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* * Added AvatarAppearance.sql for MSSQLlbsa712008-04-021-0/+44
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* * Reworked Data Framework so that MSSQL workslbsa712008-04-026-14/+61
| | | | | | | | | | * Introduced uint as field type * Removed what should be superfluous Guid handling * Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
* Set default terrain to complete flat terrain (at 26 height). Even flat ↵MW2008-04-022-7/+8
| | | | terrain as default seems better than the messed up terrain I was getting.
* * Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares2008-04-027-3/+209
| | | | | | | needs to be updated still. * Adding some XMPP stuff that's incomplete.
* * Remove the quit command from the inventory console which was actually ↵Justin Clarke Casey2008-04-011-1/+0
| | | | adding a new inventory instead
* * Fix for mantis #678Justin Clarke Casey2008-04-012-3/+15
| | | | | | * Shift copied prims should now keep the script in both prims over region startups
* few more minor changes, needs prebuild to be ran.MW2008-04-013-11/+6
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* a few small changesMW2008-04-016-58/+67
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* sadly, had to modify line by Ter because it caused mono cil compilerSean Dague2008-04-011-1/+2
| | | | | | to spin off into a seemingly infinite loop.
* * Set Svn Properties eol-style: |337Teravus Ovares2008-03-315-5/+5
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* * Fix for terrain issue whereby loading or manipulating a terrain item from ↵Adam Frisby2008-03-311-0/+2
| | | | the console would not cause the terrain to be saved to the Scene. (Mantis #845)
* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-03-315-74/+170
| | | | | | | | | * (and Ansgar/Ansi) * Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet! * In his own words "the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
* * Minor: If a user exists but has no inventory in standalone, automatically ↵Justin Clarke Casey2008-03-314-39/+27
| | | | | | | | create new inventory folders * This mirrors the grid behaviour
* * Log exceptions which make it up to the top of the http request frame, ↵Justin Clarke Casey2008-03-312-86/+88
| | | | rather than having them disappear off into the ether
* * Fix problem where inventory code throws a swallowed exception on grid mode ↵Justin Clarke Casey2008-03-312-18/+34
| | | | if the avatar has never logged in before
* * Fix for mantis 131, 796Justin Clarke Casey2008-03-311-4/+14
| | | | | | * Take copy now actually takes a copy into inventory rather than the original
* Fixed typo in AvatarFactoryModule.csJeff Ames2008-03-311-1/+1
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* * Minor change on region grid asset client to change two store log messages ↵Justin Clarke Casey2008-03-311-4/+7
| | | | to one
* Update svn properties.Jeff Ames2008-03-316-460/+460
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* * Added competely untested MSSQLMapperlbsa712008-03-303-8/+69
| | | | | | | * Added the new mapper to the mapper factory * Made choice of mapper configurable * This means, in hteory, that we can persist avatar appearance on MSSQL as well
* * Minor cleanupTeravus Ovares2008-03-304-10/+6
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* * Quick fix. Re-enabled some code which registers the Terrain Module's ↵Adam Frisby2008-03-301-1/+1
| | | | Commander with the scene (whoops).
* **Big ass update warning**Adam Frisby2008-03-3018-63/+691
| | | | | | | | * Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
* This update has good news and bad news, first the bad.Teravus Ovares2008-03-3013-36/+155
| | | | | | | | | | * This update breaks inter-region communications, sorry. * You will need to run prebuild. Next, the good; * This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again. * This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost. That being said, it's best to update all your simulators to this revision at once.
* * Stop the grid inventory service sending all folder and item details twiceJustin Clarke Casey2008-03-302-55/+10
| | | | | | * This change will have no functional impact - we were already filtering out the dupes on the other end.
* * Refactor: Remove unused inventory methods, some of which weren't properly ↵Justin Clarke Casey2008-03-296-73/+16
| | | | implemented anyway.
