| Commit message (Collapse) | Author | Age | Files | Lines |
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As with the other two servers, this is very much a work in progress.
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default avatar.
* MXP Clients now are capable of displaying primitives and objects within the Scene.
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producing a circuit. This affects non-Linden derived viewers who do not utilize circuits.
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the User dataBase access class (UserManagerBase) and then adding the http handlers to that. There is now a UserDataBaseService that is passed to the other classes so they can access the db. This should make it easier to have multiple "modules" that can register http handlers and access the db.
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* MXP: Corrects an issue whereby session requests were never correctly acknowledged.
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actually starts up.
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(http://www.bubblecloud.org)
* Handled via the MXPModule.cs located in OpenSim.Client.MXP namespace.
* Also implements MXPClientView and MXPPacketServer for IClientAPI compatibility.
* No changes were required to Core to implement this - the thing is self contained in OpenSim.Client.MXP.dll.
* Includes reference implementation of MXP as MXP.dll - this is under the Apache 2.0 license.
* Requires OpenSim.ini setting to enable. "[MXP] \n Enabled=true \n Port=1253"
* May break. Highly untested.
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being set, and that's what's being used in SendAppearanceToOtherAgent. Mantis #3204.
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with no alpha value). Thanks BlueWall.
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Solves the Object-Key problem when using llHTTPRequest()
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are now being given a default appearance if there is none in the user database. This issue affected newly created accounts, which aren't given an appearance at time of creation. May address some of the issues reported in mantis #3204 (but the incompatibility with pre-8447 is unaffected and continues to exist).
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command, to make sure the .xml is passed in the command arguments. Thanks BlueWall
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can't try to add duplicate interfaces and cause a exception.
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can't try to add duplicate interfaces and cause a exception.
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common Initialise method.
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Currently they aren't plugin modules as the support for dynamically loading them isn't complete.
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"http", the ? is just an ordinary character in that field.
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nhibernate mapping. Refactored property getters and setters for estate ban object to support NHibernate.
* Added estate ban table to migration scripts of all supported databases.
* Added nhibernate mapping for EstateBans property of EstateSettings
* Refactored property accessors for EstateBan object.
* Added comments for EstateBan properties.
* Ensured that NHibernate tests pass with NUnitGUI.
* Ensured that nant test target passes.
This fixes mantis #3210. Thank you, tlaukkan!
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The built-in default is OpenSim, unless a user server url is given, then
that is used, unless "shard" is also goven, then shard takes precedence.
The defult in OpenSim.ini is "OpenSim" for compatibility.
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* Fixes NHibernate problem where prim contents show as textures
* Thanks Tommil!
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Re-fixing remote admin XmlRpc handler registration.
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0.6.3.* to better track down dll ref and overwrite problems.
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* Access NHibernate Manager as read-only property rather than public field
* Thanks Tommil
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http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is
cloned instead
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logical and and logical or in LSL. Fixes Mantis #3174.
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versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
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the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead.
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IAssetDataPlugin being in OpenSim.Data
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* And there, all refs to OpenSim.Grid.AssetServer.exe gone.
/me takes a bow.
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getting there...
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PostAssetStreamHandler.cs - then killed off original (misnomed) file.
* Really, who wrote this jurassic shit code all with totally wrong file names? Ah yeah, that'd be me. Sorry.
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