Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | * Fixed a situation in ODE where it didn't call the mesher on a cube when ↵ | Teravus Ovares | 2008-02-08 | 1 | -0/+3 |
| | | | | you tapered if you didn't have a cut or a hollow. | ||||
* | * Stop asset transactions hanging around after they've completed | Justin Clarke Casey | 2008-02-08 | 2 | -11/+79 |
| | | | | | | | * Still not enough to solve the memory leak, though hopefully this is another step on the path * All these changes are pretty temporary - this will be addressed with a more fundamental refactor in the future | ||||
* | * Added Taper support to the Meshmerizer for Cube and Cylinder. | Teravus Ovares | 2008-02-08 | 3 | -14/+83 |
| | | | | | | * Removed the hull verbosity | ||||
* | Still chasing logout memory leak. Putting in small changes and temporary ↵ | Justin Clarke Casey | 2008-02-08 | 6 | -12/+39 |
| | | | | light verbosity to this end | ||||
* | * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ↵ | Teravus Ovares | 2008-02-08 | 1 | -42/+44 |
| | | | | Enjoy the new physics-friendly prim type. | ||||
* | refactor - remove unused m_children from EntityBase | Justin Clarke Casey | 2008-02-08 | 2 | -24/+4 |
| | |||||
* | Minor refactoring | Justin Clarke Casey | 2008-02-08 | 1 | -19/+15 |
| | |||||
* | Minor ScenePresence related refactoring | Justin Clarke Casey | 2008-02-08 | 2 | -18/+30 |
| | |||||
* | * Dun-dun-dun. JavaScript scripting now actually works. :) | Adam Frisby | 2008-02-08 | 1 | -3/+2 |
| | |||||
* | update eol-style | Justin Clarke Casey | 2008-02-08 | 5 | -280/+280 |
| | |||||
* | * Made some terrain functions faster computationally. | Adam Frisby | 2008-02-08 | 2 | -16/+8 |
| | |||||
* | * Applying mantis 339 patches round 2 -- Thanks daedius | Adam Frisby | 2008-02-08 | 6 | -2/+316 |
| | |||||
* | * Adding console spam to help track 'The Steve Bug'. | Adam Frisby | 2008-02-08 | 2 | -5/+18 |
| | |||||
* | change counter from 3 => 2 based on feedback from mirceakitsune on mantis | Sean Dague | 2008-02-08 | 1 | -1/+1 |
| | | | | | | http://opensimulator.org/mantis/bug_view_page.php?bug_id=490 | ||||
* | From: Kurt Taylor <krtaylor@us.ibm.com> | Sean Dague | 2008-02-08 | 1 | -1/+12 |
| | | | | | | | | | | | Attached is a patch for Mantis 25 - this fixes the problem of not having a touch_start happen for all prims in a linked group. So, with this, large builds can now have a single script in the base prim and it will run when any prim in the linked build is touched. The problem was that the objectgrab event was not being propagated to all the prims in the group. | ||||
* | fix the issue found on IRC this morning. The logging call was mistructured | Sean Dague | 2008-02-08 | 1 | -1/+2 |
| | | | | | | | so threw and exception when attempting to log that we missed an asset and were waiting for it. | ||||
* | small bit of refactoring, | MW | 2008-02-08 | 2 | -4/+11 |
| | |||||
* | * Removed a statement that crashes the Meshmerizer if you don't have a ↵ | Teravus Ovares | 2008-02-08 | 1 | -1/+1 |
| | | | | specific /dev/ folder | ||||
* | * Okay, fixed the path cut offset, however the inner wall isn't properly ↵ | Teravus Ovares | 2008-02-08 | 1 | -2/+2 |
| | | | | 'cut' from the hull, so slightly better support, but still limited. | ||||
* | * This update adds limited support for Cylinder meshed prim in the ↵ | Teravus Ovares | 2008-02-08 | 3 | -1/+312 |
| | | | | Meshmerizer plugin. (Limited because path cut is wrongly offset and while Hollowing works, you can walk through the inside wall.) | ||||
* | * Fix: Send Parcel data on region crossing. | Teravus Ovares | 2008-02-08 | 2 | -0/+3 |
| | |||||
* | Missed one event message that needed to be | Charles Krinke | 2008-02-08 | 1 | -8/+9 |
| | | | | | commented out. | ||||
* | Make timer events from scripts a little less chatty. | Charles Krinke | 2008-02-08 | 2 | -12/+16 |
| | | | | | DEBUG is defined by default in the Linux build. | ||||
* | Maybe VB.Net will compile now... who knows ;) | Tedd Hansen | 2008-02-07 | 1 | -8/+8 |
| | |||||
* | Same VB.Net patch done right. | Tedd Hansen | 2008-02-07 | 1 | -4/+9 |
| | |||||
* | VB.Net compiler might work on Windows now. | Tedd Hansen | 2008-02-07 | 1 | -1/+1 |
| | |||||
* | * Fixed negative child agents in the sim stats. | Teravus Ovares | 2008-02-07 | 1 | -0/+6 |
| | |||||
* | * This update contains a bucket-full of network optimizations. | Teravus Ovares | 2008-02-07 | 6 | -7/+53 |
| | | | | | | | | | * ParcelProperties are sent only when needed instead of on any movement * Terse Updates and other temporary data packets are marked unreliable * After a certain amount of users, the sim actually sends updates on things less * Experimental * Tested to 68 avatar with pCampBot (And it's surprising what actually causes the most lag.. the text chat!) | ||||
* | * didn't save :P so, this is the other half to my last commit | Teravus Ovares | 2008-02-07 | 1 | -1/+20 |
| | |||||
* | Update version numbers to 0.5 | Jeff Ames | 2008-02-07 | 8 | -9/+9 |
| | |||||
* | Additional debugging print on LOGOUT if/else in userServer. | Charles Krinke | 2008-02-07 | 1 | -2/+1 |
| | |||||
* | Shorten root inventory create folder message. | Charles Krinke | 2008-02-07 | 1 | -2/+1 |
| | |||||
* | * Added the Scripted objectflag if there is a script running in a prim. ↵ | Teravus Ovares | 2008-02-07 | 3 | -2/+21 |
| | | | | Remove the flag if you delete all of the scripts in the object. | ||||
* | make a couple more changes to get us back very close to old color scheme | Sean Dague | 2008-02-06 | 1 | -3/+16 |
| | |||||
* | * Allow terrain load-tile for RAW files | Justin Clarke Casey | 2008-02-06 | 1 | -1/+57 |
| | | | | | | * Patch from Sophie Lee [webmage] - IBM. Thanks very much! | ||||
* | ummm... removed 1 too many newlines, formating a bit better now | Sean Dague | 2008-02-06 | 1 | -1/+1 |
| | |||||
* | * Chasing down memory leak where memory used by a client is not returned on ↵ | Justin Clarke Casey | 2008-02-06 | 5 | -10/+50 |
| | | | | | | | | client logout * This code may or may not be on the right track, but I want to save my work so far. | ||||
* | pass 1 on getting colors back to the console | Sean Dague | 2008-02-06 | 1 | -0/+69 |
| | |||||
* | * Marking off which uses of catch (Exception e) is legit and which are not, ↵ | Adam Frisby | 2008-02-06 | 5 | -12/+12 |
| | | | | for later removal/replacement. | ||||
* | * Added debug message to try track down Mantis#305. | Adam Frisby | 2008-02-06 | 1 | -0/+1 |
| | |||||
* | Consolidated LoadAnims and AvatarAnimations constructor. | Jeff Ames | 2008-02-06 | 3 | -40/+9 |
| | | | | | Fixes locking issues with Animations in ScenePresence (bug #324) | ||||
* | * Fixed script count incrementer. Was decrementing but only incrementing ↵ | Teravus Ovares | 2008-02-06 | 1 | -2/+2 |
| | | | | when a script was requested by UUID | ||||
* | Removed super-stealth mode from PasswdPrompt. (Now you can see the prompt) | Jeff Ames | 2008-02-06 | 1 | -0/+1 |
| | |||||
* | * Put the script run limiter on the SceneObjectPart as otherwise you can ↵ | Teravus Ovares | 2008-02-06 | 1 | -13/+15 |
| | | | | drop scripts in prim and they'll still run with scripts disabled. | ||||
* | * Added the ability to start and stop all scripts in the simulator using the ↵ | Teravus Ovares | 2008-02-06 | 4 | -4/+76 |
| | | | | debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools. | ||||
* | Cleaned up some unreachable code warnings. | Jeff Ames | 2008-02-06 | 1 | -10/+0 |
| | |||||
* | Fixed typo in Mag() (Thanks lc_tuco for pointing this out) | Jeff Ames | 2008-02-06 | 1 | -1/+1 |
| | |||||
* | * Added Active Scripts to report the number of scripts running to Sim Stats | Teravus Ovares | 2008-02-06 | 8 | -13/+441 |
| | | | | | | | * Added Script Performance to report the number of functions run per second to Sim Stats. * Removed a few warnings (@.@ up to 50 now) | ||||
* | Revert color console changes until a cross-platform method is found. | Jeff Ames | 2008-02-06 | 1 | -1/+0 |
| | |||||
* | Added colors back to console output. | Jeff Ames | 2008-02-06 | 1 | -10/+0 |
| | | | | | Fixed line duplication in console output. |