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| * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-161-1/+1
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| | * | Bug fix in SQLite/SQLiteUserAccountData.cs: Missing'(' in one of the SQL ↵Diva Canto2010-04-161-1/+1
| | | | | | | | | | | | | | | | statements.
| * | | refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-164-33/+40
| |/ / | | | | | | | | | AttachmentsModule
| * | minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)2010-04-162-2/+4
| | | | | | | | | | | | than a NullReferenceException
| * | refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-164-14/+28
| | | | | | | | | | | | AttachmentsModule
| * | minor: use the static ascii and utf8 encodings instead of instantiating our ownJustin Clark-Casey (justincc)2010-04-161-6/+3
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| * | Add --skip-assets option to load oar.Justin Clark-Casey (justincc)2010-04-165-28/+50
| | | | | | | | | | | | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
| * | add a missing initialization of the m_memoryCache in ↵Justin Clark-Casey (justincc)2010-04-161-1/+1
| | | | | | | | | | | | | | | | | | XmlRpcGroupsServicesConnectorModule the lack of this caused me a NullReferenceException when calling some groups methods directly though in principle it would also fail in other situations
| * | minor: stop irc bridge warning about not attached to regions if it's not ↵Justin Clark-Casey (justincc)2010-04-161-1/+1
| | | | | | | | | | | | been turned on in the first place
| * | minor: stop datasnapshot issuing a warning log message if it's disabledJustin Clark-Casey (justincc)2010-04-161-3/+3
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| * | Fix http://opensimulator.org/mantis/view.php?id=4657 where ↵Justin Clark-Casey (justincc)2010-04-162-17/+48
| |/ | | | | | | | | | | OpenSim.Grid.UserServer.exe fails on startup if no previous config probably appears to occur because mono 2.4.2.3 (and possibly later) erroneously returns a value of 0 for BufferWidth and BufferHeight in some circumstances
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-04-143-19/+96
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| | * Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-04-143-20/+35
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| | | * minor: add some documentation around the asset udp request path and replace ↵Justin Clark-Casey (justincc)2010-04-142-19/+34
| | | | | | | | | | | | | | | | some magic numbers with libomv enums
| | * | The missing .csproj for the Robust 32 bit launcherDiva Canto2010-04-141-0/+62
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| * | | Patch from mcortez to add basic caching to the groups module. This prevents ↵John Hurliman2010-04-142-52/+160
| | |/ | |/| | | | | | | database/network explosions when you have a significant number of group-owned prims in a scene
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-04-145-4/+147
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| | * * Added 32bitLauncher for Robust. Still need to test it on a 64 bit machine.Diva Canto2010-04-145-4/+147
| | | | | | | | | | | | * PrimitiveBaseShape wants to be be committed too -- EOF.
| * | Applying a patch from lkalif to fix a small bug in the previous patchJohn Hurliman2010-04-141-1/+1
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| * Applying patch from lkalif to add support for inventory links to the ↵John Hurliman2010-04-132-0/+45
| | | | | | | | SimianGrid connectors
| * Reduce number of AvatarAnimations sent with large number of avatarsRobert Adams2010-04-132-6/+8
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| * thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-1211-0/+78
| | | | | | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
| * minor - add some documentation to PrimitiveBaseShape constructor with ↵dahlia2010-04-091-0/+4
| | | | | | | | OpenMetaverse.Primitive parameter
| * * Adds IAssetService.GetCached() to allow asset fetching from the local ↵John Hurliman2010-04-0811-2/+293
| | | | | | | | | | | | | | cache only * Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer * Sanity check for null reference in LLClientView.RefreshGroupMembership()
| * * Fixing incorrect documentation for the continuation passing style ↵John Hurliman2010-04-072-2/+3
| | | | | | | | | | | | IAssetService.Get() method * Changing the SimianGrid asset service connector to match the corrected documentation
| * Added NullInventoryData for unit tests and quick try-outs of the services in ↵Diva Canto2010-04-061-0/+193
| | | | | | | | 64-bit machines (no SQLite).
| * * May fix mantis #4603.Diva Canto2010-04-056-198/+200
| | | | | | | | * My local git wants to commit the groups files for line endings, I'm gonna let it do it.
| * * In the async asset fetch method, cache check before firing any async code. ↵John Hurliman2010-04-051-47/+62
| | | | | | | | This should alleviate some "thread storm" issues when regions are starting up that hit Mono especially hard
| * check group membership and powers with the groups module rather than just ↵Justin Clark-Casey (justincc)2010-04-051-12/+27
| | | | | | | | | | | | the client's active group id this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
| * log exceptions that end up at the top of a asynchronous viewer packet method ↵Justin Clark-Casey (justincc)2010-04-051-3/+13
| | | | | | | | call rather than swallowing them
| * Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-04-054-8/+22
| | | | | | | | | | | | If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
* | Merge branch 'master' into careminster-presence-refactorMelanie Thielker2010-04-191-6/+65
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| * | This GetScriptErrors() change allows initial XEngine to run in backgroundMike Rieker2010-04-181-6/+65
| | | | | | | | | | | | | | | thread. It should block only for the case of being called by CapsUpdateTaskInventoryScriptAsset().
* | | Merge branch 'master' into careminster-presence-refactorMelanie Thielker2010-04-162-3/+54
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| * | Committing sacha's partial work (from orpheus). The GridBrat needs to learnMelanie2010-04-142-1/+46
| | | | | | | | | | | | a bit of git
| * | Change ISnmpModule to use scene referencesMelanie2010-04-141-2/+9
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| * | Drop unused Alert() method from ISnmpModuleMelanie2010-04-131-2/+1
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* | | Merge branch 'careminster' into careminster-presence-refactorMelanie2010-04-1325-203/+694
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| * | Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-04-1310-3/+296
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| | * | Changed the GetTextureModule backport to work with the 0.6.9 codebaseJohn Hurliman2010-04-082-363/+11
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| | * | Backported WebUtil.cs from master to 0.6.9-postfixes to fix the build breakJohn Hurliman2010-04-081-0/+361
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| | * | Backported GetTextureModule and IAssetService.GetCached()John Hurliman2010-04-0810-3/+287
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| * | | Fixed LINEAR_MOTOR Z drive, Mantis #30Kitto Flora2010-04-111-23/+35
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| * | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterlcc2010-04-1011-78/+201
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | resolved Conflicts: OpenSim/Region/Framework/Interfaces/ISnmpModule.cs
| | * | | guarantee that a script engine's GetScriptErrors() will not be calledMike Rieker2010-04-103-12/+71
| | | | | | | | | | | | | | | | | | | | | | | | | until after its OnRezScript() returns so that script compile error messages can be retrieved
| | * | | re-fixing this darn filelcc2010-04-101-0/+11
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| | * | | Fixing Traplcc2010-04-101-11/+0
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| | * | | Add Scene.SnmpService, which is of type ISnmpModule and, if nun-null, canMelanie2010-04-091-0/+14
| | | | | | | | | | | | | | | | | | | | be used to send snmp alerts
| | * | | Implement cmGetAvatarList(). This returns a strided list of all avatars in ↵Thomas Grimshaw2010-04-073-60/+87
| | | | | | | | | | | | | | | | | | | | the region, including their UUID, position and name. The radar is often the most taxing scripts on a sim, this function can help radars reduce their impact by 66% by eliminating the need for sensors.
| | * | | Increase the amount of time we wait for a teleport to complete. This allows ↵Thomas Grimshaw2010-04-071-1/+1
| | | | | | | | | | | | | | | | | | | | teleportation to a remote region without a local connection to the asset server without timing out.