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* BulletSim: fix physics repositioning when under ground to only happenRobert Adams2013-01-293-15/+50
| | | | for physical objects. Non-physical objects can go anywhere they want.
* minor: change name of json script tests to JsonStoreScriptModuleTests ↵Justin Clark-Casey (justincc)2013-01-291-1/+1
| | | | instead of copy/pasted LSL_ApiInventoryTests
* minor: remove EnableLogging() left over in CoopTerminationTestsJustin Clark-Casey (justincc)2013-01-291-1/+1
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* Try ignoring json tests if they can't be run due to being on <=.net 3.5Justin Clark-Casey (justincc)2013-01-291-6/+17
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* minor: Tidy up disabled logging on AssetTransactionModule for future use. ↵Justin Clark-Casey (justincc)2013-01-291-8/+10
| | | | Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-2915-103/+529
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| * BulletSim: enable angular vertical attraction.Robert Adams2013-01-282-3/+3
| | | | | | | | | | Increase terrain collision margin to help vehicles from tunneling into same.
| * BulletSim: first unit test: vehicle angular attractionRobert Adams2013-01-285-79/+150
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| * BulletSim: do not zero an avatar's standing velocity if it is standingRobert Adams2013-01-283-96/+118
| | | | | | | | | | | | | | on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
| * BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed ↵Robert Adams2013-01-281-14/+14
| | | | | | | | to unmanaged code.
| * BulletSim: fix the trimming of colliders so only the top 25 are returned.Robert Adams2013-01-282-4/+4
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| * BulletSim: simplify the initialization of some of the parameters.Robert Adams2013-01-272-32/+23
| | | | | | | | | | | | Disable vertical attraction for vehicles by default (for the moment). Fix bug where vehicle would go crazy when velocity got above a certain speed.
| * BulletSim: reinstate the supression of rotational velocity for vehiclesRobert Adams2013-01-271-1/+1
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| * BulletSim: add framework for BulletSim unit tests. No tests yet.Robert Adams2013-01-273-0/+193
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| * BulletSim: disable center-of-mass computation because it does not work yetRobert Adams2013-01-271-1/+1
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| * BulletSim: fix compile error from last commitRobert Adams2013-01-271-2/+2
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| * BulletSim: parameterize the value for gravity reduction for ground vehicles ↵Robert Adams2013-01-273-11/+18
| | | | | | | | on the ground. Set defaults for vehicle factors to one. Debug logging changes.
| * BulletSim: first attempt at reporting top collidersRobert Adams2013-01-275-11/+43
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| * BulletSim: parameterize several vehicle debugging values: physical linear ↵Robert Adams2013-01-273-9/+57
| | | | | | | | and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values
| * BulletSim: finish the post step event for physical object actions. Modify ↵Robert Adams2013-01-273-13/+73
| | | | | | | | vehicle to use post step event for logging.
| * Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-01-272-6/+8
| | | | | | | | | | | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
* | minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)2013-01-291-2/+0
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* Fix issue where the "set terrain texture" console command did not tell the ↵Justin Clark-Casey (justincc)2013-01-261-1/+1
| | | | | | viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513
* Add OnScriptMovingStartEvent and OnScriptMovingEndEvent to EventManager so ↵Justin Clark-Casey (justincc)2013-01-262-2/+60
| | | | | | | | that these can be triggered by future code (not yet implemented). Also hooks up moving_start and moving_end script events, eliminating itemID on XEngine EventManager methods since this is completely unused. An adaptation of the patch in http://opensimulator.org/mantis/view.php?id=6515 Thanks Garmin Kawaguichi and Signpost Marv.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-261-86/+116
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| * * This adds llVolumeDetect functionality to the C# implementation of BulletSim.teravus2013-01-251-86/+116
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* | Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun2013-01-261-3/+10
|/ | | | Correction so that scripts can turn Flexi off as well as on.
