Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Reverting my POS changes. I need to think this through a bit more. | Brian McBee | 2007-11-20 | 1 | -14/+14 |
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* | *Huge* structural changes in ODE/OdePrim to get all of the calls in ↵ | Teravus Ovares | 2007-11-20 | 11 | -352/+425 |
| | | | | | | | threadlocked code. ODEPrim was almost completely re-written. Copy/Space test needed. | ||||
* | POS physics. tweaking stair-climbing which broke with my last change | Brian McBee | 2007-11-20 | 1 | -12/+14 |
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* | POS physics: removed "stickiness" from avatars so they can slide along ↵ | Brian McBee | 2007-11-20 | 1 | -10/+8 |
| | | | | surfaces instead of sticking to them. | ||||
* | Turned on more verbosity to try to debug assetserver failures | Brian McBee | 2007-11-20 | 1 | -2/+2 |
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* | there is no real reason to write this value back to estate settings, | Sean Dague | 2007-11-19 | 1 | -1/+5 |
| | | | | | | and it is the most often tickled part of this race condition. | ||||
* | put in changes to only keep the last terrain revision. The current | Sean Dague | 2007-11-19 | 1 | -0/+14 |
| | | | | | | | unbounded model causes performance and filesystem filling grief. Before enabling this again, we need a reasonable bounding model. | ||||
* | Tweaked for a possibility of 10 elements. | Teravus Ovares | 2007-11-19 | 1 | -1/+1 |
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* | * Added noisy debug information on the Verbose console to help debugging ↵ | Teravus Ovares | 2007-11-19 | 1 | -0/+20 |
| | | | | oddly placed prim. | ||||
* | * Space allocation fix for prim outside region. >256 & <0. | Teravus Ovares | 2007-11-19 | 1 | -0/+12 |
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* | hopefully resolve mantis issue #10 by locking correcty around terrain methods | Sean Dague | 2007-11-19 | 1 | -50/+54 |
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* | Fixed - outside of bounds error. | Teravus Ovares | 2007-11-19 | 1 | -1/+1 |
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* | * Changed namespace | lbsa71 | 2007-11-19 | 5 | -5/+1 |
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* | fixed POS rotation with certain angles | Jeff Ames | 2007-11-19 | 1 | -4/+4 |
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* | added rotation support to POS | Jeff Ames | 2007-11-19 | 1 | -4/+8 |
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* | * Split space array structure into a two dimentional array instead of a ↵ | Teravus Ovares | 2007-11-19 | 1 | -27/+38 |
| | | | | single one. Once again. Should help debugging space/copy issues. | ||||
* | Added medium debug information to Verbose mode of the console about ↵ | Teravus Ovares | 2007-11-19 | 1 | -7/+72 |
| | | | | Prim/space movements. Should help make sense of the copy prim bug. Use for Pastebin. :D | ||||
* | * Copy/SpaceBorder Fix attempt number 3, hopefully the last | Teravus Ovares | 2007-11-18 | 1 | -11/+21 |
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* | * 2nd attempt to fix the Spaceborder/copy bug | Teravus Ovares | 2007-11-18 | 1 | -1/+6 |
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* | * Supressed the "not a module assembly" warning for verbosity reasons. | Adam Frisby | 2007-11-18 | 1 | -2/+2 |
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* | flying in POS should be a bit smoother | Jeff Ames | 2007-11-18 | 1 | -4/+15 |
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* | * Tentative Bug fix for OptikSL's intermittant Copy prim error. | Teravus Ovares | 2007-11-18 | 1 | -13/+23 |
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* | * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵ | Teravus Ovares | 2007-11-18 | 17 | -87/+99 |
| | | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. | ||||
* | cleaned up some mono compiler warnings | Jeff Ames | 2007-11-18 | 14 | -80/+68 |
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* | first stab at implementation of CopyInventoryItem | Jeff Ames | 2007-11-18 | 9 | -57/+134 |
