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* Thank you again, Alondria for:Charles Krinke2007-12-271-2/+55
| | | | | | | | Adding some more support to Vectors and Rotations Description * String->Vector/Rotation added * Vector * and / a double added.
* * Optimized usingslbsa712007-12-27277-4427/+4704
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* * removed always true iflbsa712007-12-271-15/+12
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* * Fixed MonoSQLite Update Table routineTeravus Ovares2007-12-274-26/+53
| | | | | | * Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
* Move hardcoded texture library inventory items out into OpenSimLibrary/xml. ↵Justin Clarke Casey2007-12-273-18/+4
| | | | | | | | | | However, even before these change the five textures moved are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
* * AssetServerBase: _ProcessRequest is now called GetAssetlbsa712007-12-2713-39/+82
| | | | | | | * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
* * Fixed the matching logic error on the LLQuat to axiom quat :PTeravus Ovares2007-12-271-1/+1
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* * fixed a logic error in the receiving end of the prim load for the sit targetTeravus Ovares2007-12-271-2/+5
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* * Fixed compile issue caused by half-refactoring (sorrry!)Adam Frisby2007-12-271-1/+12
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* * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares2007-12-274-0/+163
| | | | | | | * SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
* * Added osRegionRestart(float secs) to LSL CommandsAdam Frisby2007-12-271-2/+27
| | | | | | * Added osRegionNotice(string msg) to LSL Commands * Added PermissionManager checks for osTerrainSetHeight, osRegionRestart.
* * Added osTerrainSetHeight(int x, int y, double val) to LSL commandsAdam Frisby2007-12-272-0/+26
| | | | | * Added osTerrainGetHeight(int x, int y) to LSL commands
* * Added slightly better object sit handlingTeravus Ovares2007-12-276-111/+245
| | | | | | | | * Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
* Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey2007-12-277-30/+103
| | | | | | | No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
* * Play the 'landing' animation when landing and minimize the collision ↵Teravus Ovares2007-12-261-1/+2
| | | | protection offset so the animations match up.
* * Patch from Charlie Omega for standard secondlife inventory folders: see ↵Teravus Ovares2007-12-262-24/+103
| | | | | | | mantis:0000246 * Deletes the solution file from OpenSim.Gui
* * Patch from Charlie0 to the OpenSim/Tools/OpenSim.GUI application to ↵Teravus Ovares2007-12-261-0/+20
| | | | include the .sln file.
* If a prim is persisted in the region, scripts dragged into its inventory ↵Justin Clarke Casey2007-12-263-5/+15
| | | | | | | | after a server restart would not appear (though the script they contain would still be invoked). This change fixes that problem.
* * This update includes a wide range of changes to the ODEPlugin for avatar ↵Teravus Ovares2007-12-265-43/+86
| | | | | | | | | | movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
* * Patch by Melanie to fix CreateSelectedTeravus Ovares2007-12-261-1/+7
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* * Coded around another Null packet sent by the packet poolTeravus Ovares2007-12-262-27/+48
| | | | | * Condensed 8 calls to unmanaged code in ODE down to 1
* * Added a -val heightfield value limiter so giant pits of death don't cause ↵Teravus Ovares2007-12-261-1/+5
| | | | avatar to go into an endless plunge to the middle of the earth.
* * Removed a debug message I left in thereTeravus Ovares2007-12-261-1/+7
| | | | | * Added a few more comments.
* * Added the ability to land automatically on prim by pressing the page down ↵Teravus Ovares2007-12-262-9/+58
| | | | | | | button when over them and colliding * Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work.
* Small non-functional inventory changesJustin Clarke Casey2007-12-252-43/+89
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* * Added some ugly hackish code to the user server to start implementing the ↵Teravus Ovares2007-12-241-0/+134
| | | | new login method. You still can't yet log-in via the new method. Does not interfere with normal userserver operation, ie safe to update if you want.
* Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey2007-12-247-11/+343
| | | | | | | | | correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
* Again, great thanks to Alondria for:Charles Krinke2007-12-245-27/+115
| | | | | | | | Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
* Revert most of the regionName message stuff.Charles Krinke2007-12-242-18/+0
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* Go back to displaying the X,Y and not the regionName until Charles Krinke2007-12-241-2/+8
| | | | | | SearializableRegionInfo is a bit more understood. This is only a mainlog message.
* Added regionName to "far away" region report.Charles Krinke2007-12-241-1/+2
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* Add regionName to OGS1 regionUp report.Charles Krinke2007-12-242-1/+14
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* * ODE: now using the 10.00000638 density value on prim.Teravus Ovares2007-12-241-12/+30
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* Log message tweakingJustin Clarke Casey2007-12-241-5/+5
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* Thank you kindly, CharlieO for this update to the GUI tool for:Charles Krinke2007-12-243-144/+1440
| | | | | | | | | | | | | | Adding a most all inclusive commandline switch and customizable path flags for ease of operation for server and client in one nifty window. on hitting of the start button, my 4 most used switches auto check (can be unchecked before run). Otherwise can select various other switches and add required data in entry fields. Or there is a raw cmd field that you can pass what ever you want after the exe. Great for setting and forgetting switches without having to use the cmd prompt and /or editing a shortcut. Tedious constant restarts of the client made easier.
* FOR http://opensimulator.org/mantis/view.php?id=226 I have a theory that an ↵Justin Clarke Casey2007-12-241-16/+28
| | | | | | | | | | inventory descendents packet which exceeds a certain size is not being received by the client due to something in the network constraining the maximum UDP packet size. This hypothesis fits the observed facts. The change here reduces the maximum number of items in any single packet to 20. If I'm wrong I'll go back and correct the comments.
* * Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ↵Teravus Ovares2007-12-233-9/+39
| | | | llGetVel(), llGround()
* Some log fixing for the LoadRegionsPluginJustin Clarke Casey2007-12-231-8/+8
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* Yet more inventory debugging messagesJustin Clarke Casey2007-12-231-9/+30
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* Clean up the region initialization GridServer messages a bit.Charles Krinke2007-12-231-6/+8
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* Miscellaneous small tweaks and more logging messages to move towards ↵Justin Clarke Casey2007-12-234-12/+39
| | | | resolving inventory problems
* Simplify GridServer mainmap log messages.Charles Krinke2007-12-231-5/+6
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* Thank you, Alondria for:Charles Krinke2007-12-222-5/+34
| | | | | Reverts the LSL Texture/Color functions back to the original code, allowing them to function again
* Remove a now unnecessary bit of inventory log verbosityJustin Clarke Casey2007-12-221-1/+2
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* Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey2007-12-225-35/+84
| | | | | | | | | | attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
* minor refactorJustin Clarke Casey2007-12-224-6/+13
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* Put in some race revealing warning messages triggered when a user rezzes a ↵Justin Clarke Casey2007-12-221-0/+30
| | | | script to prim inventory
* * Masochistically updated libsecondlife.dll to r1550Teravus Ovares2007-12-221-1/+30
| | | | | | * after some tweaking to the UDPServer all appears to be well * Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
* * Fixed general avatar bounciness in ODE Teravus Ovares2007-12-221-1/+20
| | | | | * Craggy terrain mishandling by ODE still occasionally causes point bounciness
* * Added smoother handling of interpenetrating physical objects.Teravus Ovares2007-12-223-21/+69
| | | | | | | | * Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity