aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
| * | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-08-302-12/+128
| |\ \ \ | | | |/ | | |/|
| * | | [possible still bad] make use of keyframemotion.copy on sop.copy, replacingUbitUmarov2012-08-303-35/+38
| | | | | | | | | | | | | | | | | | | | fromdata(seralize). for now its called with null group since sop.copy() hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
* | | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-302-12/+128
|\ \ \ \ | | |/ / | |/| |
| * | | Fix issue with the quit packet being stuck int he queue and a one packet delay.Melanie2012-08-291-2/+8
| | | | | | | | | | | | | | | | Also fix semaphore excetion caused by enqueueing while dequque is taking place.
| * | | Remove Justin's addition to avoid sending incoming packets to inactive clientsMelanie2012-08-291-9/+9
| | | | | | | | | | | | | | | | | | | | This also causes the initial AgentUpdate to be rejected because our processing is asynchronous.
| * | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-08-297-137/+435
| |\ \ \ | | |/ /
| * | | Add a queue with two priority levels. This is a drop in replacement forMelanie2012-08-281-2/+111
| | | | | | | | | | | | | | | | the BlockingQueue from OMV, but allows two priorities.
| * | | Fix a nullref while object is being createdMelanie2012-08-281-1/+2
| | | |
* | | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-294-65/+117
|\ \ \ \ | | |/ / | |/| |
| * | | A few more changes to keyframesUbitUmarov2012-08-294-65/+117
| | | |
* | | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-291-115/+165
|\ \ \ \ | |/ / /
| * | | [Potentially broken] keyframes changes.. since it's there, use timer forUbitUmarov2012-08-291-115/+165
| | | | | | | | | | | | | | | | crossing retries and not still another thread, etc...
* | | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-288-117/+313
|\ \ \ \ | |/ / /
| * | | [possible still very broken] mess around keyframes. timer eventsUbitUmarov2012-08-288-115/+311
| |/ / | | | | | | | | | threads overlaps, some null objects exceptions, region crossing...
| * | fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internalUbitUmarov2012-08-261-2/+2
| |/ | | | | | | DataFormat enum, using values from the KFM constants
* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-2514-66/+189
|\ \ | |/
| * Merge branch 'ubitwork' into avinationMelanie2012-08-246-5/+9
| |\
| | * let setLinkPrimParams terminate even if there are no more parts.UbitUmarov2012-08-161-2/+3
| | |
| * | Remove debug spamMelanie2012-08-241-2/+2
| | |
| * | Fix background inventory loading (Viewer 3) so it won't lag out the simMelanie2012-08-243-51/+107
| | |
| * | Fix bad child prim permissions that can make objects change perms after rezzingMelanie2012-08-233-3/+39
| | |
| * | Make terrain save every 1000 frames instead of every 50. Database load is a ↵Melanie2012-08-221-1/+1
| | | | | | | | | | | | sim killer.
| * | Fix group return stuffMelanie2012-08-211-1/+1
| | |
| * | Allow updates sent for right pec to go to the clientMelanie2012-08-211-1/+1
| | |
| * | Implement seeing busy status in LSLMelanie2012-08-211-0/+7
| | |
| * | Cause a persistence save if prim flags changeMelanie2012-08-211-0/+2
| | |
| * | Add Camera Offsets to serializationMelanie2012-08-211-0/+14
| | |
| * | Fix scripted detach of temp attachmentsMelanie2012-08-201-6/+2
| | |
| * | Make the console output from the reigon console hookableMelanie2012-08-182-0/+11
| | |
| * | Fix a typoMelanie2012-08-181-1/+1
| | |
* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-165-3/+6
|\ \ \ | | |/ | |/|
| * | fix vs2010 buildUbitUmarov2012-08-165-3/+6
| |/
* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-1660-791/+2092
|\ \ | |/
| * Merge branch 'master' into careminsterMelanie2012-08-1614-223/+466
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * Do a proper null check to avoid the overloaded operator == trapMelanie2012-08-161-1/+1
| | |
| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-1513-222/+465
| | |\
| | | * Don't enable the thread watchdog until all regions are ready.Justin Clark-Casey (justincc)2012-08-152-7/+33
| | | | | | | | | | | | | | | | This is to avoid false positives when the machine is under heavy load whilst starting up.
| | | * adding ATTACH_*_PEC constantsSignpostMarv2012-08-151-0/+2
| | | |
| | | * BulletSim: add hinge constraint.Robert Adams2012-08-153-6/+126
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint.
| | | * BulletSim: add locking to constraintCollection and rename some of the public ↵Robert Adams2012-08-152-147/+197
| | | | | | | | | | | | | | | | method variables to reduce confusion between a physics scene and the real scene.
| | | * BulletSim: clean up detail logging by adding many more debug log statements ↵Robert Adams2012-08-155-34/+44
| | | | | | | | | | | | | | | | and then commenting out most of the additions.
| | | * BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵Robert Adams2012-08-151-15/+15
| | | | | | | | | | | | | | | | Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use.
| | | * BulletSim: fix problem of a null reference exception on shutdown if there ↵Robert Adams2012-08-151-12/+13
| | | | | | | | | | | | | | | | were linksets in the region.
| | | * BulletSim: Refactor BSConstraintCollection to add a new ↵Robert Adams2012-08-151-4/+12
| | | | | | | | | | | | | | | | RemoveAndDestroyConstraint(BSConstraint xx)
| | | * BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵Robert Adams2012-08-151-0/+17
| | | | | | | | | | | | | | | | recomputation after linksets changed, etc
| | | * BulletSim: Add the class BSCharacter to the DetailLog outputRobert Adams2012-08-151-6/+10
| | | |
| | | * BulletSim: rework physics FPS calculation to make a more realistic number.Robert Adams2012-08-151-3/+8
| | | |
| | * | Implementing PRIM_LINK_TARGET in a non-recursive fashionSignpostMarv2012-08-151-49/+74
| | |/
| | * Let the temp attachment module add a command to allow attaching without ↵Melanie2012-08-152-34/+77
| | | | | | | | | | | | permissions and add support for this (incomplete!) to LSL
| | * Add support for the extra params to scene and the event managerMelanie2012-08-152-0/+62
| | |