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* make Sun progression configurable for the Sim from OpenSim.iniSean Dague2007-11-091-2/+3
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* * Moved BulletX off of the 'constant terse update' method. It now only ↵Teravus Ovares2007-11-093-8/+44
| | | | | | | | sends terse updates when needed. * Removed the 'constant poll method' from SceneObjectPart.cs - It was bad :P * Updated some Masses in ODE to help large prim slow down by friction easier.
* * Protip: Commit AFTER compiling. Adam Frisby2007-11-091-1/+1
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* * Added some code to prevent a spinlock.Adam Frisby2007-11-091-3/+7
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* * Tweaked how the throttle works.Adam Frisby2007-11-091-1/+9
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* * Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby2007-11-091-2/+3
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* * Added some *VERY* experimental highly dodgy throttling of outbound packets ↵Adam Frisby2007-11-091-4/+31
| | | | to help alleviate clients borking during massive amounts of updates. Needs work.
* * Fixed compile issue.Adam Frisby2007-11-091-1/+2
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* * Added a mutex to the LoginService allowing only a single login ↵Adam Frisby2007-11-091-82/+93
| | | | | | | | simultaneously. (queues) * This is a temporary fix to prevent an issue with adjohn reported when attempting to login large numbers of users in a short period of time. * A rewritten login service is on the cards.
* * Fixed Resending Terse Updates Message on the console causing CPU usage to ↵Teravus Ovares2007-11-091-2/+2
| | | | spike when the network connection isn't 100% and fast.
* * Stopped printing the prim's X cordinate difference from the last movement ↵Teravus Ovares2007-11-081-1/+1
| | | | on the Console.
* * Fixed occasional character drift caused by sim not sending the avatar's ↵Teravus Ovares2007-11-084-16/+111
| | | | | | | | final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
* fixed non-ASCII chat and IMJeff Ames2007-11-083-5/+6
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* converted hard-coded chat type values to ChatTypeEnumJeff Ames2007-11-089-30/+28
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* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-0810-30/+130
| | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions
* get rid of the debug line, that's just going to drive everyone nutsSean Dague2007-11-071-1/+1
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* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-073-3/+182
| | | | | | | | | a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow.
* add SendSunPos function to IClientAPI to let us pull all the sunSean Dague2007-11-073-2/+19
| | | | | | calculation logic into a module
* disable profuse logging messages for not saving physical Sean Dague2007-11-071-1/+1
| | | | | | objects, as it clouds up the console a bit too much
* refactored some duplicate SceneObjectGroup searching code in SceneJeff Ames2007-11-072-236/+98
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* * fix for Bug 563Teravus Ovares2007-11-062-2/+9
| | | | | * fix for ODE geoms not getting disposed of properly when resizing.
* * Added better logging to AssetCachelbsa712007-11-065-96/+103
| | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
* physical prims AND other changes in ODE (Teravus) -- note this is experimental!dan miller2007-11-051-0/+1
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* physical prims dan miller2007-11-051-75/+452
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* adding missing ODE files for meshdan miller2007-11-054-0/+841
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* Fixed the MyNpcCharacter errorsMW2007-11-051-4/+4
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* * Substituted som 'GenericCall' with Action<>lbsa712007-11-054-35/+33
| | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
* Started to cleanup/close down childagent connections when a user teleports. ↵MW2007-11-058-63/+125
| | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
* prim cuts in ODEdan miller2007-11-058-508/+499
| | | | | | | | Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
* Changed it so opensim.exe should scan for new application plugins every time ↵MW2007-11-051-0/+1
| | | | its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).
* * UpdateWearable should SendOurAppearancelbsa712007-11-051-0/+2
| | | | | * Ignored some bins
* Thank you, Teravus for: Solution for 'after using physical prim with ↵Charles Krinke2007-11-052-4/+15
| | | | MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
* removed duplicated BOMsJeff Ames2007-11-052-2/+2
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* * Temporarily reverted SQL syntax.Adam Frisby2007-11-051-3/+3
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* * Changed MySQL Syntax on Region Updates for Grid Server.Adam Frisby2007-11-041-2/+3
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* Some more refactoringMW2007-11-049-196/+268
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* Added forgotten ApplicationPlugins directory and moved the load region code ↵MW2007-11-043-42/+115
| | | | | | | | out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
* * Small touchup of console messagesAdam Frisby2007-11-041-5/+5
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* normalized line endingsJeff Ames2007-11-041-17/+17
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* Deleted Regionloader .csproj files. MW2007-11-042-224/+0
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* Added forgotten IApplicationPlugin fileMW2007-11-041-0/+17
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* normalized line endingsJeff Ames2007-11-048-1197/+1197
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* Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW2007-11-044-15/+76
| | | | velocity.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-047-56/+70
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* add a IAssetProvider.CommitAssets() call to the grid asset server, when a ↵MW2007-11-041-0/+1
| | | | asset is uploaded to it. Don't think the MySql provider needs this call but the Sql provider does else the assets don't get written out to the database file.
* Do I really have to write a log entry, can't I just hide this commit ↵MW2007-11-041-1/+2
| | | | somewhere so its added but doesn't show up anywhere. As I can't believe I would make such a stupid mistake and not notice.
* removed our own inplementation of UUID's, it wasn't used anywhere.Tleiades Hax2007-11-041-155/+0
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* Fixes a bug with a ZERO Quaternion when creating a prim.darok2007-11-031-4/+8
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* Modifications for prim movement. For now only in Mod. BulletX, but i think ↵darok2007-11-033-56/+114
| | | | it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
* First part of Scene refactoring:MW2007-11-039-760/+1075
| | | | | | Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.