Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | In SOP, replaced many references to private members with the public properties | Dan Lake | 2011-11-10 | 1 | -243/+233 | |
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| * | | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2011-11-10 | 2 | -5/+32 | |
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| * | | Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant ↵ | Dan Lake | 2011-11-10 | 2 | -19/+15 | |
| | | | | | | | | | | | | properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes. | |||||
* | | | Add new ScenePresenceSitTests with a single sit/stand test | Justin Clark-Casey (justincc) | 2011-11-11 | 1 | -0/+103 | |
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* | | Implement nudging support for strafing motion | Melanie | 2011-11-10 | 1 | -2/+4 | |
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* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-11-10 | 2 | -12/+21 | |
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| * | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2011-11-10 | 5 | -33/+52 | |
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| | * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-11-10 | 2 | -10/+15 | |
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| | * | | Fix misaligned sit animation on scripted sit caused by the default sit | Melanie | 2011-11-10 | 1 | -2/+6 | |
| | | | | | | | | | | | | | | | | animation being run after the scripted one. | |||||
| * | | | When updating SOG, a physics taint should not override a full update with a ↵ | Dan Lake | 2011-11-10 | 1 | -10/+15 | |
| | | | | | | | | | | | | | | | | terse update | |||||
* | | | | Alter commit 3758306 to allow region name to be substituted within a region ↵ | Justin Clark-Casey (justincc) | 2011-11-10 | 1 | -3/+28 | |
| |_|/ |/| | | | | | | | | | | | | | | | | | | | | console prompt This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash) e.g. "Region (\R) " is the current and continuing default prompt This renames custom_prompt in [Startup] to ConsolePrompt | |||||
* | | | convert tabs from commit 3758306 to spaces | Justin Clark-Casey (justincc) | 2011-11-10 | 1 | -3/+6 | |
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* | | | launch pCampbot shutdown console comand asynchronously | Justin Clark-Casey (justincc) | 2011-11-10 | 1 | -2/+5 | |
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* | | | Remove unused index parameter from BotManager.startupBot(). Rename ↵ | Justin Clark-Casey (justincc) | 2011-11-10 | 1 | -5/+4 | |
| |/ |/| | | | | | startupBot() => StartBot() | |||||
* | | Allow custom setting for the console prompt | GuduleLapointe | 2011-11-10 | 1 | -2/+3 | |
| | | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | | minor: Correct misleading method doc on SOG.UpdateRootRotation() | Justin Clark-Casey (justincc) | 2011-11-09 | 1 | -1/+1 | |
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* | | Use IsConnected status to determine whether all pCampBots have disconnected, ↵ | Justin Clark-Casey (justincc) | 2011-11-09 | 2 | -16/+22 | |
| | | | | | | | | | | | | rather than maintaining a separate count Checking IsConnected is more reliable. | |||||
* | | In pCampBot, don't try and pull down Primitive faces or sculpts set to null | Justin Clark-Casey (justincc) | 2011-11-09 | 1 | -6/+9 | |
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* | Remove unused avariable in PollServiceRequestManager | Justin Clark-Casey (justincc) | 2011-11-07 | 1 | -8/+6 | |
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* | Correct test failure in sit position check of TestSitAndStandWithNoTarget() | Justin Clark-Casey (justincc) | 2011-11-07 | 1 | -1/+3 | |
| | | | | | | Curiously, a Vector3.ToString() will not display the last two places of the float. In this case, the failure of the assertion would confusingly report Expected: <0, 0, 0.8454993> But was: <0, 0, 0.8454993> when actual Z figure is 0.845499337 Should fully address http://opensimulator.org/mantis/view.php?id=5779 | |||||
* | That such a trivial change can be so difficult to get right. Fix it this time. | Melanie | 2011-11-07 | 1 | -1/+1 | |
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* | Fix build break | Melanie | 2011-11-07 | 1 | -1/+1 | |
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* | Fix up failing test to compensate for changed sit target offset | Melanie | 2011-11-06 | 1 | -2/+2 | |
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* | Make the AsyncSceneObjectDeleter send a list of kills. This will make large | Melanie | 2011-11-06 | 1 | -1/+7 | |
| | | | | | marquee-selected deletions of single prims or small link sets nearly instantaneous | |||||
* | Convert SendKillObject to take a list of uint rather than sending one | Melanie | 2011-11-06 | 10 | -51/+52 | |
| | | | | packet per prim. More to come as we change to make use of this. | |||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-11-06 | 2 | -2/+19 | |
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| * | HUD attachments: Removes some more messages sent to wrong clients. | Snoopy Pfeffer | 2011-11-06 | 1 | -1/+10 | |
