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| * | Change the permissions module to use the friend list cache already in the | Melanie | 2009-11-05 | 3 | -2/+29 | |
| | | | | | | | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched. | |||||
| * | Remove a spammy debug message from friends list check in the perms module. | Melanie | 2009-11-05 | 1 | -20/+2 | |
| | | | | | | | | | | Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional. | |||||
* | | * Escape / character when saving items and folders in an iar so that the ↵ | Justin Clark-Casey (justincc) | 2009-11-05 | 2 | -2/+18 | |
|/ | | | | loader doesn't barf | |||||
* | Patch by revolution, thank you. Mantis #1789 . Implement friends permissions. | Melanie | 2009-11-05 | 10 | -3/+71 | |
| | | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet. | |||||
* | Separate folder and item limit for UDP inventory packets. Folder limit is | Melanie | 2009-11-04 | 1 | -4/+5 | |
| | | | | | now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets. | |||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2009-11-04 | 5 | -17/+24 | |
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| * | Initialize SceneObjectPart.RotationOffset to Quaternion.Identity | John Hurliman | 2009-11-04 | 1 | -1/+1 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-11-04 | 16 | -175/+140 | |
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| * | | Removing EntityBase.Rotation | John Hurliman | 2009-11-04 | 4 | -16/+23 | |
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* | | | Refine oversized packet handling as per jhurliman. Reallocate the buffer to | Melanie | 2009-11-04 | 1 | -4/+7 | |
| |/ |/| | | | | | actual packet size only for oversized packets. | |||||
* | | Add some length to the backet buffer for packet sending so oversize | Melanie | 2009-11-04 | 1 | -1/+1 | |
| | | | | | | | | inventory packets don't make us barf | |||||
* | | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-04 | 3 | -13/+13 | |
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* | | Add an overload to OutPacket as per jhurliman. Switch hacky workaround | Melanie | 2009-11-04 | 1 | -5/+15 | |
| | | | | | | | | for InventoryDescendents to the proper way | |||||
* | | Bounce the pacjet items limit back up to 6 | Melanie | 2009-11-04 | 1 | -1/+1 | |
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* | | Prevent autosplitting of inventory descendents packets. Also reduces the | Melanie | 2009-11-04 | 1 | -1/+4 | |
| | | | | | | | | number of items per packet to 5 to prevent asserts | |||||
* | | Correctly set the totall number of descendents in inventory retrieval | Melanie | 2009-11-04 | 1 | -3/+4 | |
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* | | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 2009-11-04 | 12 | -161/+112 | |
|/ | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | |||||
* | Remove parallel loading from XEngine, but retain the new design where | Melanie | 2009-11-03 | 1 | -8/+19 | |
| | | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure. | |||||
* | minor: remove a few mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-03 | 2 | -4/+4 | |
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* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-03 | 99 | -4429/+2858 | |
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| * | Fixed a couple of NREs in corner cases. | Diva Canto | 2009-11-03 | 1 | -0/+6 | |
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| * | Delete depricated extrusion methods and redirect to universal extrude method. | dahlia | 2009-11-02 | 1 | -833/+10 | |
| | | | | | | | | Sync with PrimMesher.cs r47 on forge. | |||||
| * | Another race condition fix in SceneObjectGroup | John Hurliman | 2009-11-02 | 1 | -7/+11 | |
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| * | Removing Console.WriteLine()s that were brought in with the revert | John Hurliman | 2009-11-02 | 1 | -2/+0 | |
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| * | Fixing race conditions in the SceneObjectPart properties | John Hurliman | 2009-11-02 | 1 | -56/+53 | |
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| * | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2009-11-02 | 8 | -36/+26 | |
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| * | Reverting the memory leak patch for MySQL. Problems have been reported with ↵ | John Hurliman | 2009-11-02 | 15 | -878/+917 | |
| | | | | | | | | the grid server after running for several hours | |||||
| * | Fix an invalid argument exception in the remote admin module when. | Melanie | 2009-11-02 | 1 | -1/+1 | |
| | | | | | | | | Patch from CasperW | |||||
| * | * Committing missing file from last commit. | Adam Frisby | 2009-11-02 | 1 | -0/+13 | |
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| * | * Implemented some tweaks to monitoring module. | Adam Frisby | 2009-11-02 | 4 | -1/+98 | |
| | | | | | | | | | | * Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented. | |||||
| * | * Implements new 'Monitoring' system for reporting performance. | Adam Frisby | 2009-11-01 | 14 | -8/+471 | |
| | | | | | | | | | | | | * Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming. | |||||
| * | Patch + minor formatting fixes. | Diva Canto | 2009-10-31 | 2 | -4/+4 | |
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| * | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 2009-10-31 | 2 | -2/+6 | |
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| * | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-10-30 | 2 | -5/+19 | |
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| | * | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim | Melanie | 2009-10-30 | 2 | -31/+148 | |
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| | * | | Make the default and max RTO configurable int he linden client stack | Melanie | 2009-10-30 | 2 | -5/+19 | |
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| * | | | * Remove the locklessqueue tests since I guess I didn't understand what it ↵ | Teravus Ovares (Dan Olivares) | 2009-10-30 | 1 | -147/+0 | |
| | |/ | |/| | | | | | | | was when I wrote the test. | |||||
| * | | * Add LocklessQueueTests. One Test is commented out because it fails. ↵ | Teravus Ovares (Dan Olivares) | 2009-10-30 | 2 | -31/+148 | |
| |/ | | | | | | | It should probably work.. but I'm awaiting clarification. | |||||
| * | * Adding Tests for OpenSim.Framework.Cache. Some test cases disabled until ↵ | Teravus Ovares (Dan Olivares) | 2009-10-30 | 1 | -0/+75 | |
| | | | | | | | | mantis resolutions. | |||||
| * | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-10-30 | 1 | -26/+39 | |
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| | * | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim | Melanie | 2009-10-30 | 1 | -0/+41 | |
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| | * | | Convert the AvatarGroupsReply message to the event queue. | Melanie | 2009-10-30 | 1 | -26/+39 | |
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| * | | | * Another ACL Test | Teravus Ovares (Dan Olivares) | 2009-10-30 | 1 | -1/+58 | |
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| * | | Merge branch 'master' of ssh://MyConnection/var/git/opensim | Teravus Ovares (Dan Olivares) | 2009-10-30 | 1 | -0/+1 | |
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| | * | Add a using for OSD to the client view | Melanie | 2009-10-30 | 1 | -0/+1 | |
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| * | | * Moving A test from the OpenSim.Framework.ACL object to the ↵ | Teravus Ovares (Dan Olivares) | 2009-10-30 | 1 | -0/+41 | |
| |/ | | | | | | | OpenSim.Framework.Tests assembly. Fixing the test. | |||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-30 | 1 | -2/+5 | |
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| | * | Squelch an error message on sim shutdown when not using MXP | Melanie | 2009-10-30 | 1 | -2/+5 | |
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| * | | Fixed a regression in SendAvatarGroupsReply() | John Hurliman | 2009-10-30 | 1 | -2/+2 | |
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| * | * Disables automatic packet splitting on AvatarGroupsReply packets. This ↵ | John Hurliman | 2009-10-30 | 2 | -14/+16 | |
| | | | | | | | | | | | | packet is a mess and shouldn't be used at all (in favor of the event queue message) * Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title |