Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | A attempt to fix the user manager db4o crash bug (where you have to delete ↵ | MW | 2007-08-11 | 1 | -1/+4 | |
| | | | | userprofiles.yap to get opensim to start) | |||||
* | Applied danx0r 's ODE patch [mantis issue 263] | MW | 2007-08-11 | 1 | -20/+21 | |
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* | Made account Authentication optional in "sandbox/standalone" mode. Just ↵ | MW | 2007-08-11 | 4 | -9/+70 | |
| | | | | change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts. | |||||
* | Few small fixes | MW | 2007-08-10 | 9 | -25/+25 | |
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* | I'm sorry but it has now became a case of either it goes or I go, so I'm ↵ | MW | 2007-08-10 | 1 | -1/+1 | |
| | | | | | | | removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ). If someone else can't live without the multiple log files then I guess... | |||||
* | Some cleaning up and removed a few old files no longer in use. | MW | 2007-08-10 | 12 | -186/+114 | |
| | | | | | | | | | | | Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region). | |||||
* | Renamed Compiler.LSL to Compiler.LSO | Tedd Hansen | 2007-08-10 | 14 | -32/+40 | |
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* | Removed a piece of debug code | MW | 2007-08-10 | 1 | -9/+0 | |
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* | Fixed a couple of mistakes. | MW | 2007-08-10 | 1 | -1/+1 | |
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* | Made a few changes so that once we enable the sqlite data store (simple line ↵ | MW | 2007-08-10 | 7 | -28/+123 | |
| | | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work. | |||||
* | Couldn't leave this one alone. Data is now flowing both ways in | Sean Dague | 2007-08-09 | 1 | -72/+79 | |
| | | | | | | | | | | | | sqlite *but* isn't being added back to the scene on load because some information (like rootpart) isn't currently exposed enough to save/restore, and I don't want to change the SceneObjectGroup definition without MW around to discuss. A couple of minor changes on the object interface for SceneObjectGroup and tweaks to this class, and we have persistant prims again. | |||||
* | comment out load from sqlite as this blows up on object creation right now. | Sean Dague | 2007-08-09 | 1 | -11/+14 | |
| | | | | | | must run away on vacation. See you all in a week and change. | |||||
* | completely untest load prims from db code. Testing shortly | Sean Dague | 2007-08-09 | 1 | -0/+16 | |
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* | utility functions to convert from rows to new objects. untested | Sean Dague | 2007-08-09 | 1 | -0/+87 | |
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* | Removed 2 warnings. Added pointer comments to where to add hooks and modify ↵ | Tedd Hansen | 2007-08-09 | 4 | -5/+9 | |
| | | | | functions to get SE working. | |||||
* | added GroupPosition | Sean Dague | 2007-08-09 | 1 | -1/+13 | |
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* | build update clauses correctly | Sean Dague | 2007-08-09 | 1 | -1/+6 | |
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* | some more typos about wrong table for shapes | Sean Dague | 2007-08-09 | 1 | -3/+3 | |
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* | use correct table name for shapes | Sean Dague | 2007-08-09 | 1 | -1/+1 | |
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* | SceneObjects should now (hopefully) call datastore.StoreObject(). | MW | 2007-08-09 | 2 | -2/+12 | |
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* | pull out some uneeded attributes, and setup keys on primshapes dataset | Sean Dague | 2007-08-09 | 1 | -3/+3 | |
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* | prim.Shape -> primshapes table | Sean Dague | 2007-08-09 | 1 | -3/+35 | |
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* | ScriptEngine just needs 2 events hooked up and llSay() implemented to work. ↵ | Tedd Hansen | 2007-08-09 | 5 | -19/+25 | |
| | | | | See TODO.txt for details. | |||||
* | Deleted old LSLEngine files (those under Scene.Scripting) | MW | 2007-08-09 | 14 | -2911/+2 | |
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* | prim object -> prims table code | Sean Dague | 2007-08-09 | 1 | -7/+52 | |