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| * | Damaged assets, especially appearance textures, could crash the region ↵ | Snoopy Pfeffer | 2011-11-06 | 1 | -1/+9 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | server with a fatal exception. Now, such excpetions are caught by an exception handler and just an error message is shown. This was the kind of exception causing these fatal server crashes: APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs^M ^M Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: offset exceeds the size of buffer at System.Net.Sockets.NetworkStream.BeginRead (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in <filename unknown>:0 at HttpServer.HttpClientContext.OnReceive (IAsyncResult ar) [0x00000] in <filename unknown>:0 ^M ^M Application is terminating: True^M | |||||
* | | Allow HG and other scene presences not linked to a user account to function. | Melanie | 2011-11-06 | 1 | -1/+4 | |
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* | Fix build break | Melanie | 2011-11-05 | 1 | -1/+1 | |
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* | Remove spammy autopilot debug | Melanie | 2011-11-05 | 1 | -3/+3 | |
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* | Remove some left over debug and reverse experimental reordering of ifs | Melanie | 2011-11-05 | 1 | -4/+2 | |
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* | Remove enableprejump config option and associated code as this is now | Melanie | 2011-11-05 | 1 | -3/+0 | |
| | | | | fully functional and cannot be disabled because that would break timings. | |||||
* | Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work | Melanie | 2011-11-05 | 2 | -87/+136 | |
| | | | | properly. | |||||
* | Change puvlic m_ variable to a getter property | Melanie | 2011-11-05 | 1 | -1/+5 | |
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* | ScenePresence part of the Avination animator fixes. | Melanie | 2011-11-05 | 1 | -3/+58 | |
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* | Chnaging the sit target adjustment to a more precise approximation of SL. ↵ | Melanie | 2011-11-05 | 1 | -24/+35 | |
| | | | | | | Some small fixes ported from Avination. Some white space fixes. | |||||
* | Fix avatar height, removes the hip offset hack | nebadon | 2011-11-05 | 2 | -27/+12 | |
| | | | | Author: Mana Janus <mana@mjm-labs.com> | |||||
* | Multiple lines in welcome message use '\n' in the welcome message to | nebadon | 2011-11-05 | 1 | -0/+3 | |
| | | | | start a new line. | |||||
* | Don't rotate child prims, if only the root prim is rotated. | nebadon | 2011-11-05 | 1 | -2/+2 | |
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* | refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity ↵ | Justin Clark-Casey (justincc) | 2011-11-05 | 1 | -12/+12 | |
| | | | | instead of individual components of a vector/quat | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-11-05 | 2 | -36/+12 | |
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| * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2011-11-05 | 2 | -1/+4 | |
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| * | | Replacing te linking code with the code from Avination. Link sets prims are now | Melanie | 2011-11-05 | 2 | -36/+12 | |
| | | | | | | | | | | | | numbered properly even when sets are linked to sets. | |||||
* | | | Fix NPC sitting for prims without a sit target. | Justin Clark-Casey (justincc) | 2011-11-05 | 4 | -14/+61 | |
| |/ |/| | | | | | | | | | | | | | This is to partially address http://opensimulator.org/mantis/view.php?id=5769 We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger. By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>. However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent). Hopefully this can be addressed soon. | |||||
* | | Add comment for experimental effect of removing the Thread.Sleep(20) in ↵ | Justin Clark-Casey (justincc) | 2011-11-04 | 2 | -1/+4 | |
|/ | | | | ODEPrim.changevelocity() | |||||
* | On standup, trigger the changed link script event after the avatar has been ↵ | Justin Clark-Casey (justincc) | 2011-11-04 | 1 | -2/+3 | |
| | | | | | | | | fully changed. This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772 but it doesn't work. Probably the event is fired before the physics actor has been set up again for the stood avatar. Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case. | |||||
* | Stop llPushObject() from causing problems by adding force via a taint rather ↵ | Justin Clark-Casey (justincc) | 2011-11-04 | 1 | -2/+25 | |
| | | | | | | | than directly. This isn't a perfect solution since there can be a race between the taint processing and taint setting, as force needs to be reset after processing. Needs careful locking in the future. | |||||
* | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 2011-11-03 | 16 | -35/+35 | |
| | | | | | | from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence. | |||||
* | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 2011-11-03 | 23 | -154/+121 | |
| | | | | | | | | | | | | | | the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate. |