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* log actual cache directory for FlotsamAssetCache instead of always logging ↵Justin Clark-Casey (justincc)2011-02-251-1/+1
| | | | the default
* Fix bug where having no maximum memory cache timeout would cause the flotsam ↵Justin Clark-Casey (justincc)2011-02-251-1/+1
| | | | | | asset cache to try using Double.MaxValue, which would cause the underlying OpenMetaverse.ExpiringCache to choke. There is probably an underlying bug to fix in ExpiringCache.
* Fix bug where avatars in other regions would not always show up on the mini-mapJustin Clark-Casey (justincc)2011-02-241-1/+2
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* On a Grid Handler exception, explicitly log the exception message and stack ↵Justin Clark-Casey (justincc)2011-02-241-2/+2
| | | | trace so that we get somewhat better diagnostics on windows
* Forces the owner of a rezzed object to be the "rezzer" of theMic Bowman2011-02-221-0/+2
| | | | | | object rather than the owner of the inventory item. In theory, this shouldn't happen unless you are using grid-wide library for inventory.
* Parameterizes the view distance used to compute and manageMic Bowman2011-02-225-21/+66
| | | | | | | | | | | | | | child agents in neighbor regions. This means you can extend the view on a simulator beyond the default 3x3 regions. This uses a region default draw distance and should be replaced at some point by the avatar specified draw distance. That will require more careful, dynamic recomputation of child agents every time the draw distance changes. WARNING: this is experimental and has known instabilities. specifically all regions "within site" should be running the same default draw distance or agents will not be closed correctly.
* GetRegion(s)ByName with SQLite behaves like it does with other databases.Marck2011-02-221-10/+38
| | | | The in-memory storage of region data that is used by default with SQLite now handles wildcards in region names in the same way as SQL queries do with other databases.
* Remove test T020_TestMakeRootAgent() which hasn't been active for ages anywayJustin Clark-Casey (justincc)2011-02-191-19/+0
| | | | This test was non-viable. Keeping inactive T021_TestCrossToNewRegion() around for now since it's still useful for reference purposes in constructing a future working test.
* Remove unused SceneSetupHelpers.DeleteObjectAsync().Justin Clark-Casey (justincc)2011-02-191-19/+0
| | | | Calling async code in automated tests is never a good idea - things become very fragile very quickly
* remove unused code to share services between scenes in SceneSetupHelpers - ↵Justin Clark-Casey (justincc)2011-02-191-52/+16
| | | | this is done differently elsewhere
* Put some CapabilitiesModule null checks in SceneJustin Clark-Casey (justincc)2011-02-184-11/+20
| | | | Stop tests setting up a capabilities module by default
* If GridService.GetNeighbours() could not find the region then log a warning ↵Justin Clark-Casey (justincc)2011-02-182-3/+16
| | | | | | rather than causing a null reference on the normal log line This also extends the TestChildAgentEstablished() test to actually activate the EntityTransferModule, though the test is not yet viable
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-02-181-1/+1
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* extend TestChildAgentEstablished() test slightly to put in ↵Justin Clark-Casey (justincc)2011-02-182-3/+12
| | | | EntityTransferModule. Not yet enabled.
* On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() ↵Justin Clark-Casey (justincc)2011-02-182-24/+44
| | | | | | | for the last stage of AddRootAgent() instead of SP.MakeRootAgent() Going this extra step doesn't appear to cause any test failures. This is arguably better for test purposes, though at some stage another method may arise which does just call AddRootAgent().
* remove another unused test teardown methodJustin Clark-Casey (justincc)2011-02-181-6/+0
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* remove unused test teardown methodJustin Clark-Casey (justincc)2011-02-181-8/+2
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* separate attachment tests out into their own classJustin Clark-Casey (justincc)2011-02-182-50/+180
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* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-02-181-1/+1
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* Add very basic test which invokes the scene update loop once and checks the ↵Justin Clark-Casey (justincc)2011-02-183-157/+224
| | | | | | frame number. This makes Scene.Update() match its original description of performing a single update, which also matches the semantics of SOG and ScenePresence.
* minor: add method doc to a few ScenePresence methodsJustin Clark-Casey (justincc)2011-02-181-2/+13
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* Stop the avatar sometimes pausing for more than a second on the border when ↵Justin Clark-Casey (justincc)2011-02-181-0/+7
| | | | | | | | | region crossing. This restores a RemoveFromPhysicalScene() call in ScenePresence.CheckForBorderCrossing() when the agent has been placed in transit. If we don't remove the agent from the physical scene, then the method continues to be called via ScenePresence.Update() until the handover of the client between regions is completed. Since this handover can take more than 1000ms (due to the 1000ms event queue polling response from the server), this results in the avatar pausing on the border for the entire handover period.
