Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Mantis#2288. Thank you kindly, SMeans, for a patch that: | Charles Krinke | 2008-09-28 | 1 | -2/+2 | |
| | | | | | | Corrects the typo of namespace Opensim.Framework to OpenSim.Framework in Cache.cs. | |||||
* | - Further cleanups | Homer Horwitz | 2008-09-28 | 2 | -29/+57 | |
| | | | | | | | | | - Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working. | |||||
* | Refactor to avoid some duplicate code. | Homer Horwitz | 2008-09-28 | 2 | -101/+63 | |
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* | Update svn properties. Minor formatting cleanup. Fix a compiler warning. ↵ | Jeff Ames | 2008-09-28 | 5 | -6/+6 | |
| | | | | Fix a UUID vs null comparison. | |||||
* | eol-style native; on EventQueueHelper | Teravus Ovares | 2008-09-28 | 1 | -146/+146 | |
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* | * okay.. Now you can do border crossings with the security 'fixed' ↵ | Teravus Ovares | 2008-09-28 | 3 | -87/+173 | |
| | | | | | | | | client.. with EventQueue enabled. * You occasionally loose the event queue if you cross back and forth between the same regions many multiples of times. * But Don't try to teleport! | |||||
* | Mantis#2287. Thank you kindly, Idb for a patch that solves: | Charles Krinke | 2008-09-28 | 1 | -5/+58 | |
| | | | | | | | | The current llGetLinkName returns an empty string if a prim with the given link number is not found in the link set. In SL an empty string is only returned if the prim name is actually blank, a NULL_KEY is returned instead with a couple of exceptions. | |||||
* | * With EventQueueGet enabled.. we can see into neighbor regions again on ↵ | Teravus Ovares | 2008-09-27 | 2 | -14/+27 | |
| | | | | the Security 'fixed' client.. But don't try to cross yet! | |||||
* | * Adds flag to enable/disable EventQueueGet. | Teravus Ovares | 2008-09-27 | 2 | -11/+34 | |
| | | | | | | | | * If EventQueueGet is enabled, use that instead of a few UDP packets, if it's disabled use the UDP packets like normal. * We *really* suggest users do not turn on EventQueueGet yet.. as it's highly experimental, broken, and resource intensive * Updated OpenSim.ini.example * Testers of EventQueueGet.. in OpenSim.ini, it's in the [Startup] Section.. change EventQueue = false, to EventQueue = true. | |||||
* | * Replace a generic error handler. | Teravus Ovares | 2008-09-27 | 1 | -1/+1 | |
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* | * Event queue is now polling.. | Teravus Ovares | 2008-09-27 | 4 | -10/+73 | |
| | | | | | | * returns FAKEEVENT instead of the connection returning a 502. It doesn't like our 502's for some reason.. so, in leau of this.. send it a fake event. * Once again, this is still 'really early' code, so please don't blame us if you have no more threads left. | |||||
* | Continue working on the new EventQueueGetModule. Not finished (or even working) | Homer Horwitz | 2008-09-27 | 3 | -29/+164 | |
| | | | | | | | yet. This shouldn't break anything, but is work in progress, so be careful. Contains a new file; do your runprebuilds. | |||||
* | - adding Dequeue with a timeout to the BlockingQueue | Homer Horwitz | 2008-09-27 | 1 | -0/+17 | |
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* | Stop DNE saying "Loading script" when it's actually unloading. | Melanie Thielker | 2008-09-27 | 1 | -2/+4 | |
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* | * This is the very very early beginnings of an EventQueue:get module. | Teravus Ovares | 2008-09-27 | 5 | -5/+359 | |
| | | | | | | | * This won't function yet as far as the client can tell.. because it doesn't respond to the first query with a 200 message. * We have to figure out how to encode those binary values in the example code in the module... * Committing this so we have a start point. Will continue to work on this more today. | |||||
* | Update unit tests | Melanie Thielker | 2008-09-27 | 1 | -13/+6 | |
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* | Add friendly error messages to both engines. | Melanie Thielker | 2008-09-27 | 9 | -109/+303 | |
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* | Mantis #2277 | Melanie Thielker | 2008-09-26 | 2 | -2/+1 | |
| | | | | | | Patch up a type name change in libomv. Thanks for tracking that down, idb | |||||
* | And actually do what I intended to do with the last commit. Message is gone. | Melanie Thielker | 2008-09-26 | 1 | -5/+5 | |
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* | Kill "Compile successful" message when rezzing prims/wearing attachments | Melanie Thielker | 2008-09-26 | 3 | -6/+7 | |
| | | | | | | | Changes behavior to send on_rez event to prims when rezzed from agent inventory. | |||||
* | Fix listeners in multi-region instances | Melanie Thielker | 2008-09-26 | 1 | -3/+3 | |
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* | Thank you, idb, for a patch that implements the stubs for llGetAgentLanguage() | Melanie Thielker | 2008-09-26 | 3 | -0/+13 | |
