| Commit message (Collapse) | Author | Age | Files | Lines |
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Issue is caused by the terrain height not being queried before
teleporting within the region. Teleporting between regions is
correct. Adding the neccessary checking to intra-region TP code.
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After having built revision 5992, OpenSim would start while
issuing some errors regards updates to user profiles (Master
Avatar, and other manually added avatars). Issue 2027 dealt
with the MySQL part. This issue deals with the SQLite part.
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avatar sitting on the object can not telport to other regions.
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Thank you, cmickeyb, for a patch that prevents the loss of folders received
out of sequence, and the items within.
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expected filename format
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validation handler, however, it throws a NotImplemented exception.
* Added Try/Catch/Message
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* When OGP is active, disable SSL certificate chain validation. I'll add more options here to come, as well as a way to test against a group of known certificate subjects.
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standalone. It wouldn't let you in even if your destination region is online with a 'region x not found' message.
* The purpose of the check was to ensure that your home region was sent to your client properly when you connected. However, the desired result is that if the home region is down, but the destination region is online, the user should still get in.
* Changes: if the home region isn't available, set the message to the client so that the home region is the destination region.
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* This is working towards finding out why many more client threads are hanging about on wright plaza than there are actual agents
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than displays information directly
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LLClientView, except for unidentified packets
* These make it more difficult to read the logs, and I don't think they help all that much
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This patch adds even more LSL compatibility to llSetPos() As stated in the
wiki http://wiki.secondlife.com/wiki/LlSetPos, [^] movement should also be
capped to 10m per call for unattached root prims.
Beside this issue the attached patch adds (hopefully) all known LSL script
delays (as ScriptSleep(), but still commented out) to LSL_BuiltIn_Commands.cs
and LSL_Api.cs and a lot of format cleanup.
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region information
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at 1.0, it allows delays to function as coded. Smaller values will
reduce, larger values will increase the delays. A value of 0 is
permitted and results in on delay being applied.
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Thank you, salahzar, for a patch that corrects the behavior
of PRIM_TYPE in llGetPrimitiveParams() and improves LSL
conformance in llGetNumberOfSides();
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currently on Forge in a nice, friendly modular format.
* There are a lot of changes and this is quite experimental. It's off by default, but you can turn it on by examining the bottom of the opensim.ini.example for the proper OpenSim.ini settings. Remember, you still need an agent domain..
* Furthermore, it isn't quite right when it comes to teleporting to remote regions (place_avatar)
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The version of llSetLinkPrimitiveParams in LSL_BuiltIn_Commands.cs
has not been kept in sync with the additional functionality made
recently to the llSetLinkPrimitiveParams implementation in
LSL_Api.cs which includes support for setting glow, full bright and
other privative parameters. A patch to LSL_BuiltIn_Commands.cs is
provided the incorperates this functionality (duplicated).
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Analysis shows that the XMLRPC-request contains an empty string (<string />)
for the custom_type parameter, which is deserialized wrongly to a null-value,
thus leading to the exception above. The attached patch (against r5967) fixes
the symptom and uses "" for customType in that case.
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All item sale modes are now complete.
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The attached patch fixes that your home-location icon is
displayed on the region you logged in, not on your home-region.
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Thank you, salahzar, for a patch that implements llGetNumberOfSides()
for the DotNetEngine.
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Sack of bolts to go with the nuts?
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now ply their trade. Is that nuts?
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animation, target omega, looped sound, script access pin, allowed
drop state and sale data. Loads it, too. Not all tested.
Code: No Nuts. Data: Cannot Guarantee Nut Free.
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No user functionality yet.
Run prebuild. Contains a Migration. May contain nuts.
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and the for sale setting doesn't survive a sim restart, but this is most
of the plumbing.
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Not enough logging. Added IP endpoing of request to the log
messages on lookup-failure
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This patch adds some more informative logging if the region isn't found.
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This small patch provides the required changes to populate
the columns agentIP and agentPort in table "agents"
Tested with mysql (but should work for all supported db engines)
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This fixes the "no funds" message on rebake.
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also enable LSLconformance on some texture functions as well.
Applied the part of the patch in Shared/.
The part for Common/ needs to be reworked to remove the reference
into Shared/
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It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
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Disallow bulk uploads if money module is present and upload cost
is set and the user hasn't got sufficient funds.
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* By default, texture rendering is on. This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets. It might also be affected by a slow asset server, so consider this release experimental.
* Defined interface IMapTileTerrainRenderer.
* Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer;
streamlined it a bit and added "highlight" rendering to its "shadow"
rendering.
* Added "new" terrain-texture based maptile terrain rendering
(TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public
* Adapted MapImageModule to allow switching between those two by configuration
* Added configuration option to OpenSim.ini.example
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* It is dealt with correctly further up, at which point the user is also notified and the failure recorded as a statistic
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- GridInfoServices was not paying attention to location of ini file
- typo in RemoteAdminPlugin
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