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* Converting DialogModule to INonSharedRegionModuleSignpostMarv2012-11-101-5/+23
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* 80 character-width terminal formatting of IDialogModule interface, removing ↵SignpostMarv2012-11-101-23/+28
| | | | superfluous whitespace & line-endings.
* Documenting parameters of methods on the IDialogModule interfaceSignpostMarv2012-11-101-33/+73
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* One more module converted: J2KDecoderModule.Diva Canto2012-11-102-10/+33
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* One more more converted: IPBanModule.Diva Canto2012-11-092-6/+19
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* One more module converted: TreePopulator.Diva Canto2012-11-092-11/+20
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-11-092-35/+70
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-11-101-19/+55
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| * | Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵Justin Clark-Casey (justincc)2012-11-102-35/+70
| | | | | | | | | | | | | | | | | | | | | and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects()
* | | One more module converted: Vegetation.Diva Canto2012-11-092-5/+22
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* | Minor improvement in the MapSearchModule. Stop blocking the client thread if ↵Diva Canto2012-11-091-19/+55
|/ | | | the search takes too long.
* MapSearchModule also converted to new region module interface (37 to go).Diva Canto2012-11-092-5/+23
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* Converted the WindModule to the new region module interface (38 to go). Also ↵Diva Canto2012-11-094-95/+107
| | | | added both the WindModule and the SunModule to the Plugin manifest.
* Converted the SunModule to the new region module interface. (39 to go...)Diva Canto2012-11-092-20/+28
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* llSetLinkCamera implementationPixelTomsen2012-11-093-0/+36
| | | | | | wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera mantis: http://opensimulator.org/mantis/view.php?id=6397
* marking IRegionModule interface as obsolete via System.ObsoleteAttribute, ↵SignpostMarv2012-11-091-0/+2
| | | | intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
* minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to ↵Justin Clark-Casey (justincc)2012-11-091-6/+6
| | | | make it clear we're moving to an existing folder.
* Update parent inventory folder version numbers when folders are ↵Justin Clark-Casey (justincc)2012-11-096-57/+222
| | | | | | | | moved/created/deleted to match version numbers cached by viewers. This is done in the way that one would expect (e.g. moving a folder increments version number on both source and destination parent folders). This should hopefully improve viewer reuse of its cached inventory information. Currently MySQL only but will be implement for SQLite/MSSQL if there are no issues.
* ODECharacter overrides TargetVelocity. No change to existing behaviorDan Lake2012-11-081-1/+15
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-11-0714-115/+682
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| * BulletSim: add skeleton classes for shape objectification. This will ↵Robert Adams2012-11-071-0/+213
| | | | | | | | eventually replace all the if's and switches in ShapeCollection with polymorphism.
| * BulletSim: add classes for physics motors. Eventually these will replace the ↵Robert Adams2012-11-071-0/+104
| | | | | | | | manual code for vehicles and add PID functionality to avatar movement.
| * BulletSim: many changes to tune vehicles for BulletSim.Robert Adams2012-11-061-63/+161
| | | | | | | | | | | | | | | | The problem left is that the vehicle sitting on something needs to press down for gravity and what its sitting on pushes up so the vehicle does not penetrate. The effect is Bullet calculates a lot of random angular motion for the vehicle. Various schemes of damping and zeroing has not resolved the problem.
| * BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint ↵Robert Adams2012-11-064-28/+82
| | | | | | | | flag to ZeroMotion method. Update the references to those functions.
| * BulletSim: remove limit on taints that can happen before a step. Remove some ↵Robert Adams2012-11-061-12/+16
| | | | | | | | debugging code (detail log flushing).
| * BulletSim: recalculate the compound shape bounding box when built.Robert Adams2012-11-061-0/+2
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| * BulletSim: only compute linkset mass when membership changes rather than ↵Robert Adams2012-11-061-2/+6
| | | | | | | | everytime someone asks for it.
| * BulletSim: Add separate linear and angular damping function calls. Add ↵Robert Adams2012-11-061-0/+9
| | | | | | | | function for recalculating compound shape bounding box.
