aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Expand)AuthorAgeFilesLines
...
| | | * | Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining...Justin Clark-Casey (justincc)2012-10-301-1/+5
| | | * | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...Justin Clark-Casey (justincc)2012-10-301-1/+1
| | * | | Store and send the current movement animation state to a new sim on crossingMelanie2012-10-302-0/+17
| | * | | Add AnimState to CADUMelanie2012-10-301-0/+36
| | |/ /
| * | | Merge branch 'avination' into careminsterMelanie2012-10-301-1/+1
| |\ \ \
| * | | | Put back the collision sound shim into SOPMelanie2012-10-301-0/+29
| * | | | Merge branch 'master' into careminsterMelanie2012-10-3012-307/+478
| |\ \ \ \ | | | |/ / | | |/| |
| | * | | Make MeshAssetReceived private.Justin Clark-Casey (justincc)2012-10-301-1/+1
| | * | | correct ODEPrim.MeshAssetReveived -> MeshAssetReceivedJustin Clark-Casey (justincc)2012-10-301-3/+2
| | * | | refactoring to use assembly:classname style of configurationSignpostMarv2012-10-291-1/+4
| | * | | Renaming module back to SoundModule as the hypothetical plan was to make anot...SignpostMarv2012-10-291-3/+3
| | * | | SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv2012-10-291-6/+3
| | * | | tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv2012-10-291-4/+9
| | * | | documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
| | * | | refactoring llCollisionSound to use new KeyOrName methodSignpostMarv2012-10-291-10/+1
| | * | | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-293-6/+36
| | * | | fixing poorly-formatted xml doc string for Util.IsInsideBoxSignpostMarv2012-10-291-1/+1
| | * | | refactoring llTriggerSoundLimited to not use the LSL methods, since that will...SignpostMarv2012-10-291-2/+2
| | * | | refactoring llGetPos() to take advantage of implicit converterSignpostMarv2012-10-291-2/+1
| | * | | shifting from two instances of typecasting to one instance of typecasting in ...SignpostMarv2012-10-291-4/+4
| | * | | 80-character width terminal formatting of recent commits to llPlaySound, llPl...SignpostMarv2012-10-291-7/+15
| | * | | shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-295-28/+47
| | * | | moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-295-86/+119
| | * | | fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv2012-10-291-9/+8
| | * | | Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv2012-10-291-10/+8
| | * | | Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv2012-10-291-1/+1
| | * | | deduplicating code into a single LoopSound methodSignpostMarv2012-10-293-27/+23
| | * | | removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
| | * | | refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv2012-10-291-1/+6
| | * | | Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv2012-10-291-15/+0
| | * | | adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-293-4/+4
| | * | | transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-293-25/+50
| | * | | transposing preload sound onto sound moduleSignpostMarv2012-10-294-32/+32
| | * | | transposing stop sound into sound moduleSignpostMarv2012-10-293-37/+56
| | * | | moving comment for llStopSound inside the method block prior to transposition...SignpostMarv2012-10-291-1/+1
| | * | | documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
| | * | | formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
| | * | | formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
| | * | | SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
| | * | | Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
| | * | | Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
| | * | | TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv2012-10-291-1/+1
| | * | | swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv2012-10-291-4/+4
| | * | | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-292-4/+6
| | * | | refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv2012-10-291-8/+4
| | * | | Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv2012-10-291-6/+6
| | * | | making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-292-3/+11
| | * | | Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv2012-10-291-20/+58
| | * | | Immediately setting gain to zero as a workaround for code not stopping sound ...SignpostMarv2012-10-291-0/+1
| | * | | Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-293-3/+15