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| * BulletSim: fix problem with multiple linksets stepping on each other if they ...Robert Adams2012-11-031-3/+4
| * BulletSim: add definitions for linkset collision maskRobert Adams2012-11-031-0/+3
| * BulletSim: code rearrangementRobert Adams2012-11-032-8/+6
| * BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...Robert Adams2012-11-031-29/+36
| * BulletSim: add post taint taints and post step taints. The post taints operat...Robert Adams2012-11-031-16/+122
| * BulletSim: remove unneeded parameter from Refresh().Robert Adams2012-11-031-1/+1
| * BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...Robert Adams2012-11-033-18/+38
| * BulletSim: rename constraint classes so they show up together alphabetically.Robert Adams2012-11-033-6/+6
| * BulletSim: many small changes for vehicles simulation.Robert Adams2012-11-031-31/+40
| * BulletSim: add ForEachMember(action) call for linkset.Robert Adams2012-11-031-8/+28
| * BulletSim: Add activations after vehicle properties change. Problem was the v...Robert Adams2012-11-031-12/+62
| * BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams2012-11-033-3/+7
| * BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams2012-11-0311-188/+323
| * HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder w...Diva Canto2012-11-031-0/+9
| * HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...Diva Canto2012-11-023-8/+10
| * Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake2012-11-021-3/+3
| * Add [AssetService] AllowRemoteDeleteAllTypes (default false).Justin Clark-Casey (justincc)2012-11-022-15/+52
| * Move check to allow only deletion of maptiles up to AssetServerDeleteHandler ...Justin Clark-Casey (justincc)2012-11-023-34/+18
| * Comment out checks not to overwrite existing IAR/OAR files for now on "save i...Justin Clark-Casey (justincc)2012-11-012-4/+6
| * Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-312-1/+7
| * Also add the additional ScriptException constructor necessary to get [Seriali...Justin Clark-Casey (justincc)2012-10-311-0/+3
| * Mark ScriptException as [Serializable] for when it has to cross AppDomainsJustin Clark-Casey (justincc)2012-10-311-0/+1
| * Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe...Justin Clark-Casey (justincc)2012-10-311-2/+2
| * Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-317-35/+77
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-10-303-7/+21
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| | * Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)2012-10-301-5/+9
| | * Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...Justin Clark-Casey (justincc)2012-10-301-0/+6
| | * Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining...Justin Clark-Casey (justincc)2012-10-301-1/+5
| | * Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...Justin Clark-Casey (justincc)2012-10-301-1/+1
| * | Store and send the current movement animation state to a new sim on crossingMelanie2012-10-302-0/+17
| * | Add AnimState to CADUMelanie2012-10-301-0/+36
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| * Make MeshAssetReceived private.Justin Clark-Casey (justincc)2012-10-301-1/+1
| * correct ODEPrim.MeshAssetReveived -> MeshAssetReceivedJustin Clark-Casey (justincc)2012-10-301-3/+2
| * refactoring to use assembly:classname style of configurationSignpostMarv2012-10-291-1/+4
| * Renaming module back to SoundModule as the hypothetical plan was to make anot...SignpostMarv2012-10-291-3/+3
| * SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv2012-10-291-6/+3
| * tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv2012-10-291-4/+9
| * documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
| * refactoring llCollisionSound to use new KeyOrName methodSignpostMarv2012-10-291-10/+1
| * Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-293-6/+36
| * fixing poorly-formatted xml doc string for Util.IsInsideBoxSignpostMarv2012-10-291-1/+1
| * refactoring llTriggerSoundLimited to not use the LSL methods, since that will...SignpostMarv2012-10-291-2/+2
| * refactoring llGetPos() to take advantage of implicit converterSignpostMarv2012-10-291-2/+1
| * shifting from two instances of typecasting to one instance of typecasting in ...SignpostMarv2012-10-291-4/+4
| * 80-character width terminal formatting of recent commits to llPlaySound, llPl...SignpostMarv2012-10-291-7/+15
| * shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-295-28/+47
| * moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-295-86/+119
| * fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv2012-10-291-9/+8
| * Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv2012-10-291-10/+8
| * Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv2012-10-291-1/+1