* * Tidy up 'show users' displayJustin Clarke Casey2008-03-291-11/+12
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* * Minor log message fix per mantis 829Justin Clarke Casey2008-03-291-1/+1
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* * CODE: Add phat warning to RootFolders http request since it no longer does ↵Justin Clarke Casey2008-03-291-0/+5
| | | | what it used to do (not that the name was actually accurate in the first place)
* * Various 1.19.0.5 grid inventory request fixes. These will only take ↵Justin Clarke Casey2008-03-298-47/+195
| | | | | | | | | | | | affect once the region and the grid servers have upgraded to this revision * You may also need to clear your cache before seeing any effect. * These fixes may or may not affect inventory on the RC client. * These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly * Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal with situations where we receive child folders from the inventory service before their parent is received.
* Patches llAvatarOnSitTarget to return NULL_KEY opposed to a blank string. ↵alondria2008-03-291-6/+7
| | | | Should fix Mantis 838
* Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW2008-03-298-15/+90
| | | | | | | | sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
* Fix compiler warnings in BulletXPlugin.Jeff Ames2008-03-291-18/+18
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* Set svn:eol-style.Jeff Ames2008-03-297-131/+131
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* * Refactored out common http handler operationslbsa712008-03-286-102/+92
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* * Introduced common abstract UserDataBase providerlbsa712008-03-288-183/+167
| | | | | | * Weeded out multiple AvatarPickerAvatar classes
* * Send full inventory folder skeleton to standalone client logins rather ↵Justin Clarke Casey2008-03-2812-30/+73
| | | | | | | | | than just the root child folders * This may resolve some current problems with non root child folders on standalone installations. * A fix for the same problem in grid mode will come soon.
* * Refactor: Eliminate RequestUsersRoot() redundant methodJustin Clarke Casey2008-03-282-13/+9
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* * Refactor: Rename CreateInventoryData() to GetInventorySkeleton()Justin Clarke Casey2008-03-283-35/+21
| | | | | | | * Replace the unused default GetInventorySkeleton() impleemntation with an abstract declaration - less confusing this way imho * Add some comments
* * Remove pointless boolean on AgentInventory.CreateRootFolder()Justin Clarke Casey2008-03-285-9/+5
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* fixes mantis #778 and shoots himself for making such a mistake to begin ↵MW2008-03-281-2/+2
| | | | with, but also blames Tedd for the way the script functions have wrapper methods that call the same named method in a different class, is it my fault if in two such functions, I forget to add "m_LSL_Functions." and instead cause a recursive loop until the stack overflows.
* * Introduced base abstract provider class for GridDatalbsa712008-03-285-49/+61
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* attempt to fix mantis # 779. MW2008-03-281-2/+8
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* * Introduced common abstract AssetDataBase implementing IAssetProviderlbsa712008-03-2812-48/+108
| | | | | | * changed the semantics of SQLiteBase to SQLiteUtils * Added abstract placeholder files for the other db providers
* Applied patch from mantis# 825, thanks A_BiondiMW2008-03-281-13/+26
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* * removed redundant constructorlbsa712008-03-281-4/+0
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* * fixed pk_violation on rename for MSSQLInventoryDatalbsa712008-03-281-0/+6
| | | | | ("le fix le plus ugly for le problem trés dumb")
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-03-283-12/+192
| | | | | | | | | | | | | | | | This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0.
* * Correct asset type of Lost and Found folder - this might stop it appearing ↵Justin Clarke Casey2008-03-273-20/+26
| | | | | | | | | twice * Other minor corrections to initial inventory contents * These will only take affect for new users
* * Tweaking master uuid exception to make it clearer what just went wrong ↵Justin Clarke Casey2008-03-261-10/+40
| | | | | | | | | | | (user server timeout) * Increasing GetUserProfile requests only to 6 seconds from 3 * Not completely sure what effect this will have, though probably not much * At some point one will have to accept that if the grid servers are taking many many seconds to respond, running using that grid will not be viable. * Perhaps there should be a big warning up front if grid request times are slower than n seconds.