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* * Remove null reference exception in the J2KDecoderModule's J2K repair ↵Teravus Ovares2009-04-131-2/+14
| | | | routine for when the asset we're looking up isn't an image at all. (did someone set the texture on the side of a primitive to some other kind of asset with the script engine?)
* *Bypass J2kDecoder when asset is nullTeravus Ovares2009-04-131-0/+4
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* if Data is null, shortcut to client.SendImageNotFound, as any otherSean Dague2009-04-131-3/+10
| | | | | option at this point is going to give us a NullReferenceException
* scream out a bit warning if we failed to set default imageSean Dague2009-04-131-0/+2
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* catch for a null asset so we don't get an exception here, though thisSean Dague2009-04-131-1/+7
| | | | | probably just makes the decoder break somewhere else.
* put J2KImage into it's own file, please no doubling up on classes inSean Dague2009-04-132-316/+354
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* Thank you, dslake, for a patch that converts many of the linear searchesMelanie Thielker2009-04-122-256/+197
| | | | | | | | in SceneGraph to fast dictionary lookups. Includes a regression fix for attachments by myself. Fixes Mantis #3312
* Actually do what I promised in the previous commit :/Melanie Thielker2009-04-121-4/+14
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* Funnel stored (offline) IMs through the Scene EventManager to make sureMelanie Thielker2009-04-121-14/+10
| | | | | | | they are processed by the modules rather than sent to the client directly. Allows friends and group requests and responses to be saved, too
* Actually remove the script if it tries to remove itself.Melanie Thielker2009-04-124-5/+38
| | | | | | Fixes Mantis #2929
* Fix a regression where animations would only be sent if the avatar hasMelanie Thielker2009-04-123-5/+73
| | | | | | | attachments. Convert base types to LSL types for event marshalling through IScriptModule to avoid parameter errors.
* Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker2009-04-115-1/+42
| | | | | | | | This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
* * Minor MRM CleanupAdam Frisby2009-04-1114-614/+662
| | | | | | | * Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
* Correct Opensim.ini.example to reflect the default settings for clouds.idb2009-04-111-49/+2
| | | | | | Fixes Mantis #3421 Change the agent/avatar events subscriptions to just OnNewClient. The data only needs to be sent once and keeping track of log ins/movements is not required. This will also send cloud data to child agents so that they can see clouds above neighbouring regions not just regions that they have visited.
* * BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵Teravus Ovares2009-04-111-2/+93
| | | | now.
* * Add catch-all error handlers back to scene.Teravus Ovares2009-04-111-8/+8
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* * Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares2009-04-114-25/+37
| | | | Interface. (blame prebuild)
* * Adds Physical/Active Linkset support to BulletDotNETPluginTeravus Ovares2009-04-101-108/+268
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* Add XmlRpcGridRouter, a module that communicates URIs for XMLRPC channelsMelanie Thielker2009-04-101-0/+143
| | | | | | to a central server via REST, for centralized XMLRPC routing.
* Make the scrpt engines ignore any script that begins with //MRM:Melanie Thielker2009-04-102-0/+6
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* Add an optional region module which will supply a script event,Melanie Thielker2009-04-101-0/+90
| | | | | | | xmlrpc_uri(string) in response to a OpenRemoteDataChannel call. The string is the fully qualified URI to post XMLRPC requests for that script to.
* Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker2009-04-106-1/+76
| | | | | | | UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
* Expose the XMLRPC listener port on the IXMLRPC interface to allowMelanie Thielker2009-04-102-0/+6
| | | | | | publication
* Add events to IScriptEngine to notify scripting modules of the removalMelanie Thielker2009-04-104-2/+29
| | | | | | | | | of objects from the scene, and of scripts from objects. This facilitates the development of modules that can register prims with externall servers for inbound email and XMLRPC. Currently implemented in XEngine only. Also applying cmickeyb's compiler locking patch, since it seems risk-free.
