -0/+7 |
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| * | Fix a bug where logins to standalones would fail if the RegionReady module ↵ | Justin Clark-Casey (justincc) | 2012-03-19 | 1 | -7/+2 |
| | | | | | | | | | | | | | | was not active Unfortunately, the OnLoginsEnabled event is currently only guaranteed to fire if the RegionReady module is active. However, we can instantiate the AuthorizationService in the module RegionLoaded method since by this time all other modules will have been loaded | ||||
| * | Stop console command "xengine status" throwing an exception if there are no ↵ | Justin Clark-Casey (justincc) | 2012-03-19 | 1 | -4/+4 |
| | | | | | | | | | | | | scripts in a region. Addresses http://opensimulator.org/mantis/view.php?id=5940 | ||||
| * | Fix configuration problems where XAssetDatabasePlugin was picked up ↵ | Justin Clark-Casey (justincc) | 2012-03-19 | 4 | -12/+153 |
| | | | | | | | | | | | | | | | | | | accidentally. The asset data plugin now implements IXAssetData rather than IAssetData so the ordinary AssetService should no longer pick it up. This replaces the changes in 92b1ade. There is no longer any need to adjust your StandaloneCommon.ini/Robust.ini/Robust.HG.ini files. This may explain very recent issues in the last few weeks where textures have been disappearing or turning white (as they were going to different places). Unfortunately, you will need to rollback to an earlier database backup or reupload the textures. | ||||
* | | HG Friends: allow the establishment of HG friendships without requiring ↵ | Diva Canto | 2012-03-20 | 13 | -2189/+2785 |
| | | | | | | | | co-presence in the same sim. Using avatar picker, users can now search for names such as "first.last@grid.com:9000", find them, and request friendship. Friendship requests are stored if target user is offline. TESTED ON STANDALONE ONLY. | ||||
* | | Added GetUUID(first, last) on UserAgentsService so that we can finally make ↵ | Diva Canto | 2012-03-17 | 6 | -10/+136 |
|/ | | | | direct user connections. | ||||
* | Amend to previous commit: normalize strings ToLower. | Diva Canto | 2012-03-17 | 1 | -2/+6 |
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* | More on HG access control. This commit splits the UserManagementModule into ↵ | Diva Canto | 2012-03-17 | 3 | -40/+182 |
| | | | | the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com. | ||||
* | Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ↵ | Diva Canto | 2012-03-17 | 3 | -55/+62 |
| | | | | UserManagementModule where it belongs. No functional changes. |