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* * Fixed yet another project ref fuck-up in Prebuild.lbsa712007-03-271-4/+4
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* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-271-2/+2
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-5/+5
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-5/+5
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-5/+5
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-273-55/+55
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth2007-03-271-47/+47
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* preparing to add full clothes/body part support. MW2007-03-261-5/+5
| | | | | | | | Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
* * Added Prebuild exe (just delete the old one)lbsa712007-03-261-47/+47
| | | | | * Reverted faulty build files
* Fresh prebuild + nant setsgareth2007-03-261-47/+47
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* * fixed buildfileslbsa712007-03-262-52/+52
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* Added -ode parametergareth2007-03-262-48/+53
| | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
* * Hopefully it builds again...lbsa712007-03-251-5/+5
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* (no commit message)MW2007-03-251-47/+47
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* Brought in the OGS user server into the main trunk (in a rather messy way)gareth2007-03-241-47/+47
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* * Added separate exe projectlbsa712007-03-243-0/+242
* Prebuild exe is now built in /bin dir