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* Merge branch 'avination' into careminsterMelanie2012-05-155-64/+204
|\ | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * use part VolumeDetectActive and not rootPart.VolumeDetectActive to be ↵UbitUmarov2012-05-151-2/+5
| | | | | | | | coerent with other places in case of future changes. Should be equivalent if all is well.
| * sop colisions don't play sounds on volume detectorsUbitUmarov2012-05-151-1/+1
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| * sop: - added UpdatePhysicsSubscribedEvents() to update physics ator ↵UbitUmarov2012-05-151-48/+118
| | | | | | | | collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing)
| * ubitODE: if stopped having collisions do report zero colisions once, so ↵UbitUmarov2012-05-152-9/+43
| | | | | | | | collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate.
| * ubitODE: fix not reporting land collisions on same cases.UbitUmarov2012-05-151-2/+25
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| * Port the mel/dahlia fixMelanie2012-05-152-1/+11
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| * don't send colision events to volume detectorsUbitUmarov2012-05-151-1/+2
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| * Merge branch 'ubitwork' into avinationMelanie2012-05-151-4/+14
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| | * Merge branch 'avination' into ubitworkUbitUmarov2012-05-156-525/+195
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| | * | make llGetCameraPos and llGetCameraRot apply to avatar that granted ↵UbitUmarov2012-05-141-4/+14
| | | | | | | | | | | | | | | | permission and not owner
| * | | Fix an omissionMelanie2012-05-151-1/+1
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* | | Merge branch 'master' into careminsterMelanie2012-05-151-1/+4
|\ \ \ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * | | Guard against null root part on SQLite. This really needs to be fixed so SQLiteMelanie2012-05-151-1/+1
| | | | | | | | | | | | | | | | loads roots before children like MySQL does.
| * | | Try to fix sqlite breakageMelanie2012-05-151-0/+3
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| * | | Port Avination's collision fixes to core.Melanie2012-05-155-523/+199
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* | | | Merge branch 'avination' into careminsterMelanie2012-05-146-525/+195
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| * | | Completely revamp collision handling. Now works as it is supposed to.Melanie2012-05-145-523/+189
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| * | | Check parcel entry permissions when moving objectsMelanie2012-05-141-1/+2
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| * | | Allow non-gods to deed no-mod objectsMelanie2012-05-141-1/+4
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* | | Merge branch 'master' into careminsterMelanie2012-05-1412-87/+328
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Save the Telehub and its Spawn Points in the OAROren Hurvitz2012-05-146-5/+100
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| * | minor: add explanative comment to 'missing baked texture' logging commonly ↵Justin Clark-Casey (justincc)2012-05-141-0/+10
| | | | | | | | | | | | seen on inter-simulator teleports where avatar baked textures are not available from the asset service.
| * | minor: comment out individual attachment transfer log messages for nowJustin Clark-Casey (justincc)2012-05-141-4/+4
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| * | Set the agent in transit teleport flag at the first available opportunity ↵Justin Clark-Casey (justincc)2012-05-141-11/+37
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (i.e. when IsInTransit() was being checked) to close down a race condition. On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts. However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check. This has been seen in the field and the results aren't pretty. This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window. More failure cases are made to to call ResetInTransit() to adjust to this move.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-05-144-64/+172
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| | * \ Merge branch 'master' of /home/opensim/src/OpenSimBlueWall2012-05-132-26/+26
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| | | * | Modifications for SMTP in OpenSimulator. Email size limit was fixed (was out ↵Chris Koeritz2012-05-132-26/+26
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| | * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-05-131-1/+1
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| | * | | Add configurable SpawnPointRoutingBlueWall2012-05-132-38/+146
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Will use one of three selected methods to route avatar landing points when using Telehubs. The setting is in [Startup] using SpawnPointRouting = closest/random/sequence closest: The default setting. Routes avatar to the nearest SpawnPoint to the location. random: Picks random SpawnPoints to land the avatar. sequence: Follows a sequence to place the avatar on the next available SpawnPoint location Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | | | Add more region information to some teleport related loggingJustin Clark-Casey (justincc)2012-05-141-7/+8
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* | | | Merge branch 'avination' into careminsterMelanie2012-05-1311-29/+129
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| * | | ubitODE fix force in case of mlinear motor offset presentUbitUmarov2012-05-131-4/+5
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| * | | display a sleep time of zero if forced spare time to zero, when sim fps is ↵UbitUmarov2012-05-121-2/+7
| | | | | | | | | | | | | | | | lower than desired, for better display coerence.
| * | | ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov2012-05-127-3/+53
| | | | | | | | | | | | | | | | parameters to define if to add or remove, and if to send anims pack on that evocation, etc
| * | | Merge branch 'avination' into ubitworkUbitUmarov2012-05-124-0/+96
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| * | | | ubitODE let vehicles responde faster to changes of some parameters like ↵UbitUmarov2012-05-121-12/+13
| | | | | | | | | | | | | | | | | | | | motors decay times
| * | | | ubitODE reduced again a bit the max allowed correction velocity on ↵UbitUmarov2012-05-121-1/+1
| | | | | | | | | | | | | | | | | | | | colisions, to reduce a bit bouncing inerent to colisions.
| * | | | ubitODE: trial workaround for avatar colisionsUbitUmarov2012-05-121-6/+49
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| * | | | revert terminal vel reduction. It helped but not efectiveUbitUmarov2012-05-111-2/+2
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* | | | | Merge branch 'avination' into careminsterMelanie2012-05-133-106/+163
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| * | | | Mantis 6015 new LSL function llGetAgentList.Talun2012-05-114-0/+96
| |/ / / | | | | | | | | | | | | Details in the lsl wiki
| * | | reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵UbitUmarov2012-05-102-6/+9
| | | | | | | | | | | | | | | | boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt).
| * | | ubitode: changes to vehicles servosUbitUmarov2012-05-101-100/+154
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* | | | Merge branch 'master' into careminsterMelanie2012-05-139-32/+444
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| * | | Fix mono compiler warning.Justin Clark-Casey (justincc)2012-05-121-1/+1
| | |/ | |/| | | | | | | Last jenkins failure looked like a glitch.
| * | Revert "Save the Telehub and its Spawn Points in the OAR"Justin Clark-Casey (justincc)2012-05-126-100/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit b0b7b45b943dd94546bcfcf5d3bb871cfe35b507. Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc. I wouldn't normally revert but thinks get tricky when it comes to data formats. Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
| * | Save the Telehub and its Spawn Points in the OAROren Hurvitz2012-05-106-5/+100
| | | | | | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
| * | Print out more information on connecting botsJustin Clark-Casey (justincc)2012-05-112-9/+19
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| * | Increase minimum period between bot actions to 3 seconds, so that teleport ↵Justin Clark-Casey (justincc)2012-05-111-2/+2
| | | | | | | | | | | | doesn't fall under the minimum 2 second limits that clients take to process it