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* | * Found several cases where prim set physical were not subscribing to ↵ | Teravus Ovares | 2007-11-18 | 5 | -0/+26 |
| | | | | physics events. | ||||
* | Made the background (ie empty space) colour of the exported map image blue. | MW | 2007-11-18 | 1 | -0/+2 |
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* | Added "export-map <filename>" console command to the region server that will ↵ | MW | 2007-11-18 | 2 | -0/+56 |
| | | | | export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server. | ||||
* | Attempt to get World Map working in Grid mode, will need to be using the ↵ | MW | 2007-11-18 | 8 | -64/+99 |
| | | | | | | | | | | grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes. | ||||
* | For every problem there's a solution that is simple, neat and wrong. | Dalien Talbot | 2007-11-18 | 1 | -4/+1 |
| | | | | | | | Looks like it has nothing to do with childregions - reverting and will try to debug after the sleep. Sorry for the noise :) | ||||
* | Looks like we're requesting the mapblocks for every agent - including | Dalien Talbot | 2007-11-18 | 1 | -1/+4 |
| | | | | | | | childagents. The infrastructure is not robust enough to handle it at this time - so ignore all the MapBlock requests for childagents. | ||||
* | Second try at having a bandaid for the multiple logins crash | Dalien Talbot | 2007-11-18 | 1 | -1/+8 |
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* | Revert the previous commit - indeed this needs to be fixed in a | Dalien Talbot | 2007-11-18 | 1 | -9/+3 |
| | | | | | | different place... | ||||
* | Trap the error during the logout with connections to multiple sims on | Dalien Talbot | 2007-11-18 | 1 | -3/+9 |
| | | | | | | | the same box (error in closecircuit) - temp band-aid, should have a better fix. | ||||
* | Additional debugging output to see for what coordinates is the worldmap | Dalien Talbot | 2007-11-18 | 1 | -1/+2 |
| | | | | | | requested (crash is gone, but tons of worldmap requests) | ||||
* | Prevent the region crash in gridmode on bringing up the map | Dalien Talbot | 2007-11-18 | 1 | -5/+13 |
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* | Added handler for MapNameRequest - OnMapNameRequest | Dalien Talbot | 2007-11-18 | 4 | -0/+14 |
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* | improved avatar logic -- walk up low steps now, sorta | dan miller | 2007-11-17 | 1 | -5/+21 |
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* | minor POS tweak for speed | dan miller | 2007-11-17 | 1 | -5/+4 |
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* | * Fix Null comparison for Mono | Teravus Ovares | 2007-11-17 | 1 | -2/+2 |
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* | * Fixed space related SimCrasher ODE error when a prim disables itself ↵ | Teravus Ovares | 2007-11-17 | 1 | -0/+37 |
| | | | | because it's out of bounds and user moves it back into the space. | ||||
* | * fixed goofy documentation error | Teravus Ovares | 2007-11-17 | 1 | -1/+1 |
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* | * Added decoding of the AgentThrottleBlock of the AgentThrottle packet. ↵ | Teravus Ovares | 2007-11-17 | 1 | -0/+55 |
| | | | | It's still unhandled, and useful data can be sent to the packet throttler :D | ||||
* | Added ClickAction property to SceneObjectPart (and the relevant changes in ↵ | MW | 2007-11-17 | 4 | -5/+17 |
| | | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. | ||||
* | Out of a fog of alcohol and adenovirus, I present - POS! | dan miller | 2007-11-17 | 2 | -32/+219 |
| | | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV | ||||
* | set svn:eol-style | Jeff Ames | 2007-11-17 | 1 | -1015/+1015 |
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* | minor cleanup of some dodgy bits | Jeff Ames | 2007-11-17 | 3 | -34/+16 |
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* | added some POS gravity | Jeff Ames | 2007-11-17 | 1 | -22/+17 |
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* | catch exceptions when loading malformed xml files | Jeff Ames | 2007-11-17 | 3 | -24/+44 |
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* | * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+4 |
| | | | | work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts |