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* Experimental comment to eneralize the handling of Linden caps when theMic Bowman2013-07-313-1/+232
| | | | | | | cap is something other than "localhost". A new interface for handling external caps is supported with an example implemented for Simian. The only linden cap supporting this interface right now is the GetTexture cap.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2013-07-311-1/+16
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| * HGWorldMapModule: unregister event on RemoveRegionDiva Canto2013-07-311-1/+10
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| * HGWorldMapModule: check whether it's enabled or not.Diva Canto2013-07-311-0/+6
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* | A pretty major restructuring of the simian method invocations in order toMic Bowman2013-07-3111-282/+578
|/ | | | | | | service access capabilities. In conjunction with the corresponding Simian updates, this enables explicit per-simulator capability-based access to grid services. That enables grid owners to add or revoke access to the grid on a simulator by simulator basis.
* Avoid another null ref opportunity.Diva Canto2013-07-301-1/+1
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* Fix null ref.Diva Canto2013-07-301-1/+1
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* Doing the HG Map / SimulatorFeatures "the right way": moved it to ↵Diva Canto2013-07-302-14/+48
| | | | | | | HGMapModule, hooking on to SimulatorFeatures.OnSimulatorFeaturesRequest event (similar to what the DynamicMenuModule does). Only HG Visitors get this var, to avoid spamming local users. The config var is now called MapTileURL, to be consistent with the login one, and its being picked up from either [LoginService], [HGWorldMap] or [SimulatorFeatures], just because I have a bad memory.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-07-3010-92/+225
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| * BulletSim: distribute vehicle physical settings to all members ofRobert Adams2013-07-303-43/+61
| | | | | | | | | | | | a linkset. Enables constraint based linksets. Rename some internal variables to clarify whether values world or vehicle relative.
| * BulletSim: test method for debugging of extended physics script operations.Robert Adams2013-07-301-8/+46
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| * BulletSim: make density display and return value consistant with howRobert Adams2013-07-303-8/+22
| | | | | | | | the simulator expects it (scaled to 100kg/m^3).
| * minor: Add timeout secs to connection timeout message. Change message to ↵Justin Clark-Casey (justincc)2013-07-291-8/+9
| | | | | | | | reflect it is a timeout due to no data received rather than an ack issue.
| * Fix issue just introduced in 8efe4bfc2ed7086e9fdf4812297e6525f955f6ac where ↵Justin Clark-Casey (justincc)2013-07-291-1/+1
| | | | | | | | I accidentally left in a test line to force very quick client unack
| * Make "abnormal thread terminations" into "ClientLogoutsDueToNoReceives" and ↵Justin Clark-Casey (justincc)2013-07-293-27/+89
| | | | | | | | | | | | | | add this to the StatsManager This reflects the actual use of this stat - it hasn't recorded general exceptions for some time. Make the sim extra stats collector draw the data from the stats manager rather than maintaing this data itself.
* | After talking to lkalif on the IRC: SimulatorFeatures response: renamed the ↵Diva Canto2013-07-301-6/+7
|/ | | | | | OSDMap GridServices to OpenSimExtras, normalized the url keys under it, and moved ExportEnabled to under it too. Melanie: change your viewer code accordingly. Documentation at http://opensimulator.org/wiki/SimulatorFeatures_Extras
* Groups: Better warning messages to the user.Diva Canto2013-07-282-3/+11
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* Group chat: prevent a situation where dupe IMs could occur.Diva Canto2013-07-281-9/+3
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* Group chat: guard against duplicate sendsDiva Canto2013-07-281-4/+5
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* Changing the visibility test in groups service to be UUID.Zero.ToString() ↵Diva Canto2013-07-284-5/+9
| | | | instead of "all" because some paths in the code assume there's a UUI in the RequestingAgent string.
* Same issue.Diva Canto2013-07-281-0/+1
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* Same issue as previous commit.Diva Canto2013-07-282-14/+17
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* Fix an issue where HG members of groups weren't seeing the entire membership ↵Diva Canto2013-07-281-2/+20
| | | | for group chat.
* Removed commented lines and useless debug messageDiva Canto2013-07-282-17/+0
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* Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that ↵Diva Canto2013-07-285-76/+212
| | | | handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.
* This makes people search work.Diva Canto2013-07-281-0/+41
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* This makes group search work (Groups V2).Diva Canto2013-07-286-2/+88
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* More on group chat: only root agents should subscribe to OnInstantMessage, ↵Diva Canto2013-07-271-1/+14
| | | | or else they'll see an echo of their own messages after teleporting.