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* | Removed spaces from directory names | Tedd Hansen | 2007-08-09 | 2 | -0/+0 | |
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* | make MonoSqliteDataStore compile with new objects | Sean Dague | 2007-08-09 | 1 | -23/+23 | |
| | | | | | | now the fun begins of connecting all the dots | |||||
* | Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into ↵ | Tedd Hansen | 2007-08-09 | 18 | -250/+0 | |
| | | | | OpenSim.ScriptEngine.DotNetEngine to avoid the compile error | |||||
* | Start of replacing the old SceneObject/Primitive classes with the new versions. | MW | 2007-08-09 | 19 | -233/+301 | |
| | | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon. | |||||
* | Making sure my local working copy is in sync with svn before I start the job ↵ | MW | 2007-08-09 | 9 | -27/+31 | |
| | | | | of enabling the new SceneObject classes. | |||||
* | Transition between not flying / flying should be smoother | Brian McBee | 2007-08-09 | 1 | -1/+6 | |
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* | Start defining prim shape definition. Officially bed time now | Sean Dague | 2007-08-09 | 1 | -7/+45 | |
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* | decrease insanity level significantly by factoring all the columns into | Sean Dague | 2007-08-09 | 1 | -102/+46 | |
| | | | | | | | a Dictionary, and programatically building up sql commands for our dataset. Prims done, prim shapes next | |||||
* | intermediate checkin of code that compiles before I do something | Sean Dague | 2007-08-09 | 1 | -4/+87 | |
| | | | | | | stupid and nuke all this work. | |||||
* | Commit in the changes for all the parameter bindings for prims | Sean Dague | 2007-08-09 | 1 | -2/+38 | |
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* | * Checked in new tweaked Prebuild.exe | lbsa71 | 2007-08-08 | 2 | -40/+5 | |
| | | | | | * Ignored binaries | |||||
* | worldmap now gets correctly updated when terrain changes | Brian McBee | 2007-08-08 | 1 | -0/+2 | |
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* | sigh, Data ... not Date. I'm dumb | Sean Dague | 2007-08-08 | 1 | -0/+0 | |
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* | name changes in MonoSqliteData store | Sean Dague | 2007-08-08 | 1 | -2/+2 | |
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* | rename to MonoSqliteDataStore | Sean Dague | 2007-08-08 | 1 | -0/+0 | |
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* | screwed up the move, removing this file to give us proper history tracking | Sean Dague | 2007-08-08 | 1 | -213/+0 | |
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* | missed this file | MW | 2007-08-08 | 1 | -1/+2 | |
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* | Fixed the asset download problem I think, solution might not be ideal but ↵ | MW | 2007-08-08 | 1 | -12/+9 | |
| | | | | works for now. | |||||
* | moving to new namespace as this is mono only | Sean Dague | 2007-08-08 | 2 | -0/+213 | |
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* | This chunk of code actually properly saves out some parameters of | Sean Dague | 2007-08-08 | 1 | -6/+9 | |
| | | | | | | | | current objects to disk, and does updates on those objects usefully. It is now functional enough to mean that moving to new objects is just lots of plug and chug. | |||||
* | Hopefully improved texture downloading (including the speed at which they ↵ | MW | 2007-08-08 | 1 | -35/+83 | |
| | | | | download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture. | |||||
* | when teleporting to a non-adjacent region, client was not getting new neighbours | Brian McBee | 2007-08-08 | 1 | -1/+1 | |
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* | databits are actually flowing to disk | Sean Dague | 2007-08-08 | 1 | -34/+50 | |
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* | Added checks to the last commit to make sure the xml files exist before it ↵ | MW | 2007-08-08 | 2 | -2/+8 | |
| | | | | tries to load them. | |||||
* | The startup set of assets in the local asset server can now be set from a ↵ | MW | 2007-08-08 | 3 | -6/+74 | |
| | | | | | | | xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated). Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). |