* minor: Fix full scene part console report to show proper Light* names rather ↵Justin Clark-Casey (justincc)2013-01-261-5/+5
| | | | than all wrongly FlexiDrag
* minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵Justin Clark-Casey (justincc)2013-01-261-0/+2
| | | | disable any enabled logging from previous tests
* Disable json tests for now - I see this is failing on jenkins because mono ↵Justin Clark-Casey (justincc)2013-01-252-32/+29
| | | | | | 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does. Standardize logging in JsonStoreScriptModule and some minor code formatting.
* See if getting the registering JsonReadNotecard with MethodInfo works around ↵Justin Clark-Casey (justincc)2013-01-251-2/+5
| | | | an apparent issue with registering methods with more than 5 parameters on mono 2.4.3
* Increase logging by enabling during test setup rather than during individual ↵Justin Clark-Casey (justincc)2013-01-251-4/+6
| | | | tests of for JsonStore
* Enable logging in new json store tests to find out why they fail on jenkins ↵Justin Clark-Casey (justincc)2013-01-251-4/+4
| | | | but not locally.
* Add JsonTestPath() regression testJustin Clark-Casey (justincc)2013-01-251-0/+17
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* Add regression test for JsonSetValue()Justin Clark-Casey (justincc)2013-01-251-0/+23
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* minor: remove mono compiler warning in SceneCommandsModuleJustin Clark-Casey (justincc)2013-01-251-1/+1
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* Add basic JsonGetValue() regression test.Justin Clark-Casey (justincc)2013-01-251-0/+17
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* Add basic JsonCreateStore() regression testJustin Clark-Casey (justincc)2013-01-253-1/+301
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* BulletSim: reduce the force of gravity on ground vehicles when theyRobert Adams2013-01-241-0/+11
| | | | are on the ground. Makes them a little more stable.
* BulletSim: reduce the zeroing threshold for rotational velocity.Robert Adams2013-01-241-3/+1
| | | | | Sometimes settling of a vehicle from gravity introduces small velocities that need to be kept.
* BulletSim: disable CCD (continuious collision detection) andRobert Adams2013-01-241-3/+3
| | | | | contact processing threshold since the first didn't solve tunneling problems but used resources and the latter caused instabilities.
* BulletSim: zero motion on an object that we pop up because it isRobert Adams2013-01-241-1/+7
| | | | | below terrain. If the position is being corrected because it is out of bounds, all other movement rules are out the window.
* BulletSim: remove exception that can happen when setting physics parameters ↵Robert Adams2013-01-241-2/+2
| | | | from the console.
* Mantis 6508 llHTTPResponse body is incorrectly interpreted by IETalun2013-01-241-1/+15
| | | | | | | | | This patch html escapes responses going to IE so that they cannot be interpreted as HTML if the response type is "text/plain". This has no effect if the reponse type has been set to "text/html" by osSetContentType Signed-off-by: nebadon <michael@osgrid.org>
* Add JSONification of WebStats module. Adds a '?json' query parameterRobert Adams2013-01-2410-11/+281
| | | | | | to the fetch URL to return the data in JSON format. Also adds a simple 'sim.html' that uses JavaScript to display the JSON data. Not pretty but an example.
* * Added in the manifold point dept on collision desc. In BulletSim engine ↵teravus2013-01-241-5/+64
| | | | BulletXNA.
* * Repairs the Object updates, Collision updates, and Child Prim methods ↵teravus2013-01-241-164/+282
| | | | | | making the bulletXNA engine work again. * The only thing that had an issue was when creating a new RigidBody, BulletXNA didn't know the type SimMotionState and the upcast type is unknown in the constructor. Therefore, I had to update the IMotionState with a new method 'SetBody'. All of the duplicated type information has been removed and BulletXNA is not relying on any non-standard types external to the library.
* * This makes the non-physics llCastRay 'better'. It's not 'correctly ↵teravus2013-01-232-4/+18
| | | | working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
* Remove unnecessary System.Linq reference from Compiler.csJustin Clark-Casey (justincc)2013-01-241-1/+0
| | | | Hopefully will fix windows build via compile.bat
* Disable the not very useful infinite recursion co-op termination tests for ↵Justin Clark-Casey (justincc)2013-01-241-2/+6
| | | | | | now as they appear to cause failures with testing in jenkins. These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack