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* added OnDisconnectUser event to required classesSean Dague2007-07-304-145/+150
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* * Raised ping timeout to 150 secondsAdam Frisby2007-07-291-2/+2
| | | | | * Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved.
* * Fixed an issue whereby DB4o was loading agents incorrectly (multiple ↵Adam Frisby2007-07-291-1/+1
| | | | logins should now work properly), done a temporary fix, but agents need to be stored seperately from userprofiles in DB4o.
* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-2911-204/+247
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* * Primitives no longer walk around while being rescaled.Adam Frisby2007-07-291-19/+0
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* * Experimental fix for random walking of resized prims.Adam Frisby2007-07-291-0/+5
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* * Fixed a potential div by zero with terrain commands.Adam Frisby2007-07-291-4/+17
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* * Switched back to NullStorage until crazy DB4o error is fixed.Adam Frisby2007-07-291-1/+1
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* Commit 1/2Adam Frisby2007-07-2910-20/+30
| | | | | | | * DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
* * Fixed an issue with Mono/UNIX filenames and DB4o storage engine.Adam Frisby2007-07-291-1/+1
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* * Assorted minor fixes (DB4o now properly commits saves on shutdown)Adam Frisby2007-07-291-1/+2
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* * Db4o Datastore is now the default.Adam Frisby2007-07-291-1/+1
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* * Highly experimental: Added DB4o DataStore support. Untested.Adam Frisby2007-07-291-7/+39
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* * OpenSim now performs compatibility checks at startup and warns the user if ↵Adam Frisby2007-07-291-1/+13
| | | | the Operating System or Platform version they are using is unsupported.
* * Added new compatibility functions to UtilAdam Frisby2007-07-291-0/+55
| | | | | | * IsEnvironmentSupported() - returns whether the platform is supported, if not, an error message is specified (at the moment restricts 95/98/ME, Systems that lack HTTPD.SYS and versions of the .NET framework prior to 2.0) * GetFileName() - returns a system valid filename, on windows this places data in the Application Data directory, on UNIX, the folder in which the application is calling from.
* * Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby2007-07-292-35/+29
| | | | | * Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
* * Applying issue#238 - Console help is incomplete. (Thanks CutterRubio)Adam Frisby2007-07-291-2/+10
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* * Added Babblefrog's SL launcher (thanks!)Adam Frisby2007-07-2911-0/+844
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* fixed the problem with other avatar's clothes being white.MW2007-07-281-0/+1
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* You should now see the correct Avatar for other users, including their ↵MW2007-07-285-12/+52
| | | | | | | clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
* Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW2007-07-279-30/+130
| | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
* A few changes so that the number of warnings is less but without deleting ↵MW2007-07-278-9/+20
| | | | | | | | everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
* * Removing some housekeeping tagged elements.Adam Frisby2007-07-272-5/+13
| | | | | * 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
* More work on inventory and opensim library.MW2007-07-2610-348/+579
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* * Started renaming world to Scenelbsa712007-07-2620-202/+137
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW2007-07-254-27/+63
| | | | into asset format and add that.
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-2535-4635/+4839
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* * Terrain now uses the older slower method again until the fast version can ↵Adam Frisby2007-07-251-1/+1
| | | | be fixed.
* * Fixed an issue where Terrain brushes may not update correctly.Adam Frisby2007-07-252-2/+11
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* * Assorted terrain fixesAdam Frisby2007-07-256-14/+176
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* * Several functions should now be more efficient with sending packets to the ↵Adam Frisby2007-07-241-3/+6
| | | | client (at the expense of some server CPU while editing)
* * Users doing terraforming should see updates instantly now.Adam Frisby2007-07-244-33/+5
| | | | | * Other viewers in the sim will see updates no more than once every 5 seconds.
* * SendLayerData overload including coords now uses patch number rather than ↵Adam Frisby2007-07-243-28/+32
| | | | coords directly.
* * Small fix, patch values should be multiplied by their size (16)Adam Frisby2007-07-241-1/+1
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* * Terrain should now send just updated patches.Adam Frisby2007-07-2420-27/+167
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* * Terrain Fracture Generator now produces more appropriate results.Adam Frisby2007-07-243-4/+87
| | | | | | * Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain. * Navier-Stokes handler bounds issue partially fixed.
* * More console related changes.Adam Frisby2007-07-243-5/+10
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* * Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby2007-07-249-14/+12
| | | | projects combined, all 'never used' things)
* *Added configuration plugin (OpenSim.Framework.Configuration.HTTP.dll) that ↵mingchen2007-07-235-11/+148
| | | | | | | | fetches a file from a remote server *Right now, values are not saved back to the remote server, but that will be changed *Removed some warnings from invalid references that were not used anyways
* Applied makomk 's patch from issue #219.MW2007-07-231-9/+7
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* * Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.Adam Frisby2007-07-231-2/+19
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* * 1 line commit: Erosion functions should taint the terrain.Adam Frisby2007-07-231-0/+1
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* * Bonus commit, added a "terrain fill" command to fill a terrain with a ↵Adam Frisby2007-07-231-0/+5
| | | | specific height value.
* * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby2007-07-2318-180/+180
| | | | | * Issue#218 - Updated mySQL region table.
* Couple of small changesMW2007-07-222-3/+3
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* Think I've recovered my deleted files, so hopefully it works now. MW2007-07-227-0/+1356
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* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-2252-2043/+1417
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby2007-07-223-10/+27
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* * Added Navier Stokes computational fluid dynamics algorithms to ↵Adam Frisby2007-07-221-1/+32
| | | | libTerrain.Channel.
* * More navier-stokes fun. Will finish it later.Adam Frisby2007-07-221-1/+15
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