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* | Remove another interface that is no longer needed | Melanie Thielker | 2008-09-26 | 6 | -40/+5 | |
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* | Add "Notecard saved" message to saves of notecards into prims | Melanie Thielker | 2008-09-26 | 1 | -0/+16 | |
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* | Finishing the code cleanup in DNE, make llDie work again in DNE. | Melanie Thielker | 2008-09-26 | 4 | -236/+288 | |
| | | | | | | Add some compile messages from XEngine into DNE as well. | |||||
* | * Patch from JHurliman | Teravus Ovares | 2008-09-26 | 40 | -293/+234 | |
| | | | | | | | | | * Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes.. | |||||
* | DNE code cleanups | Melanie Thielker | 2008-09-26 | 3 | -102/+82 | |
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* | Adds support for the "Running" checkbox and the "Reset" button, as well as | Melanie Thielker | 2008-09-26 | 1 | -0/+44 | |
| | | | | | | | ResetScripts In Selection, Set Script to [not] Running In Selection from the tools menu. Allows DNE script reset without a full recompile. | |||||
* | Pluggable API module (XEngine style) support for DNE | Melanie Thielker | 2008-09-26 | 1 | -7/+14 | |
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* | Compiler Connection! One world, one compiler! | Melanie Thielker | 2008-09-26 | 25 | -47590/+22 | |
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* | After the last commit, the old Common assembly was still being loaded. | Melanie Thielker | 2008-09-26 | 1 | -2/+2 | |
| | | | | | | | Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers. | |||||
* | Yay! Common/ is gone! One API is achieved! | Melanie Thielker | 2008-09-26 | 9 | -2949/+22 | |
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* | * minor: fix lolbug in RestInventoryService spotted by jhurliman | Justin Clarke Casey | 2008-09-26 | 1 | -2/+2 | |
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* | * minor: remove warnings | Justin Clarke Casey | 2008-09-26 | 10 | -22/+18 | |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2274 | Justin Clarke Casey | 2008-09-26 | 1 | -1/+3 | |
| | | | | | | | * Reapply homer's click action implementation, which accidentally got blatted * Thanks tyre | |||||
* | * refactor: do a tiny bit of cleanup | Justin Clarke Casey | 2008-09-26 | 1 | -40/+46 | |
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* | Add per-instance date to DNE to avoid serializing stuff 10 times a second. | Melanie Thielker | 2008-09-26 | 7 | -250/+180 | |
| | | | | | | Clode cleanup and removal of commented stuff in ScriptManager. | |||||
* | * refactor: split out AssetXferUploader | Justin Clarke Casey | 2008-09-26 | 3 | -285/+312 | |
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* | * refactor: split out AgentAssetTransactionsManager | Justin Clarke Casey | 2008-09-26 | 2 | -192/+227 | |
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* | * Implment task inventory item asset update for the old non CAPS transaction ↵ | Justin Clarke Casey | 2008-09-26 | 4 | -36/+86 | |
| | | | | | | | | | | | system * This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit. | |||||
* | And another file | Melanie Thielker | 2008-09-26 | 1 | -0/+479 | |
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* | Pushing the missing file | Melanie Thielker | 2008-09-26 | 1 | -0/+35 | |
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* | Remove all the subclassing complexity and script server interfaces from | Melanie Thielker | 2008-09-26 | 14 | -1367/+721 | |
| | | | | | | | | DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption. | |||||
* | * Wind updates. Still random.. but in 4 directions instead of two! | Teravus Ovares | 2008-09-26 | 5 | -52/+58 | |
| | | | | | | | * It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind. | |||||
* | Remove interfaces that are no longer used from DNE | Melanie Thielker | 2008-09-26 | 3 | -98/+2 | |
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* | Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again. | Melanie Thielker | 2008-09-26 | 2 | -1/+187 | |
| | | | | | | As a bonus, the OSSLPrim has now come to XEngine, too! | |||||
* | Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs. | Melanie Thielker | 2008-09-26 | 18 | -9970/+8389 | |
| | | | | | | | | | The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form. | |||||
* | Mantis#2265. Thank you kindly, Idb for a patch that: | Charles Krinke | 2008-09-26 | 1 | -2/+1 | |
| | | | | | Implements the LSL function llGetAttached(). | |||||
* | Implement LSL-function llSetClickAction. | Homer Horwitz | 2008-09-25 | 2 | -1/+13 | |
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* | Some script engine interface changes | Melanie Thielker | 2008-09-25 | 3 | -6/+27 | |
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