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My fork of OpenSim for IG and MG, called SledjChisl.
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HG Friends: don't notify if the server isn't there.
Diva Canto
2012-03-22
1
-7
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+10
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Add llGiveInventory() test from object to object where both objects are owned...
Justin Clark-Casey (justincc)
2012-03-22
7
-7
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+146
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Change a false false to be truly true - or is this statement false?
Melanie
2012-03-22
1
-1
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+1
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Rework Diva's patch to simplify it
Melanie
2012-03-22
3
-16
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+30
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Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF...
Melanie
2012-03-22
4
-88
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+6
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Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu...
Diva Canto
2012-03-22
4
-6
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+88
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refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
2012-03-22
4
-9
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+9
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Merge branch 'master' of /home/opensim/src/opensim
BlueWall
2012-03-22
1
-10
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+5
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RegionReady logging
BlueWall
2012-03-22
1
-10
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+5
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-03-22
12
-64
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+376
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Updated the UserAccountsClient a little bit, plus some more sanity checks on ...
Diva Canto
2012-03-21
2
-22
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+53
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HG Friends: reroute the status notifications to the HGFriends service, so tha...
Diva Canto
2012-03-21
9
-8
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+248
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HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that w...
Diva Canto
2012-03-21
3
-20
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+58
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Removed extraneous debug message
Diva Canto
2012-03-21
1
-1
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+0
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Removed extraneous debug message
Diva Canto
2012-03-21
1
-3
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+0
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-03-20
5
-60
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+143
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Removed extraneous debug messages. Added a check for UUID.Zero.
Diva Canto
2012-03-20
1
-16
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+23
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Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
2012-03-21
10
-99
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+85
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If "debug scene updates true" then print out to log when a garbage collection...
Justin Clark-Casey (justincc)
2012-03-21
2
-0
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+65
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Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...
Justin Clark-Casey (justincc)
2012-03-21
1
-10
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+32
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Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
2012-03-21
3
-18
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+6
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Replace "scene debug true false true" console command with "scene debug scrip...
Justin Clark-Casey (justincc)
2012-03-21
3
-37
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+45
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Refix the fixed fix!
Melanie
2012-03-21
1
-2037
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+2037
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-03-20
1
-1
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+1
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fix compile error from last commit
Justin Clark-Casey (justincc)
2012-03-21
1
-1
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+1
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Fixed borkness with map search introduce by my last changes to it.
Diva Canto
2012-03-20
1
-1
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+1
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-03-20
1
-18
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+7
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refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest()
Justin Clark-Casey (justincc)
2012-03-21
1
-18
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+7
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Fixed borkness with previous merge.
Diva Canto
2012-03-20
1
-16
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+1
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Line endings
Diva Canto
2012-03-20
1
-89
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+89
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-03-20
25
-308
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+509
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Add ability to log warn if a frame takes longer than twice the expected time....
Justin Clark-Casey (justincc)
2012-03-21
1
-7
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+14
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Add prim name to "[MESH]: No recognized physics mesh..." log message
Justin Clark-Casey (justincc)
2012-03-20
1
-1
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+1
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remove some mono compiler warnings
Justin Clark-Casey (justincc)
2012-03-20
1
-2
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+0
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remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
Justin Clark-Casey (justincc)
2012-03-20
1
-3
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+2
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minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2012-03-20
2
-2
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+2
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-03-20
1
-1
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+1
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slight increase in jump power to make running jump slightly better.
nebadon
2012-03-20
1
-1
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+1
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Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
2012-03-20
8
-179
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+213
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reduce avatar verticle jump from the absurd 5 meter jump to a less
nebadon
2012-03-20
1
-1
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+1
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refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...
Justin Clark-Casey (justincc)
2012-03-20
2
-8
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+16
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refactor: Eliminate unnecessary duplicate avCapsuleTilted
Justin Clark-Casey (justincc)
2012-03-20
1
-3
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+7
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Remove pointless ThreadAbortException catching in a test that isn't run anyway.
Justin Clark-Casey (justincc)
2012-03-20
1
-11
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+5
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Remove some pointless catching/throwing in the scene loop.
Justin Clark-Casey (justincc)
2012-03-20
1
-7
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+0
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Fix small typo
Justin Clark-Casey (justincc)
2012-03-20
1
-1
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+1
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Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...
Justin Clark-Casey (justincc)
2012-03-20
1
-10
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+16
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Add some doc about the EventManager.OnLoginsEnabled event.
Justin Clark-Casey (justincc)
2012-03-19
1
-0
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+7
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Fix a bug where logins to standalones would fail if the RegionReady module wa...
Justin Clark-Casey (justincc)
2012-03-19
1
-7
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+2
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Stop console command "xengine status" throwing an exception if there are no s...
Justin Clark-Casey (justincc)
2012-03-19
1
-4
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+4
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Fix configuration problems where XAssetDatabasePlugin was picked up accidenta...
Justin Clark-Casey (justincc)
2012-03-19
4
-12
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+153
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