* Add support for new naming syntax of linked regions to osTeleportAgent and ↵Marck2011-02-172-18/+5
| | | | osTeleportOwner.
* Make osTeleportOwner work in foreign regions by relaxing the restrictions on ↵Marck2011-02-171-9/+14
| | | | teleporting an agent.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-02-162-43/+19
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| * Changed console command "alert" and added new command "alert-user".Marck2011-02-161-42/+18
| | | | | | | | | | This addresses Mantis #4709. Command "alert" always sends a message to everybody; the variant "alert general" has been removed. Sending messages to one user is done with the dedicated command "alert-user".
| * Changed default directory for storing map tile images from remote regions.Marck2011-02-161-1/+1
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* | Fix bug introduced by Query Access. The response does not come in a packaged ↵Diva Canto2011-02-162-6/+6
|/ | | | | | _Result field, it comes as simple OSDMap with 2 fields in it. Also in this commit: comment out irrelevant debug message on AuthService.
* XFF capitalization strikes again -- this time in the XMLRPC method. mantis #5386Diva Canto2011-02-161-1/+13
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* Change the QUERYACCESS method to eliminate spurious access denied messagesMelanie2011-02-167-15/+40
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* Set filter to send proper rotations for root partBlueWall2011-02-131-1/+1
| | | | | | | This allows the root prim, alone or in a set, to send it's rotation. This fixes unsitting the avatar on sit-offsest type teleports where the sit target is in the root prim of a linkset.
* Fix and simplify QBasedComparer.Marck2011-02-131-13/+7
| | | | Make parsing of qvalues independent from a system's language setting and ensure that the comparison adheres to a descending order.
* TypoDiva Canto2011-02-121-1/+1
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* Improved error message on TP failureDiva Canto2011-02-121-1/+1
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* minor: add comment explaining that GetRegionsByName needs to stay in ↵Justin Clark-Casey (justincc)2011-02-121-0/+2
| | | | TeleportAgent for its side effects.
* Fix bug where "My estate" name was always used even if the user entered a ↵Justin Clark-Casey (justincc)2011-02-122-4/+10
| | | | | | | | different name on initial setup. Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name. This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid. Thanks to Thoneve for the spot on this.
* Hack in a crude temporary "estate show" commandJustin Clark-Casey (justincc)2011-02-123-22/+94
| | | | | | This will show the estate for each region, along with that estate's id and the estate owner. This is temporary because the command output might change. This commit also converts the estate module from the old to the new region module format
* refactor: split out estate management commands into separate classJustin Clark-Casey (justincc)2011-02-112-340/+400
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* In SQLiteSimulationData.RemoveLandObject(), don't manually remove the row ↵Justin Clark-Casey (justincc)2011-02-111-6/+0
| | | | | | | | from the data adaptor's Rows list in addition to calling Delete. This matches the behaviour for other deletions and stops this operation failing on Windows .NET (though mono is fine with the duplication). Probably a holdover from copying code from the older legacy adaptor. Resolves http://opensimulator.org/mantis/view.php?id=5361
* add estate name to show regions console commandJustin Clark-Casey (justincc)2011-02-111-2/+3
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* Reinstated a couple of null checks related to the previous revert.Diva Canto2011-02-101-11/+15
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* Revert "Hunting down mantis #5365"Diva Canto2011-02-101-30/+15
| | | | This reverts commit ebeef02fef1a04b5b4cfe13dad588bcce7f9ba21.
* Put the Ack of UseCircuitCode back to where it used to be. Some ppl are ↵Diva Canto2011-02-091-6/+5
| | | | reporting login issues.
* Comment instrumentation out. Not needed anymore. Left in comments, in case ↵Diva Canto2011-02-091-4/+7
| | | | it is needed again. Mantis #5365
* Fix the negative number problem in TokenBucket. mantis #5365Diva Canto2011-02-091-5/+4
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* Revert "Brute-force debug -- mantis #5365"Diva Canto2011-02-092-20/+3
| | | | This reverts commit 585473aade100c3ffeef27e0c8e6b6c8c09d0109.
* Revert "Don't build strings unless we're in emergency debugging."Diva Canto2011-02-091-8/+8
| | | | This reverts commit ba202ea9b08b1205de343c65fd209b6cca4cb6bc.
* More detection of negatives.Diva Canto2011-02-091-0/+3
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* Detect negative dripAmounts in TokenBuckets. These negatives result from ↵Diva Canto2011-02-092-1/+4
| | | | overflown integer operations. Also added Total to the scene throttles in show throttles.
* Don't build strings unless we're in emergency debugging.Diva Canto2011-02-081-8/+8
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