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* put some locking around user access, which should help withSean Dague2007-09-151-45/+53
| | | | | | the exception dalien found during crash-a-thon
* Testing to see if this fixes the editing appearance crash, or makes it (or ↵MW2007-09-151-1/+9
| | | | anything else) worse.
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-1411-66/+76
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* * fixed script compilationlbsa712007-09-142-113/+125
| | | | | | * reversed //c# - if * rightifyed what's actually converted
* more fun with LSL implementationsSean Dague2007-09-141-16/+11
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* added ability to update group positionSean Dague2007-09-141-0/+7
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* Can now set the http ports that grid server and user server use. MW2007-09-144-3/+19
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* ODE: no more slippin' & slidin'dan miller2007-09-131-4/+24
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* Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2007-09-137-10/+94
| | | | various verbosity
* llSetPos(), llGetPos(), llGetLocalPos() now implementedSean Dague2007-09-131-4/+39
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* If first 4 characters in script is "//C#" script will be treated as pure C# ↵Tedd Hansen2007-09-131-2/+9
| | | | instead of LSL/C# hybrid. This means no preprocessing before compile.
* add some locks around DataSet manipulation to ensure we are doing this Sean Dague2007-09-131-117/+93
| | | | | | safely
* Fix the terrain heightmap load from images (tested PNG and GIF).Dalien Talbot2007-09-131-1/+2
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* implement llGetScale and llSetScaleSean Dague2007-09-132-5/+19
| | | | | | | drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine
* remove ^M, as native storage should be UNIX format, and ^M in/out mashingSean Dague2007-09-1329-7407/+7407
| | | | | | will happen on the windows side now that eol-style is correct
* Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵Tedd Hansen2007-09-1313-140/+140
| | | | member names to smallcapsy.
* Backup is now optional on classeslbsa712007-09-133-71/+81
| | | | | | | | * Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite
* GUI: Added placeholders + info on what to be doneTedd Hansen2007-09-125-0/+225
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* GUI also contains option for Stand Alone mode.Tedd Hansen2007-09-122-29/+122
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* Early alpha version of a GUI tool to configure and start OpenSim. Currently ↵Tedd Hansen2007-09-1212-0/+1176
| | | | can start an already configured Grid server.
* I think 1.0f makes a better offset than 1.2f for basic physics (less floating,Sean Dague2007-09-121-1/+1
| | | | | | | | not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land.
* add timestamps to log messages. This probably needs to all be cleaned upSean Dague2007-09-121-0/+3
| | | | | | | with a real logging module later, but this should make reading logs easier for now
* Fixed DNS resolve bug for Grid mode on multi-Homer systems.Tedd Hansen2007-09-122-0/+8
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* debug for mysql issueSean Dague2007-09-121-0/+1
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* Another attempt at fixing the disappearing estate_settings.xml file.Brian McBee2007-09-111-25/+24
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* Fix for setting region through property. This should allowSean Dague2007-09-111-2/+2
| | | | | | mysql to work again in grid mode for user storage.
* Kill little green men on minimap if the avatar logs off.Dalien Talbot2007-09-111-0/+1
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* Fixing namespace problems MW2007-09-112-4/+6
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* * minor refactoringslbsa712007-09-113-34/+36
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* Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW2007-09-114-23/+162
| | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
* Get rid of extra green men in minimap on region crossings (they were Dalien Talbot2007-09-111-2/+3
| | | | | | | child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave.
* move the locks closer to the data, sqlite for assets now works like a champSean Dague2007-09-112-40/+37
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* remove autogenerated filesSean Dague2007-09-111-66/+0
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* Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵MW2007-09-111-90/+485
| | | | in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor.
* add DeleteAssetSean Dague2007-09-111-10/+14
| | | | | | | this also moves commit points around a bit for debuging, though this will change back now the MW has worked out synchronization
* Trying some locks on asset database access. MW2007-09-111-10/+21
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* Make grass and trees phantom by default. Same behavior as LL grid.Brian McBee2007-09-101-0/+6
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* * Took a stab at #388lbsa712007-09-101-1/+4
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* added some debugging for tracing where asset code isn't working with sqliteSean Dague2007-09-104-305/+328
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* mass update of urls in source code to new websiteSean Dague2007-09-10190-190/+190
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* A couple of fixes to make sure db4o gets set as the default asset database. ↵MW2007-09-103-2/+4
| | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
* Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW2007-09-101-2/+13
| | | | selected. Currently set default back to db4o until more people test using sqlite.
* hooked up sdague new sqlite asset database provider to the old asset system. ↵MW2007-09-1019-47/+428
| | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
* * Fixed: Accessing xmlrpc with invalid xml data would crash the sim.lbsa712007-09-101-17/+31
| | | | | * Ignored some bins and gens
* added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller2007-09-092-4/+16
| | | | collision (ODE)
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-095-0/+62
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.
* ODE: added support for Phantom flag. Presently you need to add 1024 to ↵dan miller2007-09-092-14/+18
| | | | ObjectFlags by hand
* ODE fix: avatar/avatar collision enabled. Needs client update fix to be ↵dan miller2007-09-091-0/+4
| | | | seen correctly. In the right repository this time..
* A small try/catch wrapper to prevent the CLI errors from nuking the sim.Dalien Talbot2007-09-081-1/+5
| | | | | | Now will just print the backtrace on the screen and continue.
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-085-16/+28
| | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.