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| * | | | Remove now superfluous update of m_lastSizeMelanie2013-01-081-3/+0
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| * | | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2013-01-088-34/+439
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| | * | | | also update m_lastSize in SendAvatarDataToAllAgents so more paths updateUbitUmarov2013-01-081-0/+2
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| | * | | | Revert "Remove sending AvatarData because this also happens on login, where ↵Melanie2013-01-081-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | it chokes" This reverts commit d1fa650c3f16ee74cd39d9258c5ef7aa4869ca03.
| | * | | | Merge branch 'teravuswork' into avinationMelanie2013-01-082-46/+111
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| | | * | | * Fixed a bug that replayed old cached appearance when changing outfitsteravus2012-12-312-46/+111
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount. * Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info. * If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type. It only properly error handles with the type Exception :(. (commented on that because it's unusual)
| | * | | | Merge branch 'ubitwork' into avinationMelanie2013-01-082-57/+90
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| | * | | | | Remove sending AvatarData because this also happens on login, where it chokesMelanie2013-01-081-9/+1
| | | |_|/ / | | |/| | | | | | | | | | | | | | | Firestorm, Singularity and other viewers with the new appearance pipeline.
| | * | | | Merge branch 'ubitwork' into avinationMelanie2013-01-073-16/+16
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| | * | | | * This finishes the implementation of AgentCachedTexture. Requires the ↵teravus2012-12-297-34/+372
| | | | | | | | | | | | | | | | | | | | | | | | XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
| * | | | | Prevent avatar data from being sent during login when it's not valid andMelanie2013-01-082-2/+6
| | |_|/ / | |/| | | | | | | | | | | | | crashes login on some viewers.
| * | | | put back position and rot change check before sending releasing plane constrainUbitUmarov2013-01-081-4/+7
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| * | | | reduce sampling of camera raycasts to previus valueUbitUmarov2013-01-081-23/+26
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| * | | | * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-082-61/+88
| | |/ / | |/| | | | | | | | | | * prim edges due to camera lag
| * | | also exclude landUbitUmarov2013-01-071-3/+3
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| * | | exclude avatars from unfiltered RaycastWorldUbitUmarov2013-01-071-3/+3
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| * | | in raycast for camera exclude self detectionUbitUmarov2013-01-071-3/+2
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| * | | don't try to read geom positions outside main ode thread :(UbitUmarov2013-01-061-10/+11
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* | | Merge branch 'avination' into careminsterMelanie2013-01-0620-456/+1120
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| * | bug fix, cleanup...UbitUmarov2013-01-033-38/+34
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| * | check land permitions on sit target for unscripted sitsUbitUmarov2013-01-033-0/+31
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| * | make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov2013-01-031-7/+2
| | | | | | | | | | | | ( by the odd use of Velocity)
| * | cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov2013-01-031-2/+22
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| * | i try to fix avatar orientation in some cases..UbitUmarov2013-01-021-2/+2
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| * | add a lock to CollisionEventsThisFrameUbitUmarov2013-01-021-20/+29
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| * | *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-026-332/+805
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| * | Merge branch 'ubitwork' into avinationMelanie2012-12-225-60/+77
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| | * \ Merge branch 'avination' into ubitworkUbitUmarov2012-12-181-3/+3
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| | * \ \ Merge branch 'avination' into ubitworkUbitUmarov2012-12-183-6/+8
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| | * | | | missing fileUbitUmarov2012-12-181-4/+3
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| | * | | | fixUbitUmarov2012-12-183-8/+27
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| | * | | | some clean up/fixUbitUmarov2012-12-172-48/+47
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| * | | | | * Partial Commit for Avatar Appearance to include the functionality of ↵teravus2012-12-2112-34/+120
| | | | | | | | | | | | | | | | | | | | | | | | Cached Bakes.
| * | | | | * Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to ↵teravus2012-12-191-0/+20
| | | | | | | | | | | | | | | | | | | | | | | | synchronize with Agni.
| * | | | | Merge branch 'avination' of careminster:/var/git/careminster into teravusworkteravus2012-12-1927-670/+1271
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| * | | | | | * This is a better way to do the last commit.teravus2012-12-081-30/+33
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| * | | | | | * Should promote faster self appearance.teravus2012-12-071-19/+33
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* | | | | | | Merge branch 'master' into careminsterMelanie2013-01-0610-96/+372
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| * | | | | | BulletSim: fix problem where mesh shapes were physically just their bounding ↵Robert Adams2013-01-041-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | box and not the complete mesh. Fill mesh physical objects are back.
| * | | | | | BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-042-50/+33
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implementation of non-vehicle hover but haven't tested it a lot. Update TODO list.
| * | | | | | BulletSim: add some features to the PID motor to make it more flexible.Robert Adams2013-01-041-9/+18
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| * | | | | | BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams2013-01-041-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | change functionality but removes an oddity in computing the force.
| * | | | | | BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams2013-01-041-10/+147
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Not all there yet.
| * | | | | | BulletSim: reorganize motor code a little to pull together common functions.Robert Adams2013-01-041-18/+129
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Add BSFMotor.
| * | | | | | BulletSim: add comments to force and impulse setting functionsRobert Adams2013-01-041-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | so it is clear what Bullet is actually doing with the set values.
| * | | | | | BulletSim: fix problem where pre-step actions would not replacedRobert Adams2013-01-041-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | by new registrations thus causing multiple instances of an action.
| * | | | | | BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-044-50/+73
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | functions. If values set from console, the functions are called. Looking for why the collision pools fill up with unnecessary stuff.
* | | | | | | Merge branch 'master' into careminsterMelanie2013-01-0426-295/+633
|\ \ \ \ \ \ \ | |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | | | | | Set default particle burst count to 1 instead of 0 in any set particle ↵Justin Clark-Casey (justincc)2013-01-041-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | system script call that does not have an empty list. As per http://opensimulator.org/mantis/view.php?id=6353
| * | | | | | Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)2013-01-041-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Was hand-typing in a line of code I had tested before but not retested this time