* Thank you, OwenOyen, for a patch that corrects the behavior of llRot2Euler.Melanie Thielker2009-04-101-2/+2
| | | | | | | Committed with comment changes. Fixes Mantis #3412
* * Apply http://opensimulator.org/mantis/view.php?id=3427Justin Clarke Casey2009-04-101-1/+71
| | | | | | | * Return different values for llCloud() over time based on a cellular automation system. * Thanks aduffy70!
* * Apply http://opensimulator.org/mantis/view.php?id=3432Justin Clarke Casey2009-04-101-3/+5
| | | | | | | * Make llGroundSlope() return correct results * Thanks aduffy70!
* * Apply http://opensimulator.org/mantis/view.php?id=3439Justin Clarke Casey2009-04-103-11/+11
| | | | | | | * This corrects problems seen on some SQLite systems where the migration fails because the two argument substr() isn't implemented * Thanks RemedyTomm!
* * Patch from RemedyTomm Mantis 3440Teravus Ovares2009-04-105-511/+449
| | | | | | | | * Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-1011-3/+198
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * Tweak the character controller some moreTeravus Ovares2009-04-102-191/+348
| | | | | | | * Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock.
* * Fixes a bug in MRM scripting whereby the Touch flag is never enabled for ↵Adam Frisby2009-04-101-0/+2
| | | | OnTouch capable scripts.
* * Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares2009-04-091-1/+1
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* * Changes the timstep of the bullet world Teravus Ovares2009-04-092-11/+12
| | | | | | | | * Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
* * Reinstated Scene Crossing tests, now with timeouts to check for race ↵Arthur Valadares2009-04-091-16/+55
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* * minor: correct some documentation in SQLiteAssetData.csJustin Clarke Casey2009-04-091-8/+2
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* * minor: remove some mono compiler warningsJustin Clarke Casey2009-04-093-4/+3
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* * Tagged long running tests with LongRunningAttribute.lbsa712009-04-098-16/+23
| | | | | | * Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
* * Remove Autooar module pending it's migration to the forgeJustin Clarke Casey2009-04-091-99/+0
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* * Terminate OpenSim startup if we cannot listen to the designated HTTP portJustin Clarke Casey2009-04-091-2/+6
| | | | | | * This makes the problem much more obvious to the user, and OpenSim isn't that useful without inbound http anyway
* * Change SQLite asset UUID to dashed format to be consistentJustin Clarke Casey2009-04-092-6/+13
| | | | | | | * Remaining inconsistent uuids (non dashed) are in region store for sqlite and mysql * Migration of these will happen at a later date, unless someone else wants to do it
* * Change UUIDs in SQLite user db to dashed format to match representations ↵Justin Clarke Casey2009-04-093-11/+22
| | | | elsewhere
* * Improve inventory uuid conversions to make sure that we aren't converting ↵Justin Clarke Casey2009-04-092-9/+30
| | | | | | | | anything that already contains a - * Among other things, this means that if a migration is interrupted, it can simply be retried
* * Migrate UUID representations in SQLite inventory store to dashed formatJustin Clarke Casey2009-04-092-28/+42
| | | | | | * This makes the representation consistent with that most commonly used in the other supported database layers
* * Added some more experimental code; nothing wired in so far.lbsa712009-04-095-57/+272
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* * Moved the DatabaseTestAttribute to Test.Common, and thus included ref to ↵lbsa712009-04-0937-6/+63
| | | | that in all db tests. *phew*
* * Allows MRMs to import libraries in the OpenSim bin directory.Adam Frisby2009-04-091-5/+16
| | | | | * Syntax: //@DEPENDS:library.dll
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-04-093-0/+53
| | | | | | | | | | | The attached patch implements osKey2Name and osName2Key which converts between a UUID key for an avatar and an avatar name and vice-versa. osKey2Name is similar to llKey2Name except that it will work even if the avatar being looked up is not in the same region as the script.
* * Implements IObject.Materials[].*Adam Frisby2009-04-093-2/+93
| | | | | * This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
* * Implements IGraphics interface for MRM Scripting.Adam Frisby2009-04-096-6/+75
| | | | | | * This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.