aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
* minor: clean up some code formatting in VivoxVoiceModule.csJustin Clark-Casey (justincc)2012-03-271-54/+25
|
* Two new scripting functions osInviteToGroup(userID) and ↵Snoopy Pfeffer2012-03-275-23/+183
| | | | osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
* Merge branch 'master' of ssh://snoopy@opensimulator.org/var/git/opensimSnoopy Pfeffer2012-03-271-1/+1
|\
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-03-27178-2173/+6602
| |\
| * | When loading objects from DB, first add to scene, then call ↵Dan Lake2012-03-271-1/+1
| | | | | | | | | | | | TriggerOnSceneObjectLoaded.
* | | User level based restrictions for HyperGrid teleports, asset uploads, group ↵Snoopy Pfeffer2012-03-278-25/+142
| |/ |/| | | | | creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
* | HG: beginning of a more restrictive inventory access procedure (optional). ↵Diva Canto2012-03-273-3/+37
| | | | | | | | Experimental: we'll try switching the root folder from under the viewer.
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-03-274-11/+48
|\ \
| * \ Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-03-2710-137/+519
| |\ \
| | * | BulletSim: make avatar animations update properly.Robert Adams2012-03-263-9/+48
| | | | | | | | | | | | | | | | | | | | | | | | | | | | It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
| * | | In TerrainModule.cs, the command terrain save-tile is modified to remove an ↵Garmin Kawaguichi2012-03-271-2/+0
| | | | | | | | | | | | | | | | unnecessary double argument "minimum Y tile"
* | | | Send the config section name up to the service classes themselves ↵Diva Canto2012-03-277-46/+40
| |/ / |/| | | | | | | | (XInventory and Assets).
* | | Add some more overloads to allow registering overloaded methods and listsMelanie2012-03-262-4/+16
| | | | | | | | | | | | of methods.
* | | BulletSim: fix typo introducted by previous checkins (git merge sometimes ↵Robert Adams2012-03-261-3/+0
| | | | | | | | | | | | makes mistakes)
* | | Merge branch 'bulletsim1'Robert Adams2012-03-265-40/+138
|\ \ \
| * \ \ Merge branch 'bulletsim1' of ↵Robert Adams2012-03-231-1/+6
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ssh://island.sciencesim.com/home/sceneapi/radams1/bs-opensim into bulletsim1 Conflicts: OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
| | * | | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams2012-03-223-15/+11
| | | | | | | | | | | | | | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
| | * | | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2012-03-212-17/+17
| | | | | | | | | | | | | | | | | | | | friction and restitution runtime settable parameters.
| | * | | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-212-3/+9
| | | | | | | | | | | | | | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution
| | * | | BulletSim: set buoyancy in only one placeRobert Adams2012-03-211-5/+3
| | | | |
| | * | | BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-212-7/+16
| | | | |
| | * | | BulletSim: Update list of TODO tasksRobert Adams2012-03-211-0/+13
| | | | |
| * | | | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵Robert Adams2012-03-231-2/+2
| | | | | | | | | | | | | | | | | | | | False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
| * | | | BulletSim: Add new configuration parameters to get and set console commandsRobert Adams2012-03-231-4/+32
| | | | |
| * | | | BulletSim: add a bunch of internal Bullet configuration parameters to ↵Robert Adams2012-03-232-0/+43
| | | | | | | | | | | | | | | | | | | | OpenSimDefaults.ini and the code.
| * | | | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams2012-03-233-15/+11
| | | | | | | | | | | | | | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
| * | | | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2012-03-232-17/+17
| | | | | | | | | | | | | | | | | | | | friction and restitution runtime settable parameters.
| * | | | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-232-3/+9
| | | | | | | | | | | | | | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution
| * | | | BulletSim: set buoyancy in only one placeRobert Adams2012-03-231-5/+3
| | | | |
| * | | | BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-232-7/+16
| | | | |
| * | | | BulletSim: Update list of TODO tasksRobert Adams2012-03-231-0/+13
| | | | |
* | | | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-03-261-1/+11
|\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/OptionalModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs
| * | | | | Fix compile error in ScriptModuelComms and add some debugging into the modInvokeMic Bowman2012-03-251-2/+12
| | | | | | | | | | | | | | | | | | | | | | | | routines to simplify finding method registration issues.
* | | | | | Add a hust UUID to the script invocationsMelanie2012-03-265-9/+25
|/ / / / /
* | | | | Fix the omission on the interface declarationMelanie2012-03-261-1/+1
| | | | |
* | | | | Further simplify ScriptCommsMelanie2012-03-261-1/+3
| | | | |
* | | | | Dynamically create the delegate type to reduce complexity in the callerMelanie2012-03-262-2/+23
| | | | |
* | | | | Correct the design error I introduced into ScriptComms. Untested but about toMelanie2012-03-262-18/+25
| | | | | | | | | | | | | | | | | | | | be.
* | | | | Simplify the module invocation registration. The types and method nameMelanie2012-03-252-3/+20
| | | | | | | | | | | | | | | | | | | | can be pulled fromt he delegate so we don't need to pass them explicitly
* | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2012-03-246-48/+85
|\ \ \ \ \ | | |_|/ / | |/| | |
| * | | | Allow the user to enter help topics in upper or lowercase.Justin Clark-Casey (justincc)2012-03-242-15/+18
| | | | | | | | | | | | | | | | | | | | | | | | | Forcing uppercase (e.g. help Assets) is too annoying. Thanks to WhiteStar for pointing this out.
| * | | | Hack example on to "terrain save-tile" extended help.Justin Clark-Casey (justincc)2012-03-241-0/+6
| | | | | | | | | | | | | | | | | | | | Thanks to Garmin Kawaguichi for the initially suggested text.
| * | | | Use system provided temporary file in "terrain save-tile" to avoid problems ↵Justin Clark-Casey (justincc)2012-03-241-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | with drive letters on windows Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted).
| * | | | Give feedback when "terrain save-tile" is not successfully invoked.Justin Clark-Casey (justincc)2012-03-243-30/+58
| |/ / /
* | | | Add support for key, vector, rotation and list types for bothMic Bowman2012-03-244-74/+237
|/ / / | | | | | | | | | | | | | | | arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
* | | Have the PhysicsParameters module output console command responsesRobert Adams2012-03-231-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | directly to the console rather than logging at INFO (which doesn't output anything for WARN). There should really be a WriteLine method on ICommandConsole so all of the different commands don't have to figure out where the command output should go.
* | | fix yield prolog so it compiles with mono 2.11 there has been a bugzillanebadon2012-03-232-6/+6
| | | | | | | | | | | | | | | | | | report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052
* | | Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)2012-03-231-2/+2
| | |
* | | Add experimental SendPeriodicAppearanceUpdates = true/false setting to ↵Justin Clark-Casey (justincc)2012-03-231-0/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [Startup] in OpenSim.ini On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome. Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know. Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture data if it doesn't already have it. Default is false.
* | | Add a scene maintenance thread in parallel to the heartbeat thread. The ↵Justin Clark-Casey (justincc)2012-03-231-14/+77
| | | | | | | | | | | | | | | | | | | | | | | | | | | maintenance thread will end up running regular jobs that don't need to be in the main scene loop. The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering. This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway. This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads. Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.