* More bug fixes on group chatDiva Canto2013-07-271-15/+19
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* Several major improvements to group (V2) chat. Specifically: handle ↵Diva Canto2013-07-2711-196/+316
| | | | | | join/drop appropriately, invitechatboxes. The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
* Increased the rate of the PollServiceRequestManager to 0.5 secs (it was ↵Diva Canto2013-07-261-1/+1
| | | | 1sec). Group chat is going over the EQ... Hopefully this won't increase CPU when there's nothing going on, but we need to watch for that.
* Trying to decrease the lag on group chat. (Groups V2 only)Diva Canto2013-07-261-16/+24
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* Commented out ChatSessionRequest capability in Vivox and Freeswitch. We ↵Diva Canto2013-07-262-18/+18
| | | | aren't processing it in any meaningful way, and it seems to get invoked everytime someone types a message in group chat.
* Fix regression from 056a6ee7 because the RemoteSimulationConnector uses a ↵Justin Clark-Casey (justincc)2013-07-261-2/+5
| | | | copy of the LocalSimulationConnector but never initializes it (hence ServiceVersion was never set)
* Fix failure in TestCreateDuplicateRootScenePresence().Justin Clark-Casey (justincc)2013-07-261-0/+13
| | | | | This is a test setup failure since code paths when adding a duplicate root scene presence now require the EntityTransferModule to be present. Test fixed by adding this module to test setup
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-07-261-1/+1
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimnebadon2013-07-263-2/+5
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| * | Force map tiler to save Water.jpg as an actual jpeg format it seems even ↵nebadon2013-07-261-1/+1
| | | | | | | | | | | | though we specified jpg extention it was actually a png and thus confusing the viewer silently.
* | | Fix regression tests relating to agent transfer by making simulator use last ↵Justin Clark-Casey (justincc)2013-07-265-6/+39
| |/ |/| | | | | week's SIMULATOR/0.1 protocol for now.
* | Fix NPC regression test failures.Justin Clark-Casey (justincc)2013-07-263-2/+5
|/ | | | | These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come. Instead, we do not wait if the agent is an NPC.
* Comment debug messageDiva Canto2013-07-261-2/+2
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* Slight improvement: no need to delay the removal of the queues in EQ, ↵Diva Canto2013-07-261-8/+0
| | | | because DisableSimulator is now being sent via UDP
* This should fix all issues with teleports. One should be able to TP as fast ↵Diva Canto2013-07-254-87/+54
| | | | | | | | | as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on: - Child and root agents are only closed after 15 sec, maybe - If the user comes back, they aren't closed, and everything is reused - On the receiving side, clients and scene presences are reused if they already exist - Caps are always recreated (this is where I spent most of my time!). It turns out that, because the agents carry the seeds around, the seed gets the same URL, except for the root agent coming back to a far away region, which gets a new seed (because we don't know what was its seed in the departing region, and we can't send it back to the client when the agent returns there).
* Return Simulator/0.1 (V1) entity transfer behaviour to waiting only 2 ↵Justin Clark-Casey (justincc)2013-07-261-7/+7
| | | | | | | | | seconds before closing root agent after 15. This is because a returning viewer by teleport before 15 seconds are up will be disrupted by the close. The 2 second delay is within the scope where a normal viewer would not allow a teleport back anyway. Simulator/0.2 (V2) protocol will continue with the longer delay since this is actually the behaviour viewers get from the ll grid and an early close causes other issues (avatar being sent to infinite locations temporarily, etc.)
* Reset DoNotClose scene presence teleport flag before pausing. Rename ↵Justin Clark-Casey (justincc)2013-07-263-4/+6
| | | | DoNotClose to DoNotCloseAfterTeleport
* If a returning teleport starts to reuse a downgraded child connection that ↵Justin Clark-Casey (justincc)2013-07-263-12/+34
| | | | | | | | was a previous root agent, do not close that child agent at the end of the 15 sec teleport timer. This prevents an issue if the user teleports back to the neighbour simulator of a source before 15 seconds have elapsed. This more closely emulates observed linden behaviour, though the timeout there is 50 secs and applies to all the pre-teleport agents. Currently sticks a DoNotClose flag on ScenePresence though this may be temporary as possibly it could be incorporated into the ETM state machine
* Increased the wait time to 15 secs. In a 0.7.5 standalone where the effect ↵Diva Canto2013-07-241-2/+2
| | | | was always present, this seems to have fixed it.
* Deleted all [ZZZ] debug messages.Diva Canto2013-07-242-6/+0
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* The previous commit did fix the infinity problem! I'm putting the same time ↵Diva Canto2013-07-241-7/+13
| | | | on TP_V1 and adding a big red warning on top of those lines.
* Today's wild shot at the infinity problem. Wait on the child agent left behind.Diva Canto2013-07-241-1/+3
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