| * To keep things consistent allowing an UnregisterModuleInterface... Force ↵teravus2012-11-061-5/+13
| | | | | | | | the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency.
| * Update folder version numbers when moving items and making the ↵Justin Clark-Casey (justincc)2012-11-062-4/+53
| | | | | | | | | | | | | | | | Delete(string[], string[]) call (not just string, string). This is to stop viewer inventory cache version numbers becoming out of sync with grid stored numbers when viewer performs these actions. If there are no problems with these changes, they will be propogated to SQLite (and MSSQL if that's simple enough). May also need to do the same on folder store/create/delete and maybe propogate version increments up the folder hierarchy, but that requires investigation.
| * Increment version number of a folder when an object it contains is deleted.Justin Clark-Casey (justincc)2012-11-061-3/+25
| | | | | | | | Not doing this was allowing the viewer inventory cache to become out of sync if an item was directly deleted.
* | HG: Hopefully this fixes the issues with port 80 once and for all.Diva Canto2012-11-072-2/+23
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* Change user message on TeskInventoryAccepted to let the viewer format itMelanie2012-11-051-5/+5
| | | | properly
* Prevent IMs being sent to prims when avies decline inventory offers from them.Diva Canto2012-11-041-9/+12
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* Add a method to query all registered script constants to allow non-XEngineMelanie2012-11-042-0/+18
| | | | script engines to use them.
* BulletSim: fix compound linkset crash by not freeing shape of child prims.Robert Adams2012-11-036-17/+25
| | | | | Remove all compilation warnings (mostly 'protected' in sealed classes.) Add the dynamicAabbEnable parameter to creation of compound shapes.
* BulletSim: search the mesh and hull lists to find shapes if type is not ↵Robert Adams2012-11-034-20/+96
| | | | known. This makes sure the correct accounting is done for the particular shape.
* BulletSim: Move construction of compound linkset from ShapeCollectionRobert Adams2012-11-033-61/+120
| | | | | | | into LinksetCompound where it should be. Create meshes for native shapes when part of a compound linkset because scale is currently per object and not per collision shape. Don't schedule a LinksetCompound refresh if just changing properties.
* BulletSim: parameterize selection of linkset implementationRobert Adams2012-11-033-10/+24
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* BulletSim: debugging of compound shape implementation of linksets.Robert Adams2012-11-0310-132/+274
| | | | | | | | | Add compound shape creation and freeing in shape manager. Add optional taint-time execution method and update code to use it. Add API2 linkage for more compound shape methods (get num, get/remove by index, ...) Modify perferred shape return so linkset children can have differet shapes than root. Add Position and Orientation calls to linksets so children can be moved around by the linkset by its own calculation. Allows for very general linkset implementations.
* BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename ↵Robert Adams2012-11-035-17/+39
| | | | MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created.
* BulletSim: Remove use of shapeData in ShapeCollection and rely on the ↵Robert Adams2012-11-037-266/+256
| | | | available BSPhysObject varaiables. Fix line endings in BSLinksetCompound.
* BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ↵Robert Adams2012-11-039-176/+328
| | | | of BSLinksetCompound.
* BulletSim: vehicle tweeking.Robert Adams2012-11-033-93/+90
| | | | | | Add AddTorque() method to BSPrim. Remove some manual motor actions in computing angular force (will eventually be replaced with motor class). Remove some experimental changes.
* BulletSim: remove center-of-mass setting for linksets because it causes the ↵Robert Adams2012-11-035-54/+33
| | | | constraint calculation to pull the objects together.
* BulletSim: Use the PostTaints operation to build the linkset once before the ↵Robert Adams2012-11-032-124/+68
| | | | next simulation step. This eliminates the management of children vs taintChildren and simplifies the constratin creation code.
* BulletSim: Add gravity force to vehicle. Some debugging additions.Robert Adams2012-11-031-2/+6
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* BulletSim: fix problem with multiple linksets stepping on each other if they ↵Robert Adams2012-11-031-3/+4
| | | | are built at the same time.
* BulletSim: add definitions for linkset collision maskRobert Adams2012-11-031-0/+3
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* BulletSim: code rearrangementRobert Adams2012-11-032-8/+6
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